package net.minecraft.world.gen.feature; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class WorldGenBigTree extends WorldGenerator { /** * Contains three sets of two values that provide complimentary indices for a given 'major' index - 1 and 2 for 0, 0 * and 2 for 1, and 0 and 1 for 2. */ static final byte[] otherCoordPairs = new byte[] {(byte)2, (byte)0, (byte)0, (byte)1, (byte)2, (byte)1}; /** random seed for GenBigTree */ Random rand = new Random(); /** Reference to the World object. */ World worldObj; int[] basePos = new int[] {0, 0, 0}; int heightLimit = 0; int height; double heightAttenuation = 0.618D; double branchDensity = 1.0D; double branchSlope = 0.381D; double scaleWidth = 1.0D; double leafDensity = 1.0D; /** * Currently always 1, can be set to 2 in the class constructor to generate a double-sized tree trunk for big trees. */ int trunkSize = 1; /** * Sets the limit of the random value used to initialize the height limit. */ int heightLimitLimit = 12; /** * Sets the distance limit for how far away the generator will populate leaves from the base leaf node. */ int leafDistanceLimit = 4; /** Contains a list of a points at which to generate groups of leaves. */ int[][] leafNodes; public WorldGenBigTree(boolean par1) { super(par1); } /** * Generates a list of leaf nodes for the tree, to be populated by generateLeaves. */ void generateLeafNodeList() { this.height = (int)((double)this.heightLimit * this.heightAttenuation); if (this.height >= this.heightLimit) { this.height = this.heightLimit - 1; } int var1 = (int)(1.382D + Math.pow(this.leafDensity * (double)this.heightLimit / 13.0D, 2.0D)); if (var1 < 1) { var1 = 1; } int[][] var2 = new int[var1 * this.heightLimit][4]; int var3 = this.basePos[1] + this.heightLimit - this.leafDistanceLimit; int var4 = 1; int var5 = this.basePos[1] + this.height; int var6 = var3 - this.basePos[1]; var2[0][0] = this.basePos[0]; var2[0][1] = var3; var2[0][2] = this.basePos[2]; var2[0][3] = var5; --var3; while (var6 >= 0) { int var7 = 0; float var8 = this.layerSize(var6); if (var8 < 0.0F) { --var3; --var6; } else { for (double var9 = 0.5D; var7 < var1; ++var7) { double var11 = this.scaleWidth * (double)var8 * ((double)this.rand.nextFloat() + 0.328D); double var13 = (double)this.rand.nextFloat() * 2.0D * Math.PI; int var15 = MathHelper.floor_double(var11 * Math.sin(var13) + (double)this.basePos[0] + var9); int var16 = MathHelper.floor_double(var11 * Math.cos(var13) + (double)this.basePos[2] + var9); int[] var17 = new int[] {var15, var3, var16}; int[] var18 = new int[] {var15, var3 + this.leafDistanceLimit, var16}; if (this.checkBlockLine(var17, var18) == -1) { int[] var19 = new int[] {this.basePos[0], this.basePos[1], this.basePos[2]}; double var20 = Math.sqrt(Math.pow((double)Math.abs(this.basePos[0] - var17[0]), 2.0D) + Math.pow((double)Math.abs(this.basePos[2] - var17[2]), 2.0D)); double var22 = var20 * this.branchSlope; if ((double)var17[1] - var22 > (double)var5) { var19[1] = var5; } else { var19[1] = (int)((double)var17[1] - var22); } if (this.checkBlockLine(var19, var17) == -1) { var2[var4][0] = var15; var2[var4][1] = var3; var2[var4][2] = var16; var2[var4][3] = var19[1]; ++var4; } } } --var3; --var6; } } this.leafNodes = new int[var4][4]; System.arraycopy(var2, 0, this.leafNodes, 0, var4); } void genTreeLayer(int par1, int par2, int par3, float par4, byte par5, int par6) { int var7 = (int)((double)par4 + 0.618D); byte var8 = otherCoordPairs[par5]; byte var9 = otherCoordPairs[par5 + 3]; int[] var10 = new int[] {par1, par2, par3}; int[] var11 = new int[] {0, 0, 0}; int var12 = -var7; int var13 = -var7; for (var11[par5] = var10[par5]; var12 <= var7; ++var12) { var11[var8] = var10[var8] + var12; var13 = -var7; while (var13 <= var7) { double var15 = Math.pow((double)Math.abs(var12) + 0.5D, 2.0D) + Math.pow((double)Math.abs(var13) + 0.5D, 2.0D); if (var15 > (double)(par4 * par4)) { ++var13; } else { var11[var9] = var10[var9] + var13; int var14 = this.worldObj.getBlockId(var11[0], var11[1], var11[2]); if (var14 != 0 && var14 != Block.leaves.blockID) { ++var13; } else { this.setBlockAndMetadata(this.worldObj, var11[0], var11[1], var11[2], par6, 0); ++var13; } } } } } /** * Gets the rough size of a layer of the tree. */ float layerSize(int par1) { if ((double)par1 < (double)((float)this.heightLimit) * 0.3D) { return -1.618F; } else { float var2 = (float)this.heightLimit / 2.0F; float var3 = (float)this.heightLimit / 2.0F - (float)par1; float var4; if (var3 == 0.0F) { var4 = var2; } else if (Math.abs(var3) >= var2) { var4 = 0.0F; } else { var4 = (float)Math.sqrt(Math.pow((double)Math.abs(var2), 2.0D) - Math.pow((double)Math.abs(var3), 2.0D)); } var4 *= 0.5F; return var4; } } float leafSize(int par1) { return par1 >= 0 && par1 < this.leafDistanceLimit ? (par1 != 0 && par1 != this.leafDistanceLimit - 1 ? 3.0F : 2.0F) : -1.0F; } /** * Generates the leaves surrounding an individual entry in the leafNodes list. */ void generateLeafNode(int par1, int par2, int par3) { int var4 = par2; for (int var5 = par2 + this.leafDistanceLimit; var4 < var5; ++var4) { float var6 = this.leafSize(var4 - par2); this.genTreeLayer(par1, var4, par3, var6, (byte)1, Block.leaves.blockID); } } /** * Places a line of the specified block ID into the world from the first coordinate triplet to the second. */ void placeBlockLine(int[] par1ArrayOfInteger, int[] par2ArrayOfInteger, int par3) { int[] var4 = new int[] {0, 0, 0}; byte var5 = 0; byte var6; for (var6 = 0; var5 < 3; ++var5) { var4[var5] = par2ArrayOfInteger[var5] - par1ArrayOfInteger[var5]; if (Math.abs(var4[var5]) > Math.abs(var4[var6])) { var6 = var5; } } if (var4[var6] != 0) { byte var7 = otherCoordPairs[var6]; byte var8 = otherCoordPairs[var6 + 3]; byte var9; if (var4[var6] > 0) { var9 = 1; } else { var9 = -1; } double var10 = (double)var4[var7] / (double)var4[var6]; double var12 = (double)var4[var8] / (double)var4[var6]; int[] var14 = new int[] {0, 0, 0}; int var15 = 0; for (int var16 = var4[var6] + var9; var15 != var16; var15 += var9) { var14[var6] = MathHelper.floor_double((double)(par1ArrayOfInteger[var6] + var15) + 0.5D); var14[var7] = MathHelper.floor_double((double)par1ArrayOfInteger[var7] + (double)var15 * var10 + 0.5D); var14[var8] = MathHelper.floor_double((double)par1ArrayOfInteger[var8] + (double)var15 * var12 + 0.5D); byte var17 = 0; int var18 = Math.abs(var14[0] - par1ArrayOfInteger[0]); int var19 = Math.abs(var14[2] - par1ArrayOfInteger[2]); int var20 = Math.max(var18, var19); if (var20 > 0) { if (var18 == var20) { var17 = 4; } else if (var19 == var20) { var17 = 8; } } this.setBlockAndMetadata(this.worldObj, var14[0], var14[1], var14[2], par3, var17); } } } /** * Generates the leaf portion of the tree as specified by the leafNodes list. */ void generateLeaves() { int var1 = 0; for (int var2 = this.leafNodes.length; var1 < var2; ++var1) { int var3 = this.leafNodes[var1][0]; int var4 = this.leafNodes[var1][1]; int var5 = this.leafNodes[var1][2]; this.generateLeafNode(var3, var4, var5); } } /** * Indicates whether or not a leaf node requires additional wood to be added to preserve integrity. */ boolean leafNodeNeedsBase(int par1) { return (double)par1 >= (double)this.heightLimit * 0.2D; } /** * Places the trunk for the big tree that is being generated. Able to generate double-sized trunks by changing a * field that is always 1 to 2. */ void generateTrunk() { int var1 = this.basePos[0]; int var2 = this.basePos[1]; int var3 = this.basePos[1] + this.height; int var4 = this.basePos[2]; int[] var5 = new int[] {var1, var2, var4}; int[] var6 = new int[] {var1, var3, var4}; this.placeBlockLine(var5, var6, Block.wood.blockID); if (this.trunkSize == 2) { ++var5[0]; ++var6[0]; this.placeBlockLine(var5, var6, Block.wood.blockID); ++var5[2]; ++var6[2]; this.placeBlockLine(var5, var6, Block.wood.blockID); var5[0] += -1; var6[0] += -1; this.placeBlockLine(var5, var6, Block.wood.blockID); } } /** * Generates additional wood blocks to fill out the bases of different leaf nodes that would otherwise degrade. */ void generateLeafNodeBases() { int var1 = 0; int var2 = this.leafNodes.length; for (int[] var3 = new int[] {this.basePos[0], this.basePos[1], this.basePos[2]}; var1 < var2; ++var1) { int[] var4 = this.leafNodes[var1]; int[] var5 = new int[] {var4[0], var4[1], var4[2]}; var3[1] = var4[3]; int var6 = var3[1] - this.basePos[1]; if (this.leafNodeNeedsBase(var6)) { this.placeBlockLine(var3, var5, (byte)Block.wood.blockID); } } } /** * Checks a line of blocks in the world from the first coordinate to triplet to the second, returning the distance * (in blocks) before a non-air, non-leaf block is encountered and/or the end is encountered. */ int checkBlockLine(int[] par1ArrayOfInteger, int[] par2ArrayOfInteger) { int[] var3 = new int[] {0, 0, 0}; byte var4 = 0; byte var5; for (var5 = 0; var4 < 3; ++var4) { var3[var4] = par2ArrayOfInteger[var4] - par1ArrayOfInteger[var4]; if (Math.abs(var3[var4]) > Math.abs(var3[var5])) { var5 = var4; } } if (var3[var5] == 0) { return -1; } else { byte var6 = otherCoordPairs[var5]; byte var7 = otherCoordPairs[var5 + 3]; byte var8; if (var3[var5] > 0) { var8 = 1; } else { var8 = -1; } double var9 = (double)var3[var6] / (double)var3[var5]; double var11 = (double)var3[var7] / (double)var3[var5]; int[] var13 = new int[] {0, 0, 0}; int var14 = 0; int var15; for (var15 = var3[var5] + var8; var14 != var15; var14 += var8) { var13[var5] = par1ArrayOfInteger[var5] + var14; var13[var6] = MathHelper.floor_double((double)par1ArrayOfInteger[var6] + (double)var14 * var9); var13[var7] = MathHelper.floor_double((double)par1ArrayOfInteger[var7] + (double)var14 * var11); int var16 = this.worldObj.getBlockId(var13[0], var13[1], var13[2]); if (var16 != 0 && var16 != Block.leaves.blockID) { break; } } return var14 == var15 ? -1 : Math.abs(var14); } } /** * Returns a boolean indicating whether or not the current location for the tree, spanning basePos to to the height * limit, is valid. */ boolean validTreeLocation() { int[] var1 = new int[] {this.basePos[0], this.basePos[1], this.basePos[2]}; int[] var2 = new int[] {this.basePos[0], this.basePos[1] + this.heightLimit - 1, this.basePos[2]}; int var3 = this.worldObj.getBlockId(this.basePos[0], this.basePos[1] - 1, this.basePos[2]); if (var3 != 2 && var3 != 3) { return false; } else { int var4 = this.checkBlockLine(var1, var2); if (var4 == -1) { return true; } else if (var4 < 6) { return false; } else { this.heightLimit = var4; return true; } } } /** * Rescales the generator settings, only used in WorldGenBigTree */ public void setScale(double par1, double par3, double par5) { this.heightLimitLimit = (int)(par1 * 12.0D); if (par1 > 0.5D) { this.leafDistanceLimit = 5; } this.scaleWidth = par3; this.leafDensity = par5; } public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { this.worldObj = par1World; long var6 = par2Random.nextLong(); this.rand.setSeed(var6); this.basePos[0] = par3; this.basePos[1] = par4; this.basePos[2] = par5; if (this.heightLimit == 0) { this.heightLimit = 5 + this.rand.nextInt(this.heightLimitLimit); } if (!this.validTreeLocation()) { return false; } else { this.generateLeafNodeList(); this.generateLeaves(); this.generateTrunk(); this.generateLeafNodeBases(); return true; } } }