package net.minecraft.entity.ai;
import net.minecraft.entity.EntityCreature;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.Vec3;
public class EntityAIMoveTwardsRestriction extends EntityAIBase
{
private EntityCreature theEntity;
private double movePosX;
private double movePosY;
private double movePosZ;
private float movementSpeed;
public EntityAIMoveTwardsRestriction(EntityCreature par1EntityCreature, float par2)
{
this.theEntity = par1EntityCreature;
this.movementSpeed = par2;
this.setMutexBits(1);
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
if (this.theEntity.isWithinHomeDistanceCurrentPosition())
{
return false;
}
else
{
ChunkCoordinates var1 = this.theEntity.getHomePosition();
Vec3 var2 = RandomPositionGenerator.findRandomTargetBlockTowards(this.theEntity, 16, 7, this.theEntity.worldObj.getWorldVec3Pool().getVecFromPool((double)var1.posX, (double)var1.posY, (double)var1.posZ));
if (var2 == null)
{
return false;
}
else
{
this.movePosX = var2.xCoord;
this.movePosY = var2.yCoord;
this.movePosZ = var2.zCoord;
return true;
}
}
}
/**
* Returns whether an in-progress EntityAIBase should continue executing
*/
public boolean continueExecuting()
{
return !this.theEntity.getNavigator().noPath();
}
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting()
{
this.theEntity.getNavigator().tryMoveToXYZ(this.movePosX, this.movePosY, this.movePosZ, this.movementSpeed);
}
}