package net.minecraft.world.gen.structure; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; public class ComponentNetherBridgeCorridor2 extends ComponentNetherBridgePiece { public ComponentNetherBridgeCorridor2(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) { super(par1); this.coordBaseMode = par4; this.boundingBox = par3StructureBoundingBox; } /** * Initiates construction of the Structure Component picked, at the current Location of StructGen */ public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) { this.getNextComponentZ((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 1, true); } /** * Creates and returns a new component piece. Or null if it could not find enough room to place it. */ public static ComponentNetherBridgeCorridor2 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) { StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, 0, 0, 5, 7, 5, par5); return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCorridor2(par6, par1Random, var7, par5) : null; } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at * the end, it adds Fences... */ public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 1, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 4, 5, 4, 0, 0, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 0, 5, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 1, 0, 4, 1, Block.netherFence.blockID, Block.netherFence.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 3, 0, 4, 3, Block.netherFence.blockID, Block.netherFence.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 4, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 4, 4, 5, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 4, 1, 4, 4, Block.netherFence.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 3, 4, 3, 4, 4, Block.netherFence.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 0, 4, 6, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false); for (int var4 = 0; var4 <= 4; ++var4) { for (int var5 = 0; var5 <= 4; ++var5) { this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox); } } return true; } }