package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.ArrayList; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.stats.StatList; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Direction; import net.minecraft.world.ColorizerFoliage; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.IShearable; public class BlockVine extends Block implements IShearable { public BlockVine(int par1) { super(par1, 143, Material.vine); this.setTickRandomly(true); this.setCreativeTab(CreativeTabs.tabDecorations); } /** * Sets the block's bounds for rendering it as an item */ public void setBlockBoundsForItemRender() { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } /** * The type of render function that is called for this block */ public int getRenderType() { return 20; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int var6 = par1IBlockAccess.getBlockMetadata(par2, par3, par4); float var7 = 1.0F; float var8 = 1.0F; float var9 = 1.0F; float var10 = 0.0F; float var11 = 0.0F; float var12 = 0.0F; boolean var13 = var6 > 0; if ((var6 & 2) != 0) { var10 = Math.max(var10, 0.0625F); var7 = 0.0F; var8 = 0.0F; var11 = 1.0F; var9 = 0.0F; var12 = 1.0F; var13 = true; } if ((var6 & 8) != 0) { var7 = Math.min(var7, 0.9375F); var10 = 1.0F; var8 = 0.0F; var11 = 1.0F; var9 = 0.0F; var12 = 1.0F; var13 = true; } if ((var6 & 4) != 0) { var12 = Math.max(var12, 0.0625F); var9 = 0.0F; var7 = 0.0F; var10 = 1.0F; var8 = 0.0F; var11 = 1.0F; var13 = true; } if ((var6 & 1) != 0) { var9 = Math.min(var9, 0.9375F); var12 = 1.0F; var7 = 0.0F; var10 = 1.0F; var8 = 0.0F; var11 = 1.0F; var13 = true; } if (!var13 && this.canBePlacedOn(par1IBlockAccess.getBlockId(par2, par3 + 1, par4))) { var8 = Math.min(var8, 0.9375F); var11 = 1.0F; var7 = 0.0F; var10 = 1.0F; var9 = 0.0F; var12 = 1.0F; } this.setBlockBounds(var7, var8, var9, var10, var11, var12); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { return null; } /** * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides */ public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) { switch (par5) { case 1: return this.canBePlacedOn(par1World.getBlockId(par2, par3 + 1, par4)); case 2: return this.canBePlacedOn(par1World.getBlockId(par2, par3, par4 + 1)); case 3: return this.canBePlacedOn(par1World.getBlockId(par2, par3, par4 - 1)); case 4: return this.canBePlacedOn(par1World.getBlockId(par2 + 1, par3, par4)); case 5: return this.canBePlacedOn(par1World.getBlockId(par2 - 1, par3, par4)); default: return false; } } /** * returns true if a vine can be placed on that block (checks for render as normal block and if it is solid) */ private boolean canBePlacedOn(int par1) { if (par1 == 0) { return false; } else { Block var2 = Block.blocksList[par1]; return var2.renderAsNormalBlock() && var2.blockMaterial.blocksMovement(); } } /** * Returns if the vine can stay in the world. It also changes the metadata according to neighboring blocks. */ private boolean canVineStay(World par1World, int par2, int par3, int par4) { int var5 = par1World.getBlockMetadata(par2, par3, par4); int var6 = var5; if (var5 > 0) { for (int var7 = 0; var7 <= 3; ++var7) { int var8 = 1 << var7; if ((var5 & var8) != 0 && !this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[var7], par3, par4 + Direction.offsetZ[var7])) && (par1World.getBlockId(par2, par3 + 1, par4) != this.blockID || (par1World.getBlockMetadata(par2, par3 + 1, par4) & var8) == 0)) { var6 &= ~var8; } } } if (var6 == 0 && !this.canBePlacedOn(par1World.getBlockId(par2, par3 + 1, par4))) { return false; } else { if (var6 != var5) { par1World.setBlockMetadataWithNotify(par2, par3, par4, var6); } return true; } } @SideOnly(Side.CLIENT) public int getBlockColor() { return ColorizerFoliage.getFoliageColorBasic(); } @SideOnly(Side.CLIENT) /** * Returns the color this block should be rendered. Used by leaves. */ public int getRenderColor(int par1) { return ColorizerFoliage.getFoliageColorBasic(); } @SideOnly(Side.CLIENT) /** * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called * when first determining what to render. */ public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return par1IBlockAccess.getBiomeGenForCoords(par2, par4).getBiomeFoliageColor(); } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { if (!par1World.isRemote && !this.canVineStay(par1World, par2, par3, par4)) { this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); par1World.setBlockWithNotify(par2, par3, par4, 0); } } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (!par1World.isRemote && par1World.rand.nextInt(4) == 0) { byte var6 = 4; int var7 = 5; boolean var8 = false; int var9; int var10; int var11; label138: for (var9 = par2 - var6; var9 <= par2 + var6; ++var9) { for (var10 = par4 - var6; var10 <= par4 + var6; ++var10) { for (var11 = par3 - 1; var11 <= par3 + 1; ++var11) { if (par1World.getBlockId(var9, var11, var10) == this.blockID) { --var7; if (var7 <= 0) { var8 = true; break label138; } } } } } var9 = par1World.getBlockMetadata(par2, par3, par4); var10 = par1World.rand.nextInt(6); var11 = Direction.vineGrowth[var10]; int var12; int var13; if (var10 == 1 && par3 < 255 && par1World.isAirBlock(par2, par3 + 1, par4)) { if (var8) { return; } var12 = par1World.rand.nextInt(16) & var9; if (var12 > 0) { for (var13 = 0; var13 <= 3; ++var13) { if (!this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[var13], par3 + 1, par4 + Direction.offsetZ[var13]))) { var12 &= ~(1 << var13); } } if (var12 > 0) { par1World.setBlockAndMetadataWithNotify(par2, par3 + 1, par4, this.blockID, var12); } } } else { int var14; if (var10 >= 2 && var10 <= 5 && (var9 & 1 << var11) == 0) { if (var8) { return; } var12 = par1World.getBlockId(par2 + Direction.offsetX[var11], par3, par4 + Direction.offsetZ[var11]); if (var12 != 0 && Block.blocksList[var12] != null) { if (Block.blocksList[var12].blockMaterial.isOpaque() && Block.blocksList[var12].renderAsNormalBlock()) { par1World.setBlockMetadataWithNotify(par2, par3, par4, var9 | 1 << var11); } } else { var13 = var11 + 1 & 3; var14 = var11 + 3 & 3; if ((var9 & 1 << var13) != 0 && this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[var11] + Direction.offsetX[var13], par3, par4 + Direction.offsetZ[var11] + Direction.offsetZ[var13]))) { par1World.setBlockAndMetadataWithNotify(par2 + Direction.offsetX[var11], par3, par4 + Direction.offsetZ[var11], this.blockID, 1 << var13); } else if ((var9 & 1 << var14) != 0 && this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[var11] + Direction.offsetX[var14], par3, par4 + Direction.offsetZ[var11] + Direction.offsetZ[var14]))) { par1World.setBlockAndMetadataWithNotify(par2 + Direction.offsetX[var11], par3, par4 + Direction.offsetZ[var11], this.blockID, 1 << var14); } else if ((var9 & 1 << var13) != 0 && par1World.isAirBlock(par2 + Direction.offsetX[var11] + Direction.offsetX[var13], par3, par4 + Direction.offsetZ[var11] + Direction.offsetZ[var13]) && this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[var13], par3, par4 + Direction.offsetZ[var13]))) { par1World.setBlockAndMetadataWithNotify(par2 + Direction.offsetX[var11] + Direction.offsetX[var13], par3, par4 + Direction.offsetZ[var11] + Direction.offsetZ[var13], this.blockID, 1 << (var11 + 2 & 3)); } else if ((var9 & 1 << var14) != 0 && par1World.isAirBlock(par2 + Direction.offsetX[var11] + Direction.offsetX[var14], par3, par4 + Direction.offsetZ[var11] + Direction.offsetZ[var14]) && this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[var14], par3, par4 + Direction.offsetZ[var14]))) { par1World.setBlockAndMetadataWithNotify(par2 + Direction.offsetX[var11] + Direction.offsetX[var14], par3, par4 + Direction.offsetZ[var11] + Direction.offsetZ[var14], this.blockID, 1 << (var11 + 2 & 3)); } else if (this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[var11], par3 + 1, par4 + Direction.offsetZ[var11]))) { par1World.setBlockAndMetadataWithNotify(par2 + Direction.offsetX[var11], par3, par4 + Direction.offsetZ[var11], this.blockID, 0); } } } else if (par3 > 1) { var12 = par1World.getBlockId(par2, par3 - 1, par4); if (var12 == 0) { var13 = par1World.rand.nextInt(16) & var9; if (var13 > 0) { par1World.setBlockAndMetadataWithNotify(par2, par3 - 1, par4, this.blockID, var13); } } else if (var12 == this.blockID) { var13 = par1World.rand.nextInt(16) & var9; var14 = par1World.getBlockMetadata(par2, par3 - 1, par4); if (var14 != (var14 | var13)) { par1World.setBlockMetadataWithNotify(par2, par3 - 1, par4, var14 | var13); } } } } } } /** * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata */ public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) { byte var10 = 0; switch (par5) { case 2: var10 = 1; break; case 3: var10 = 4; break; case 4: var10 = 8; break; case 5: var10 = 2; } return var10 != 0 ? var10 : par9; } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return 0; } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random par1Random) { return 0; } /** * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the * block and l is the block's subtype/damage. */ public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) { super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6); } @Override public boolean isShearable(ItemStack item, World world, int x, int y, int z) { return true; } @Override public ArrayList<ItemStack> onSheared(ItemStack item, World world, int x, int y, int z, int fortune) { ArrayList<ItemStack> ret = new ArrayList<ItemStack>(); ret.add(new ItemStack(this, 1, 0)); return ret; } @Override public boolean isLadder(World world, int x, int y, int z) { return true; } }