package net.minecraft.tileentity; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.block.BlockFurnace; import net.minecraft.block.material.Material; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemHoe; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; import net.minecraft.item.ItemTool; import net.minecraft.item.crafting.FurnaceRecipes; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraftforge.common.ForgeDirection; import net.minecraftforge.common.ISidedInventory; public class TileEntityFurnace extends TileEntity implements IInventory, ISidedInventory { /** * The ItemStacks that hold the items currently being used in the furnace */ private ItemStack[] furnaceItemStacks = new ItemStack[3]; /** The number of ticks that the furnace will keep burning */ public int furnaceBurnTime = 0; /** * The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for */ public int currentItemBurnTime = 0; /** The number of ticks that the current item has been cooking for */ public int furnaceCookTime = 0; /** * Returns the number of slots in the inventory. */ public int getSizeInventory() { return this.furnaceItemStacks.length; } /** * Returns the stack in slot i */ public ItemStack getStackInSlot(int par1) { return this.furnaceItemStacks[par1]; } /** * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a * new stack. */ public ItemStack decrStackSize(int par1, int par2) { if (this.furnaceItemStacks[par1] != null) { ItemStack var3; if (this.furnaceItemStacks[par1].stackSize <= par2) { var3 = this.furnaceItemStacks[par1]; this.furnaceItemStacks[par1] = null; return var3; } else { var3 = this.furnaceItemStacks[par1].splitStack(par2); if (this.furnaceItemStacks[par1].stackSize == 0) { this.furnaceItemStacks[par1] = null; } return var3; } } else { return null; } } /** * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - * like when you close a workbench GUI. */ public ItemStack getStackInSlotOnClosing(int par1) { if (this.furnaceItemStacks[par1] != null) { ItemStack var2 = this.furnaceItemStacks[par1]; this.furnaceItemStacks[par1] = null; return var2; } else { return null; } } /** * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections). */ public void setInventorySlotContents(int par1, ItemStack par2ItemStack) { this.furnaceItemStacks[par1] = par2ItemStack; if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit()) { par2ItemStack.stackSize = this.getInventoryStackLimit(); } } /** * Returns the name of the inventory. */ public String getInvName() { return "container.furnace"; } /** * Reads a tile entity from NBT. */ public void readFromNBT(NBTTagCompound par1NBTTagCompound) { super.readFromNBT(par1NBTTagCompound); NBTTagList var2 = par1NBTTagCompound.getTagList("Items"); this.furnaceItemStacks = new ItemStack[this.getSizeInventory()]; for (int var3 = 0; var3 < var2.tagCount(); ++var3) { NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3); byte var5 = var4.getByte("Slot"); if (var5 >= 0 && var5 < this.furnaceItemStacks.length) { this.furnaceItemStacks[var5] = ItemStack.loadItemStackFromNBT(var4); } } this.furnaceBurnTime = par1NBTTagCompound.getShort("BurnTime"); this.furnaceCookTime = par1NBTTagCompound.getShort("CookTime"); this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]); } /** * Writes a tile entity to NBT. */ public void writeToNBT(NBTTagCompound par1NBTTagCompound) { super.writeToNBT(par1NBTTagCompound); par1NBTTagCompound.setShort("BurnTime", (short)this.furnaceBurnTime); par1NBTTagCompound.setShort("CookTime", (short)this.furnaceCookTime); NBTTagList var2 = new NBTTagList(); for (int var3 = 0; var3 < this.furnaceItemStacks.length; ++var3) { if (this.furnaceItemStacks[var3] != null) { NBTTagCompound var4 = new NBTTagCompound(); var4.setByte("Slot", (byte)var3); this.furnaceItemStacks[var3].writeToNBT(var4); var2.appendTag(var4); } } par1NBTTagCompound.setTag("Items", var2); } /** * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't * this more of a set than a get?* */ public int getInventoryStackLimit() { return 64; } @SideOnly(Side.CLIENT) /** * Returns an integer between 0 and the passed value representing how close the current item is to being completely * cooked */ public int getCookProgressScaled(int par1) { return this.furnaceCookTime * par1 / 200; } @SideOnly(Side.CLIENT) /** * Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel * item, where 0 means that the item is exhausted and the passed value means that the item is fresh */ public int getBurnTimeRemainingScaled(int par1) { if (this.currentItemBurnTime == 0) { this.currentItemBurnTime = 200; } return this.furnaceBurnTime * par1 / this.currentItemBurnTime; } /** * Returns true if the furnace is currently burning */ public boolean isBurning() { return this.furnaceBurnTime > 0; } /** * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count * ticks and creates a new spawn inside its implementation. */ public void updateEntity() { boolean var1 = this.furnaceBurnTime > 0; boolean var2 = false; if (this.furnaceBurnTime > 0) { --this.furnaceBurnTime; } if (!this.worldObj.isRemote) { if (this.furnaceBurnTime == 0 && this.canSmelt()) { this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[1]); if (this.furnaceBurnTime > 0) { var2 = true; if (this.furnaceItemStacks[1] != null) { --this.furnaceItemStacks[1].stackSize; if (this.furnaceItemStacks[1].stackSize == 0) { this.furnaceItemStacks[1] = this.furnaceItemStacks[1].getItem().getContainerItemStack(furnaceItemStacks[1]); } } } } if (this.isBurning() && this.canSmelt()) { ++this.furnaceCookTime; if (this.furnaceCookTime == 200) { this.furnaceCookTime = 0; this.smeltItem(); var2 = true; } } else { this.furnaceCookTime = 0; } if (var1 != this.furnaceBurnTime > 0) { var2 = true; BlockFurnace.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } if (var2) { this.onInventoryChanged(); } } /** * Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc. */ private boolean canSmelt() { if (this.furnaceItemStacks[0] == null) { return false; } else { ItemStack var1 = FurnaceRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]); if (var1 == null) return false; if (this.furnaceItemStacks[2] == null) return true; if (!this.furnaceItemStacks[2].isItemEqual(var1)) return false; int result = furnaceItemStacks[2].stackSize + var1.stackSize; return (result <= getInventoryStackLimit() && result <= var1.getMaxStackSize()); } } /** * Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack */ public void smeltItem() { if (this.canSmelt()) { ItemStack var1 = FurnaceRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]); if (this.furnaceItemStacks[2] == null) { this.furnaceItemStacks[2] = var1.copy(); } else if (this.furnaceItemStacks[2].isItemEqual(var1)) { furnaceItemStacks[2].stackSize += var1.stackSize; } --this.furnaceItemStacks[0].stackSize; if (this.furnaceItemStacks[0].stackSize <= 0) { this.furnaceItemStacks[0] = null; } } } /** * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't * fuel */ public static int getItemBurnTime(ItemStack par0ItemStack) { if (par0ItemStack == null) { return 0; } else { int var1 = par0ItemStack.getItem().itemID; Item var2 = par0ItemStack.getItem(); if (par0ItemStack.getItem() instanceof ItemBlock && Block.blocksList[var1] != null) { Block var3 = Block.blocksList[var1]; if (var3 == Block.woodSingleSlab) { return 150; } if (var3.blockMaterial == Material.wood) { return 300; } } if (var2 instanceof ItemTool && ((ItemTool) var2).getToolMaterialName().equals("WOOD")) return 200; if (var2 instanceof ItemSword && ((ItemSword) var2).func_77825_f().equals("WOOD")) return 200; if (var2 instanceof ItemHoe && ((ItemHoe) var2).func_77842_f().equals("WOOD")) return 200; if (var1 == Item.stick.itemID) return 100; if (var1 == Item.coal.itemID) return 1600; if (var1 == Item.bucketLava.itemID) return 20000; if (var1 == Block.sapling.blockID) return 100; if (var1 == Item.blazeRod.itemID) return 2400; return GameRegistry.getFuelValue(par0ItemStack); } } /** * Return true if item is a fuel source (getItemBurnTime() > 0). */ public static boolean isItemFuel(ItemStack par0ItemStack) { return getItemBurnTime(par0ItemStack) > 0; } /** * Do not make give this method the name canInteractWith because it clashes with Container */ public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer) { return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D; } public void openChest() {} public void closeChest() {} @Override public int getStartInventorySide(ForgeDirection side) { if (side == ForgeDirection.DOWN) return 1; if (side == ForgeDirection.UP) return 0; return 2; } @Override public int getSizeInventorySide(ForgeDirection side) { return 1; } }