package net.minecraft.client.model; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; @SideOnly(Side.CLIENT) public class ModelMinecart extends ModelBase { public ModelRenderer[] sideModels = new ModelRenderer[7]; public ModelMinecart() { this.sideModels[0] = new ModelRenderer(this, 0, 10); this.sideModels[1] = new ModelRenderer(this, 0, 0); this.sideModels[2] = new ModelRenderer(this, 0, 0); this.sideModels[3] = new ModelRenderer(this, 0, 0); this.sideModels[4] = new ModelRenderer(this, 0, 0); this.sideModels[5] = new ModelRenderer(this, 44, 10); byte var1 = 20; byte var2 = 8; byte var3 = 16; byte var4 = 4; this.sideModels[0].addBox((float)(-var1 / 2), (float)(-var3 / 2), -1.0F, var1, var3, 2, 0.0F); this.sideModels[0].setRotationPoint(0.0F, (float)var4, 0.0F); this.sideModels[5].addBox((float)(-var1 / 2 + 1), (float)(-var3 / 2 + 1), -1.0F, var1 - 2, var3 - 2, 1, 0.0F); this.sideModels[5].setRotationPoint(0.0F, (float)var4, 0.0F); this.sideModels[1].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F); this.sideModels[1].setRotationPoint((float)(-var1 / 2 + 1), (float)var4, 0.0F); this.sideModels[2].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F); this.sideModels[2].setRotationPoint((float)(var1 / 2 - 1), (float)var4, 0.0F); this.sideModels[3].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F); this.sideModels[3].setRotationPoint(0.0F, (float)var4, (float)(-var3 / 2 + 1)); this.sideModels[4].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F); this.sideModels[4].setRotationPoint(0.0F, (float)var4, (float)(var3 / 2 - 1)); this.sideModels[0].rotateAngleX = ((float)Math.PI / 2F); this.sideModels[1].rotateAngleY = ((float)Math.PI * 3F / 2F); this.sideModels[2].rotateAngleY = ((float)Math.PI / 2F); this.sideModels[3].rotateAngleY = (float)Math.PI; this.sideModels[5].rotateAngleX = -((float)Math.PI / 2F); } /** * Sets the models various rotation angles then renders the model. */ public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { this.sideModels[5].rotationPointY = 4.0F - par4; for (int var8 = 0; var8 < 6; ++var8) { this.sideModels[var8].render(par7); } } }