package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Direction; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; import static net.minecraftforge.common.ForgeDirection.*; public class BlockTripWireSource extends Block { public BlockTripWireSource(int par1) { super(par1, 172, Material.circuits); this.setCreativeTab(CreativeTabs.tabRedstone); this.setTickRandomly(true); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { return null; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * The type of render function that is called for this block */ public int getRenderType() { return 29; } /** * How many world ticks before ticking */ public int tickRate() { return 10; } /** * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides */ public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) { ForgeDirection dir = ForgeDirection.getOrientation(par5); return (dir == NORTH && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH)) || (dir == SOUTH && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH)) || (dir == WEST && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST )) || (dir == EAST && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST )); } /** * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z */ public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) { return par1World.isBlockSolidOnSide(par2 - 1, par3, par4, SOUTH) || par1World.isBlockSolidOnSide(par2 + 1, par3, par4, NORTH) || par1World.isBlockSolidOnSide(par2, par3, par4 - 1, EAST ) || par1World.isBlockSolidOnSide(par2, par3, par4 + 1, WEST ); } /** * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata */ public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) { byte var10 = 0; if (par5 == 2 && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, WEST, true)) { var10 = 2; } if (par5 == 3 && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, EAST, true)) { var10 = 0; } if (par5 == 4 && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, NORTH, true)) { var10 = 1; } if (par5 == 5 && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, SOUTH, true)) { var10 = 3; } return var10; } /** * Called after a block is placed */ public void onPostBlockPlaced(World par1World, int par2, int par3, int par4, int par5) { this.func_72143_a(par1World, par2, par3, par4, this.blockID, par5, false, -1, 0); } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { if (par5 != this.blockID) { if (this.func_72144_l(par1World, par2, par3, par4)) { int var6 = par1World.getBlockMetadata(par2, par3, par4); int var7 = var6 & 3; boolean var8 = false; if (!par1World.isBlockSolidOnSide(par2 - 1, par3, par4, SOUTH) && var7 == 3) { var8 = true; } if (!par1World.isBlockSolidOnSide(par2 + 1, par3, par4, NORTH) && var7 == 1) { var8 = true; } if (!par1World.isBlockSolidOnSide(par2, par3, par4 - 1, EAST) && var7 == 0) { var8 = true; } if (!par1World.isBlockSolidOnSide(par2, par3, par4 + 1, WEST) && var7 == 2) { var8 = true; } if (var8) { this.dropBlockAsItem(par1World, par2, par3, par4, var6, 0); par1World.setBlockWithNotify(par2, par3, par4, 0); } } } } public void func_72143_a(World par1World, int par2, int par3, int par4, int par5, int par6, boolean par7, int par8, int par9) { int var10 = par6 & 3; boolean var11 = (par6 & 4) == 4; boolean var12 = (par6 & 8) == 8; boolean var13 = par5 == Block.tripWireSource.blockID; boolean var14 = false; boolean var15 = !par1World.isBlockSolidOnSide(par2, par3 - 1, par4, UP); int var16 = Direction.offsetX[var10]; int var17 = Direction.offsetZ[var10]; int var18 = 0; int[] var19 = new int[42]; int var21; int var20; int var23; int var22; int var24; for (var20 = 1; var20 < 42; ++var20) { var21 = par2 + var16 * var20; var22 = par4 + var17 * var20; var23 = par1World.getBlockId(var21, par3, var22); if (var23 == Block.tripWireSource.blockID) { var24 = par1World.getBlockMetadata(var21, par3, var22); if ((var24 & 3) == Direction.footInvisibleFaceRemap[var10]) { var18 = var20; } break; } if (var23 != Block.tripWire.blockID && var20 != par8) { var19[var20] = -1; var13 = false; } else { var24 = var20 == par8 ? par9 : par1World.getBlockMetadata(var21, par3, var22); boolean var25 = (var24 & 8) != 8; boolean var26 = (var24 & 1) == 1; boolean var27 = (var24 & 2) == 2; var13 &= var27 == var15; var14 |= var25 && var26; var19[var20] = var24; if (var20 == par8) { par1World.scheduleBlockUpdate(par2, par3, par4, par5, this.tickRate()); var13 &= var25; } } } var13 &= var18 > 1; var14 &= var13; var20 = (var13 ? 4 : 0) | (var14 ? 8 : 0); par6 = var10 | var20; if (var18 > 0) { var21 = par2 + var16 * var18; var22 = par4 + var17 * var18; var23 = Direction.footInvisibleFaceRemap[var10]; par1World.setBlockMetadataWithNotify(var21, par3, var22, var23 | var20); this.notifyNeighborOfChange(par1World, var21, par3, var22, var23); this.playSoundEffect(par1World, var21, par3, var22, var13, var14, var11, var12); } this.playSoundEffect(par1World, par2, par3, par4, var13, var14, var11, var12); if (par5 > 0) { par1World.setBlockMetadataWithNotify(par2, par3, par4, par6); if (par7) { this.notifyNeighborOfChange(par1World, par2, par3, par4, var10); } } if (var11 != var13) { for (var21 = 1; var21 < var18; ++var21) { var22 = par2 + var16 * var21; var23 = par4 + var17 * var21; var24 = var19[var21]; if (var24 >= 0) { if (var13) { var24 |= 4; } else { var24 &= -5; } par1World.setBlockMetadataWithNotify(var22, par3, var23, var24); } } } } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { this.func_72143_a(par1World, par2, par3, par4, this.blockID, par1World.getBlockMetadata(par2, par3, par4), true, -1, 0); } /** * only of the conditions are right */ private void playSoundEffect(World par1World, int par2, int par3, int par4, boolean par5, boolean par6, boolean par7, boolean par8) { if (par6 && !par8) { par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.click", 0.4F, 0.6F); } else if (!par6 && par8) { par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.click", 0.4F, 0.5F); } else if (par5 && !par7) { par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.click", 0.4F, 0.7F); } else if (!par5 && par7) { par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.bowhit", 0.4F, 1.2F / (par1World.rand.nextFloat() * 0.2F + 0.9F)); } } private void notifyNeighborOfChange(World par1World, int par2, int par3, int par4, int par5) { par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID); if (par5 == 3) { par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID); } else if (par5 == 1) { par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID); } else if (par5 == 0) { par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID); } else if (par5 == 2) { par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID); } } private boolean func_72144_l(World par1World, int par2, int par3, int par4) { if (!this.canPlaceBlockAt(par1World, par2, par3, par4)) { this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); par1World.setBlockWithNotify(par2, par3, par4, 0); return false; } else { return true; } } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 3; float var6 = 0.1875F; if (var5 == 3) { this.setBlockBounds(0.0F, 0.2F, 0.5F - var6, var6 * 2.0F, 0.8F, 0.5F + var6); } else if (var5 == 1) { this.setBlockBounds(1.0F - var6 * 2.0F, 0.2F, 0.5F - var6, 1.0F, 0.8F, 0.5F + var6); } else if (var5 == 0) { this.setBlockBounds(0.5F - var6, 0.2F, 0.0F, 0.5F + var6, 0.8F, var6 * 2.0F); } else if (var5 == 2) { this.setBlockBounds(0.5F - var6, 0.2F, 1.0F - var6 * 2.0F, 0.5F + var6, 0.8F, 1.0F); } } /** * ejects contained items into the world, and notifies neighbours of an update, as appropriate */ public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) { boolean var7 = (par6 & 4) == 4; boolean var8 = (par6 & 8) == 8; if (var7 || var8) { this.func_72143_a(par1World, par2, par3, par4, 0, par6, false, -1, 0); } if (var8) { par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID); int var9 = par6 & 3; if (var9 == 3) { par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID); } else if (var9 == 1) { par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID); } else if (var9 == 0) { par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID); } else if (var9 == 2) { par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID); } } super.breakBlock(par1World, par2, par3, par4, par5, par6); } /** * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. */ public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return (par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 8) == 8; } /** * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. */ public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { int var6 = par1IBlockAccess.getBlockMetadata(par2, par3, par4); if ((var6 & 8) != 8) { return false; } else { int var7 = var6 & 3; return var7 == 2 && par5 == 2 ? true : (var7 == 0 && par5 == 3 ? true : (var7 == 1 && par5 == 4 ? true : var7 == 3 && par5 == 5)); } } /** * Can this block provide power. Only wire currently seems to have this change based on its state. */ public boolean canProvidePower() { return true; } }