package net.minecraft.block;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Direction;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import static net.minecraftforge.common.ForgeDirection.*;
public class BlockTripWireSource extends Block
{
public BlockTripWireSource(int par1)
{
super(par1, 172, Material.circuits);
this.setCreativeTab(CreativeTabs.tabRedstone);
this.setTickRandomly(true);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
return null;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 29;
}
/**
* How many world ticks before ticking
*/
public int tickRate()
{
return 10;
}
/**
* checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
*/
public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
{
ForgeDirection dir = ForgeDirection.getOrientation(par5);
return (dir == NORTH && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH)) ||
(dir == SOUTH && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH)) ||
(dir == WEST && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST )) ||
(dir == EAST && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST ));
}
/**
* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
*/
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
{
return par1World.isBlockSolidOnSide(par2 - 1, par3, par4, SOUTH) ||
par1World.isBlockSolidOnSide(par2 + 1, par3, par4, NORTH) ||
par1World.isBlockSolidOnSide(par2, par3, par4 - 1, EAST ) ||
par1World.isBlockSolidOnSide(par2, par3, par4 + 1, WEST );
}
/**
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
*/
public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
{
byte var10 = 0;
if (par5 == 2 && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, WEST, true))
{
var10 = 2;
}
if (par5 == 3 && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, EAST, true))
{
var10 = 0;
}
if (par5 == 4 && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, NORTH, true))
{
var10 = 1;
}
if (par5 == 5 && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, SOUTH, true))
{
var10 = 3;
}
return var10;
}
/**
* Called after a block is placed
*/
public void onPostBlockPlaced(World par1World, int par2, int par3, int par4, int par5)
{
this.func_72143_a(par1World, par2, par3, par4, this.blockID, par5, false, -1, 0);
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
if (par5 != this.blockID)
{
if (this.func_72144_l(par1World, par2, par3, par4))
{
int var6 = par1World.getBlockMetadata(par2, par3, par4);
int var7 = var6 & 3;
boolean var8 = false;
if (!par1World.isBlockSolidOnSide(par2 - 1, par3, par4, SOUTH) && var7 == 3)
{
var8 = true;
}
if (!par1World.isBlockSolidOnSide(par2 + 1, par3, par4, NORTH) && var7 == 1)
{
var8 = true;
}
if (!par1World.isBlockSolidOnSide(par2, par3, par4 - 1, EAST) && var7 == 0)
{
var8 = true;
}
if (!par1World.isBlockSolidOnSide(par2, par3, par4 + 1, WEST) && var7 == 2)
{
var8 = true;
}
if (var8)
{
this.dropBlockAsItem(par1World, par2, par3, par4, var6, 0);
par1World.setBlockWithNotify(par2, par3, par4, 0);
}
}
}
}
public void func_72143_a(World par1World, int par2, int par3, int par4, int par5, int par6, boolean par7, int par8, int par9)
{
int var10 = par6 & 3;
boolean var11 = (par6 & 4) == 4;
boolean var12 = (par6 & 8) == 8;
boolean var13 = par5 == Block.tripWireSource.blockID;
boolean var14 = false;
boolean var15 = !par1World.isBlockSolidOnSide(par2, par3 - 1, par4, UP);
int var16 = Direction.offsetX[var10];
int var17 = Direction.offsetZ[var10];
int var18 = 0;
int[] var19 = new int[42];
int var21;
int var20;
int var23;
int var22;
int var24;
for (var20 = 1; var20 < 42; ++var20)
{
var21 = par2 + var16 * var20;
var22 = par4 + var17 * var20;
var23 = par1World.getBlockId(var21, par3, var22);
if (var23 == Block.tripWireSource.blockID)
{
var24 = par1World.getBlockMetadata(var21, par3, var22);
if ((var24 & 3) == Direction.footInvisibleFaceRemap[var10])
{
var18 = var20;
}
break;
}
if (var23 != Block.tripWire.blockID && var20 != par8)
{
var19[var20] = -1;
var13 = false;
}
else
{
var24 = var20 == par8 ? par9 : par1World.getBlockMetadata(var21, par3, var22);
boolean var25 = (var24 & 8) != 8;
boolean var26 = (var24 & 1) == 1;
boolean var27 = (var24 & 2) == 2;
var13 &= var27 == var15;
var14 |= var25 && var26;
var19[var20] = var24;
if (var20 == par8)
{
par1World.scheduleBlockUpdate(par2, par3, par4, par5, this.tickRate());
var13 &= var25;
}
}
}
var13 &= var18 > 1;
var14 &= var13;
var20 = (var13 ? 4 : 0) | (var14 ? 8 : 0);
par6 = var10 | var20;
if (var18 > 0)
{
var21 = par2 + var16 * var18;
var22 = par4 + var17 * var18;
var23 = Direction.footInvisibleFaceRemap[var10];
par1World.setBlockMetadataWithNotify(var21, par3, var22, var23 | var20);
this.notifyNeighborOfChange(par1World, var21, par3, var22, var23);
this.playSoundEffect(par1World, var21, par3, var22, var13, var14, var11, var12);
}
this.playSoundEffect(par1World, par2, par3, par4, var13, var14, var11, var12);
if (par5 > 0)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, par6);
if (par7)
{
this.notifyNeighborOfChange(par1World, par2, par3, par4, var10);
}
}
if (var11 != var13)
{
for (var21 = 1; var21 < var18; ++var21)
{
var22 = par2 + var16 * var21;
var23 = par4 + var17 * var21;
var24 = var19[var21];
if (var24 >= 0)
{
if (var13)
{
var24 |= 4;
}
else
{
var24 &= -5;
}
par1World.setBlockMetadataWithNotify(var22, par3, var23, var24);
}
}
}
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
this.func_72143_a(par1World, par2, par3, par4, this.blockID, par1World.getBlockMetadata(par2, par3, par4), true, -1, 0);
}
/**
* only of the conditions are right
*/
private void playSoundEffect(World par1World, int par2, int par3, int par4, boolean par5, boolean par6, boolean par7, boolean par8)
{
if (par6 && !par8)
{
par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.click", 0.4F, 0.6F);
}
else if (!par6 && par8)
{
par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.click", 0.4F, 0.5F);
}
else if (par5 && !par7)
{
par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.click", 0.4F, 0.7F);
}
else if (!par5 && par7)
{
par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.bowhit", 0.4F, 1.2F / (par1World.rand.nextFloat() * 0.2F + 0.9F));
}
}
private void notifyNeighborOfChange(World par1World, int par2, int par3, int par4, int par5)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID);
if (par5 == 3)
{
par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID);
}
else if (par5 == 1)
{
par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID);
}
else if (par5 == 0)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID);
}
else if (par5 == 2)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID);
}
}
private boolean func_72144_l(World par1World, int par2, int par3, int par4)
{
if (!this.canPlaceBlockAt(par1World, par2, par3, par4))
{
this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
par1World.setBlockWithNotify(par2, par3, par4, 0);
return false;
}
else
{
return true;
}
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 3;
float var6 = 0.1875F;
if (var5 == 3)
{
this.setBlockBounds(0.0F, 0.2F, 0.5F - var6, var6 * 2.0F, 0.8F, 0.5F + var6);
}
else if (var5 == 1)
{
this.setBlockBounds(1.0F - var6 * 2.0F, 0.2F, 0.5F - var6, 1.0F, 0.8F, 0.5F + var6);
}
else if (var5 == 0)
{
this.setBlockBounds(0.5F - var6, 0.2F, 0.0F, 0.5F + var6, 0.8F, var6 * 2.0F);
}
else if (var5 == 2)
{
this.setBlockBounds(0.5F - var6, 0.2F, 1.0F - var6 * 2.0F, 0.5F + var6, 0.8F, 1.0F);
}
}
/**
* ejects contained items into the world, and notifies neighbours of an update, as appropriate
*/
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
boolean var7 = (par6 & 4) == 4;
boolean var8 = (par6 & 8) == 8;
if (var7 || var8)
{
this.func_72143_a(par1World, par2, par3, par4, 0, par6, false, -1, 0);
}
if (var8)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID);
int var9 = par6 & 3;
if (var9 == 3)
{
par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID);
}
else if (var9 == 1)
{
par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID);
}
else if (var9 == 0)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID);
}
else if (var9 == 2)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID);
}
}
super.breakBlock(par1World, par2, par3, par4, par5, par6);
}
/**
* Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
* returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
* Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
*/
public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return (par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 8) == 8;
}
/**
* Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
* side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
*/
public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
int var6 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
if ((var6 & 8) != 8)
{
return false;
}
else
{
int var7 = var6 & 3;
return var7 == 2 && par5 == 2 ? true : (var7 == 0 && par5 == 3 ? true : (var7 == 1 && par5 == 4 ? true : var7 == 3 && par5 == 5));
}
}
/**
* Can this block provide power. Only wire currently seems to have this change based on its state.
*/
public boolean canProvidePower()
{
return true;
}
}