package net.minecraft.client.renderer.tileentity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelSkeletonHead; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.entity.projectile.EntityWitherSkull; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; @SideOnly(Side.CLIENT) public class RenderWitherSkull extends Render { /** The Skeleton's head model. */ ModelSkeletonHead skeletonHeadModel = new ModelSkeletonHead(); private float func_82400_a(float par1, float par2, float par3) { float var4; for (var4 = par2 - par1; var4 < -180.0F; var4 += 360.0F) { ; } while (var4 >= 180.0F) { var4 -= 360.0F; } return par1 + par3 * var4; } public void func_82399_a(EntityWitherSkull par1EntityWitherSkull, double par2, double par4, double par6, float par8, float par9) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_CULL_FACE); float var10 = this.func_82400_a(par1EntityWitherSkull.prevRotationYaw, par1EntityWitherSkull.rotationYaw, par9); float var11 = par1EntityWitherSkull.prevRotationPitch + (par1EntityWitherSkull.rotationPitch - par1EntityWitherSkull.prevRotationPitch) * par9; GL11.glTranslatef((float)par2, (float)par4, (float)par6); float var12 = 0.0625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glScalef(-1.0F, -1.0F, 1.0F); GL11.glEnable(GL11.GL_ALPHA_TEST); if (par1EntityWitherSkull.isInvulnerable()) { this.loadDownloadableImageTexture((String)null, "/mob/wither_invul.png"); } else { this.loadDownloadableImageTexture((String)null, "/mob/wither.png"); } this.skeletonHeadModel.render(par1EntityWitherSkull, 0.0F, 0.0F, 0.0F, var10, var11, var12); GL11.glPopMatrix(); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.func_82399_a((EntityWitherSkull)par1Entity, par2, par4, par6, par8, par9); } }