package net.minecraft.world.gen;
import java.util.Random;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
public class MapGenBase
{
/** The number of Chunks to gen-check in any given direction. */
protected int range = 8;
/** The RNG used by the MapGen classes. */
protected Random rand = new Random();
/** This world object. */
protected World worldObj;
public void generate(IChunkProvider par1IChunkProvider, World par2World, int par3, int par4, byte[] par5ArrayOfByte)
{
int var6 = this.range;
this.worldObj = par2World;
this.rand.setSeed(par2World.getSeed());
long var7 = this.rand.nextLong();
long var9 = this.rand.nextLong();
for (int var11 = par3 - var6; var11 <= par3 + var6; ++var11)
{
for (int var12 = par4 - var6; var12 <= par4 + var6; ++var12)
{
long var13 = (long)var11 * var7;
long var15 = (long)var12 * var9;
this.rand.setSeed(var13 ^ var15 ^ par2World.getSeed());
this.recursiveGenerate(par2World, var11, var12, par3, par4, par5ArrayOfByte);
}
}
}
/**
* Recursively called by generate() (generate) and optionally by itself.
*/
protected void recursiveGenerate(World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte) {}
}