package net.minecraft.entity.passive; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.BlockCloth; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityAgeable; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.ai.EntityAIAttackOnCollide; import net.minecraft.entity.ai.EntityAIBeg; import net.minecraft.entity.ai.EntityAIFollowOwner; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILeapAtTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIMate; import net.minecraft.entity.ai.EntityAIOwnerHurtByTarget; import net.minecraft.entity.ai.EntityAIOwnerHurtTarget; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAITargetNonTamed; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.Item; import net.minecraft.item.ItemFood; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.pathfinding.PathEntity; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class EntityWolf extends EntityTameable { private float field_70926_e; private float field_70924_f; /** true is the wolf is wet else false */ private boolean isShaking; private boolean field_70928_h; /** * This time increases while wolf is shaking and emitting water particles. */ private float timeWolfIsShaking; private float prevTimeWolfIsShaking; public EntityWolf(World par1World) { super(par1World); this.texture = "/mob/wolf.png"; this.setSize(0.6F, 0.8F); this.moveSpeed = 0.3F; this.getNavigator().setAvoidsWater(true); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F)); this.tasks.addTask(4, new EntityAIAttackOnCollide(this, this.moveSpeed, true)); this.tasks.addTask(5, new EntityAIFollowOwner(this, this.moveSpeed, 10.0F, 2.0F)); this.tasks.addTask(6, new EntityAIMate(this, this.moveSpeed)); this.tasks.addTask(7, new EntityAIWander(this, this.moveSpeed)); this.tasks.addTask(8, new EntityAIBeg(this, 8.0F)); this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(9, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this)); this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this)); this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true)); this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntitySheep.class, 16.0F, 200, false)); } /** * Returns true if the newer Entity AI code should be run */ public boolean isAIEnabled() { return true; } /** * Sets the active target the Task system uses for tracking */ public void setAttackTarget(EntityLiving par1EntityLiving) { super.setAttackTarget(par1EntityLiving); if (par1EntityLiving instanceof EntityPlayer) { this.setAngry(true); } } /** * main AI tick function, replaces updateEntityActionState */ protected void updateAITick() { this.dataWatcher.updateObject(18, Integer.valueOf(this.getHealth())); } public int getMaxHealth() { return this.isTamed() ? 20 : 8; } protected void entityInit() { super.entityInit(); this.dataWatcher.addObject(18, new Integer(this.getHealth())); this.dataWatcher.addObject(19, new Byte((byte)0)); this.dataWatcher.addObject(20, new Byte((byte)BlockCloth.getBlockFromDye(1))); } /** * Plays step sound at given x, y, z for the entity */ protected void playStepSound(int par1, int par2, int par3, int par4) { this.playSound("mob.wolf.step", 0.15F, 1.0F); } @SideOnly(Side.CLIENT) /** * Returns the texture's file path as a String. */ public String getTexture() { return this.isTamed() ? "/mob/wolf_tame.png" : (this.isAngry() ? "/mob/wolf_angry.png" : super.getTexture()); } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { super.writeEntityToNBT(par1NBTTagCompound); par1NBTTagCompound.setBoolean("Angry", this.isAngry()); par1NBTTagCompound.setByte("CollarColor", (byte)this.getCollarColor()); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { super.readEntityFromNBT(par1NBTTagCompound); this.setAngry(par1NBTTagCompound.getBoolean("Angry")); if (par1NBTTagCompound.hasKey("CollarColor")) { this.setCollarColor(par1NBTTagCompound.getByte("CollarColor")); } } /** * Determines if an entity can be despawned, used on idle far away entities */ protected boolean canDespawn() { return this.isAngry(); } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return this.isAngry() ? "mob.wolf.growl" : (this.rand.nextInt(3) == 0 ? (this.isTamed() && this.dataWatcher.getWatchableObjectInt(18) < 10 ? "mob.wolf.whine" : "mob.wolf.panting") : "mob.wolf.bark"); } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.wolf.hurt"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.wolf.death"; } /** * Returns the volume for the sounds this mob makes. */ protected float getSoundVolume() { return 0.4F; } /** * Returns the item ID for the item the mob drops on death. */ protected int getDropItemId() { return -1; } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { super.onLivingUpdate(); if (!this.worldObj.isRemote && this.isShaking && !this.field_70928_h && !this.hasPath() && this.onGround) { this.field_70928_h = true; this.timeWolfIsShaking = 0.0F; this.prevTimeWolfIsShaking = 0.0F; this.worldObj.setEntityState(this, (byte)8); } } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); this.field_70924_f = this.field_70926_e; if (this.func_70922_bv()) { this.field_70926_e += (1.0F - this.field_70926_e) * 0.4F; } else { this.field_70926_e += (0.0F - this.field_70926_e) * 0.4F; } if (this.func_70922_bv()) { this.numTicksToChaseTarget = 10; } if (this.isWet()) { this.isShaking = true; this.field_70928_h = false; this.timeWolfIsShaking = 0.0F; this.prevTimeWolfIsShaking = 0.0F; } else if ((this.isShaking || this.field_70928_h) && this.field_70928_h) { if (this.timeWolfIsShaking == 0.0F) { this.playSound("mob.wolf.shake", this.getSoundVolume(), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F); } this.prevTimeWolfIsShaking = this.timeWolfIsShaking; this.timeWolfIsShaking += 0.05F; if (this.prevTimeWolfIsShaking >= 2.0F) { this.isShaking = false; this.field_70928_h = false; this.prevTimeWolfIsShaking = 0.0F; this.timeWolfIsShaking = 0.0F; } if (this.timeWolfIsShaking > 0.4F) { float var1 = (float)this.boundingBox.minY; int var2 = (int)(MathHelper.sin((this.timeWolfIsShaking - 0.4F) * (float)Math.PI) * 7.0F); for (int var3 = 0; var3 < var2; ++var3) { float var4 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width * 0.5F; float var5 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width * 0.5F; this.worldObj.spawnParticle("splash", this.posX + (double)var4, (double)(var1 + 0.8F), this.posZ + (double)var5, this.motionX, this.motionY, this.motionZ); } } } } @SideOnly(Side.CLIENT) public boolean getWolfShaking() { return this.isShaking; } @SideOnly(Side.CLIENT) /** * Used when calculating the amount of shading to apply while the wolf is shaking. */ public float getShadingWhileShaking(float par1) { return 0.75F + (this.prevTimeWolfIsShaking + (this.timeWolfIsShaking - this.prevTimeWolfIsShaking) * par1) / 2.0F * 0.25F; } @SideOnly(Side.CLIENT) public float getShakeAngle(float par1, float par2) { float var3 = (this.prevTimeWolfIsShaking + (this.timeWolfIsShaking - this.prevTimeWolfIsShaking) * par1 + par2) / 1.8F; if (var3 < 0.0F) { var3 = 0.0F; } else if (var3 > 1.0F) { var3 = 1.0F; } return MathHelper.sin(var3 * (float)Math.PI) * MathHelper.sin(var3 * (float)Math.PI * 11.0F) * 0.15F * (float)Math.PI; } @SideOnly(Side.CLIENT) public float getInterestedAngle(float par1) { return (this.field_70924_f + (this.field_70926_e - this.field_70924_f) * par1) * 0.15F * (float)Math.PI; } public float getEyeHeight() { return this.height * 0.8F; } /** * The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently * use in wolves. */ public int getVerticalFaceSpeed() { return this.isSitting() ? 20 : super.getVerticalFaceSpeed(); } /** * Called when the entity is attacked. */ public boolean attackEntityFrom(DamageSource par1DamageSource, int par2) { if (this.isEntityInvulnerable()) { return false; } else { Entity var3 = par1DamageSource.getEntity(); this.aiSit.setSitting(false); if (var3 != null && !(var3 instanceof EntityPlayer) && !(var3 instanceof EntityArrow)) { par2 = (par2 + 1) / 2; } return super.attackEntityFrom(par1DamageSource, par2); } } public boolean attackEntityAsMob(Entity par1Entity) { int var2 = this.isTamed() ? 4 : 2; return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), var2); } /** * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig. */ public boolean interact(EntityPlayer par1EntityPlayer) { ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem(); if (this.isTamed()) { if (var2 != null) { if (Item.itemsList[var2.itemID] instanceof ItemFood) { ItemFood var3 = (ItemFood)Item.itemsList[var2.itemID]; if (var3.isWolfsFavoriteMeat() && this.dataWatcher.getWatchableObjectInt(18) < 20) { if (!par1EntityPlayer.capabilities.isCreativeMode) { --var2.stackSize; } this.heal(var3.getHealAmount()); if (var2.stackSize <= 0) { par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null); } return true; } } else if (var2.itemID == Item.dyePowder.itemID) { int var4 = BlockCloth.getBlockFromDye(var2.getItemDamage()); if (var4 != this.getCollarColor()) { this.setCollarColor(var4); if (!par1EntityPlayer.capabilities.isCreativeMode && --var2.stackSize <= 0) { par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null); } return true; } } } if (par1EntityPlayer.username.equalsIgnoreCase(this.getOwnerName()) && !this.worldObj.isRemote && !this.isBreedingItem(var2)) { this.aiSit.setSitting(!this.isSitting()); this.isJumping = false; this.setPathToEntity((PathEntity)null); } } else if (var2 != null && var2.itemID == Item.bone.itemID && !this.isAngry()) { if (!par1EntityPlayer.capabilities.isCreativeMode) { --var2.stackSize; } if (var2.stackSize <= 0) { par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null); } if (!this.worldObj.isRemote) { if (this.rand.nextInt(3) == 0) { this.setTamed(true); this.setPathToEntity((PathEntity)null); this.setAttackTarget((EntityLiving)null); this.aiSit.setSitting(true); this.setEntityHealth(20); this.setOwner(par1EntityPlayer.username); this.playTameEffect(true); this.worldObj.setEntityState(this, (byte)7); } else { this.playTameEffect(false); this.worldObj.setEntityState(this, (byte)6); } } return true; } return super.interact(par1EntityPlayer); } @SideOnly(Side.CLIENT) public void handleHealthUpdate(byte par1) { if (par1 == 8) { this.field_70928_h = true; this.timeWolfIsShaking = 0.0F; this.prevTimeWolfIsShaking = 0.0F; } else { super.handleHealthUpdate(par1); } } @SideOnly(Side.CLIENT) public float getTailRotation() { return this.isAngry() ? 1.5393804F : (this.isTamed() ? (0.55F - (float)(20 - this.dataWatcher.getWatchableObjectInt(18)) * 0.02F) * (float)Math.PI : ((float)Math.PI / 5F)); } /** * Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on * the animal type) */ public boolean isBreedingItem(ItemStack par1ItemStack) { return par1ItemStack == null ? false : (!(Item.itemsList[par1ItemStack.itemID] instanceof ItemFood) ? false : ((ItemFood)Item.itemsList[par1ItemStack.itemID]).isWolfsFavoriteMeat()); } /** * Will return how many at most can spawn in a chunk at once. */ public int getMaxSpawnedInChunk() { return 8; } /** * Determines whether this wolf is angry or not. */ public boolean isAngry() { return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0; } /** * Sets whether this wolf is angry or not. */ public void setAngry(boolean par1) { byte var2 = this.dataWatcher.getWatchableObjectByte(16); if (par1) { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 2))); } else { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -3))); } } /** * Return this wolf's collar color. */ public int getCollarColor() { return this.dataWatcher.getWatchableObjectByte(20) & 15; } /** * Set this wolf's collar color. */ public void setCollarColor(int par1) { this.dataWatcher.updateObject(20, Byte.valueOf((byte)(par1 & 15))); } /** * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal. */ public EntityWolf spawnBabyAnimal(EntityAgeable par1EntityAgeable) { EntityWolf var2 = new EntityWolf(this.worldObj); String var3 = this.getOwnerName(); if (var3 != null && var3.trim().length() > 0) { var2.setOwner(var3); var2.setTamed(true); } return var2; } public void func_70918_i(boolean par1) { byte var2 = this.dataWatcher.getWatchableObjectByte(19); if (par1) { this.dataWatcher.updateObject(19, Byte.valueOf((byte)1)); } else { this.dataWatcher.updateObject(19, Byte.valueOf((byte)0)); } } /** * Returns true if the mob is currently able to mate with the specified mob. */ public boolean canMateWith(EntityAnimal par1EntityAnimal) { if (par1EntityAnimal == this) { return false; } else if (!this.isTamed()) { return false; } else if (!(par1EntityAnimal instanceof EntityWolf)) { return false; } else { EntityWolf var2 = (EntityWolf)par1EntityAnimal; return !var2.isTamed() ? false : (var2.isSitting() ? false : this.isInLove() && var2.isInLove()); } } public boolean func_70922_bv() { return this.dataWatcher.getWatchableObjectByte(19) == 1; } public EntityAgeable createChild(EntityAgeable par1EntityAgeable) { return this.spawnBabyAnimal(par1EntityAgeable); } }