package net.minecraft.world; import java.util.ArrayList; import java.util.HashMap; import java.util.HashSet; import java.util.Iterator; import java.util.List; import java.util.Map; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.enchantment.EnchantmentProtection; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; public class Explosion { /** whether or not the explosion sets fire to blocks around it */ public boolean isFlaming = false; /** whether or not this explosion spawns smoke particles */ public boolean isSmoking = true; private int field_77289_h = 16; private Random explosionRNG = new Random(); private World worldObj; public double explosionX; public double explosionY; public double explosionZ; public Entity exploder; public float explosionSize; /** A list of ChunkPositions of blocks affected by this explosion */ public List affectedBlockPositions = new ArrayList(); private Map field_77288_k = new HashMap(); public Explosion(World par1World, Entity par2Entity, double par3, double par5, double par7, float par9) { this.worldObj = par1World; this.exploder = par2Entity; this.explosionSize = par9; this.explosionX = par3; this.explosionY = par5; this.explosionZ = par7; } /** * Does the first part of the explosion (destroy blocks) */ public void doExplosionA() { float var1 = this.explosionSize; HashSet var2 = new HashSet(); int var3; int var4; int var5; double var15; double var17; double var19; for (var3 = 0; var3 < this.field_77289_h; ++var3) { for (var4 = 0; var4 < this.field_77289_h; ++var4) { for (var5 = 0; var5 < this.field_77289_h; ++var5) { if (var3 == 0 || var3 == this.field_77289_h - 1 || var4 == 0 || var4 == this.field_77289_h - 1 || var5 == 0 || var5 == this.field_77289_h - 1) { double var6 = (double)((float)var3 / ((float)this.field_77289_h - 1.0F) * 2.0F - 1.0F); double var8 = (double)((float)var4 / ((float)this.field_77289_h - 1.0F) * 2.0F - 1.0F); double var10 = (double)((float)var5 / ((float)this.field_77289_h - 1.0F) * 2.0F - 1.0F); double var12 = Math.sqrt(var6 * var6 + var8 * var8 + var10 * var10); var6 /= var12; var8 /= var12; var10 /= var12; float var14 = this.explosionSize * (0.7F + this.worldObj.rand.nextFloat() * 0.6F); var15 = this.explosionX; var17 = this.explosionY; var19 = this.explosionZ; for (float var21 = 0.3F; var14 > 0.0F; var14 -= var21 * 0.75F) { int var22 = MathHelper.floor_double(var15); int var23 = MathHelper.floor_double(var17); int var24 = MathHelper.floor_double(var19); int var25 = this.worldObj.getBlockId(var22, var23, var24); if (var25 > 0) { Block var26 = Block.blocksList[var25]; float var27 = this.exploder != null ? this.exploder.func_82146_a(this, var26, var22, var23, var24) : var26.getExplosionResistance(this.exploder, worldObj, var22, var23, var24, explosionX, explosionY, explosionZ); var14 -= (var27 + 0.3F) * var21; } if (var14 > 0.0F) { var2.add(new ChunkPosition(var22, var23, var24)); } var15 += var6 * (double)var21; var17 += var8 * (double)var21; var19 += var10 * (double)var21; } } } } } this.affectedBlockPositions.addAll(var2); this.explosionSize *= 2.0F; var3 = MathHelper.floor_double(this.explosionX - (double)this.explosionSize - 1.0D); var4 = MathHelper.floor_double(this.explosionX + (double)this.explosionSize + 1.0D); var5 = MathHelper.floor_double(this.explosionY - (double)this.explosionSize - 1.0D); int var29 = MathHelper.floor_double(this.explosionY + (double)this.explosionSize + 1.0D); int var7 = MathHelper.floor_double(this.explosionZ - (double)this.explosionSize - 1.0D); int var30 = MathHelper.floor_double(this.explosionZ + (double)this.explosionSize + 1.0D); List var9 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)var3, (double)var5, (double)var7, (double)var4, (double)var29, (double)var30)); Vec3 var31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.explosionX, this.explosionY, this.explosionZ); for (int var11 = 0; var11 < var9.size(); ++var11) { Entity var32 = (Entity)var9.get(var11); double var13 = var32.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double)this.explosionSize; if (var13 <= 1.0D) { var15 = var32.posX - this.explosionX; var17 = var32.posY + (double)var32.getEyeHeight() - this.explosionY; var19 = var32.posZ - this.explosionZ; double var34 = (double)MathHelper.sqrt_double(var15 * var15 + var17 * var17 + var19 * var19); if (var34 != 0.0D) { var15 /= var34; var17 /= var34; var19 /= var34; double var33 = (double)this.worldObj.getBlockDensity(var31, var32.boundingBox); double var35 = (1.0D - var13) * var33; var32.attackEntityFrom(DamageSource.explosion, (int)((var35 * var35 + var35) / 2.0D * 8.0D * (double)this.explosionSize + 1.0D)); double var36 = EnchantmentProtection.func_92040_a(var32, var35); var32.motionX += var15 * var36; var32.motionY += var17 * var36; var32.motionZ += var19 * var36; if (var32 instanceof EntityPlayer) { this.field_77288_k.put((EntityPlayer)var32, this.worldObj.getWorldVec3Pool().getVecFromPool(var15 * var35, var17 * var35, var19 * var35)); } } } } this.explosionSize = var1; } /** * Does the second part of the explosion (sound, particles, drop spawn) */ public void doExplosionB(boolean par1) { this.worldObj.playSoundEffect(this.explosionX, this.explosionY, this.explosionZ, "random.explode", 4.0F, (1.0F + (this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat()) * 0.2F) * 0.7F); if (this.explosionSize >= 2.0F && this.isSmoking) { this.worldObj.spawnParticle("hugeexplosion", this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D); } else { this.worldObj.spawnParticle("largeexplode", this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D); } Iterator var2; ChunkPosition var3; int var4; int var5; int var6; int var7; if (this.isSmoking) { var2 = this.affectedBlockPositions.iterator(); while (var2.hasNext()) { var3 = (ChunkPosition)var2.next(); var4 = var3.x; var5 = var3.y; var6 = var3.z; var7 = this.worldObj.getBlockId(var4, var5, var6); if (par1) { double var8 = (double)((float)var4 + this.worldObj.rand.nextFloat()); double var10 = (double)((float)var5 + this.worldObj.rand.nextFloat()); double var12 = (double)((float)var6 + this.worldObj.rand.nextFloat()); double var14 = var8 - this.explosionX; double var16 = var10 - this.explosionY; double var18 = var12 - this.explosionZ; double var20 = (double)MathHelper.sqrt_double(var14 * var14 + var16 * var16 + var18 * var18); var14 /= var20; var16 /= var20; var18 /= var20; double var22 = 0.5D / (var20 / (double)this.explosionSize + 0.1D); var22 *= (double)(this.worldObj.rand.nextFloat() * this.worldObj.rand.nextFloat() + 0.3F); var14 *= var22; var16 *= var22; var18 *= var22; this.worldObj.spawnParticle("explode", (var8 + this.explosionX * 1.0D) / 2.0D, (var10 + this.explosionY * 1.0D) / 2.0D, (var12 + this.explosionZ * 1.0D) / 2.0D, var14, var16, var18); this.worldObj.spawnParticle("smoke", var8, var10, var12, var14, var16, var18); } if (var7 > 0) { Block var25 = Block.blocksList[var7]; if (var25.canDropFromExplosion(this)) { var25.dropBlockAsItemWithChance(this.worldObj, var4, var5, var6, this.worldObj.getBlockMetadata(var4, var5, var6), 0.3F, 0); } if (this.worldObj.setBlockAndMetadataWithUpdate(var4, var5, var6, 0, 0, this.worldObj.isRemote)) { this.worldObj.notifyBlocksOfNeighborChange(var4, var5, var6, 0); } var25.onBlockDestroyedByExplosion(this.worldObj, var4, var5, var6); } } } if (this.isFlaming) { var2 = this.affectedBlockPositions.iterator(); while (var2.hasNext()) { var3 = (ChunkPosition)var2.next(); var4 = var3.x; var5 = var3.y; var6 = var3.z; var7 = this.worldObj.getBlockId(var4, var5, var6); int var24 = this.worldObj.getBlockId(var4, var5 - 1, var6); if (var7 == 0 && Block.opaqueCubeLookup[var24] && this.explosionRNG.nextInt(3) == 0) { this.worldObj.setBlockWithNotify(var4, var5, var6, Block.fire.blockID); } } } } public Map func_77277_b() { return this.field_77288_k; } }