package net.minecraft.world.gen.layer; import net.minecraft.world.biome.BiomeGenBase; public class GenLayerSwampRivers extends GenLayer { public GenLayerSwampRivers(long par1, GenLayer par3GenLayer) { super(par1); this.parent = par3GenLayer; } /** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ public int[] getInts(int par1, int par2, int par3, int par4) { int[] var5 = this.parent.getInts(par1 - 1, par2 - 1, par3 + 2, par4 + 2); int[] var6 = IntCache.getIntCache(par3 * par4); for (int var7 = 0; var7 < par4; ++var7) { for (int var8 = 0; var8 < par3; ++var8) { this.initChunkSeed((long)(var8 + par1), (long)(var7 + par2)); int var9 = var5[var8 + 1 + (var7 + 1) * (par3 + 2)]; if ((var9 != BiomeGenBase.swampland.biomeID || this.nextInt(6) != 0) && (var9 != BiomeGenBase.jungle.biomeID && var9 != BiomeGenBase.jungleHills.biomeID || this.nextInt(8) != 0)) { var6[var8 + var7 * par3] = var9; } else { var6[var8 + var7 * par3] = BiomeGenBase.river.biomeID; } } } return var6; } }