package net.minecraft.client.particle; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.MathHelper; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class EntityNoteFX extends EntityFX { float noteParticleScale; public EntityNoteFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) { this(par1World, par2, par4, par6, par8, par10, par12, 2.0F); } public EntityNoteFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14) { super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); this.motionX *= 0.009999999776482582D; this.motionY *= 0.009999999776482582D; this.motionZ *= 0.009999999776482582D; this.motionY += 0.2D; this.particleRed = MathHelper.sin(((float)par8 + 0.0F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F; this.particleGreen = MathHelper.sin(((float)par8 + 0.33333334F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F; this.particleBlue = MathHelper.sin(((float)par8 + 0.6666667F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F; this.particleScale *= 0.75F; this.particleScale *= par14; this.noteParticleScale = this.particleScale; this.particleMaxAge = 6; this.noClip = false; this.setParticleTextureIndex(64); } public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F; if (var8 < 0.0F) { var8 = 0.0F; } if (var8 > 1.0F) { var8 = 1.0F; } this.particleScale = this.noteParticleScale * var8; super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } this.moveEntity(this.motionX, this.motionY, this.motionZ); if (this.posY == this.prevPosY) { this.motionX *= 1.1D; this.motionZ *= 1.1D; } this.motionX *= 0.6600000262260437D; this.motionY *= 0.6600000262260437D; this.motionZ *= 0.6600000262260437D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } } }