package net.minecraft.entity.item; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; public class EntityTNTPrimed extends Entity { /** How long the fuse is */ public int fuse; public EntityTNTPrimed(World par1World) { super(par1World); this.fuse = 0; this.preventEntitySpawning = true; this.setSize(0.98F, 0.98F); this.yOffset = this.height / 2.0F; } public EntityTNTPrimed(World par1World, double par2, double par4, double par6) { this(par1World); this.setPosition(par2, par4, par6); float var8 = (float)(Math.random() * Math.PI * 2.0D); this.motionX = (double)(-((float)Math.sin((double)var8)) * 0.02F); this.motionY = 0.20000000298023224D; this.motionZ = (double)(-((float)Math.cos((double)var8)) * 0.02F); this.fuse = 80; this.prevPosX = par2; this.prevPosY = par4; this.prevPosZ = par6; } protected void entityInit() {} /** * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to * prevent them from trampling crops */ protected boolean canTriggerWalking() { return false; } /** * Returns true if other Entities should be prevented from moving through this Entity. */ public boolean canBeCollidedWith() { return !this.isDead; } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.motionY -= 0.03999999910593033D; this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.9800000190734863D; this.motionY *= 0.9800000190734863D; this.motionZ *= 0.9800000190734863D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; this.motionY *= -0.5D; } if (this.fuse-- <= 0) { this.setDead(); if (!this.worldObj.isRemote) { this.explode(); } } else { this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D); } } private void explode() { float var1 = 4.0F; this.worldObj.createExplosion((Entity)null, this.posX, this.posY, this.posZ, var1, true); } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ protected void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { par1NBTTagCompound.setByte("Fuse", (byte)this.fuse); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ protected void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { this.fuse = par1NBTTagCompound.getByte("Fuse"); } @SideOnly(Side.CLIENT) public float getShadowSize() { return 0.0F; } }