package net.minecraft.inventory; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.entity.item.EntityXPOrb; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.crafting.FurnaceRecipes; import net.minecraft.stats.AchievementList; import net.minecraft.util.MathHelper; public class SlotFurnace extends Slot { /** The player that is using the GUI where this slot resides. */ private EntityPlayer thePlayer; private int field_75228_b; public SlotFurnace(EntityPlayer par1EntityPlayer, IInventory par2IInventory, int par3, int par4, int par5) { super(par2IInventory, par3, par4, par5); this.thePlayer = par1EntityPlayer; } /** * Check if the stack is a valid item for this slot. Always true beside for the armor slots. */ public boolean isItemValid(ItemStack par1ItemStack) { return false; } /** * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new * stack. */ public ItemStack decrStackSize(int par1) { if (this.getHasStack()) { this.field_75228_b += Math.min(par1, this.getStack().stackSize); } return super.decrStackSize(par1); } public void onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack) { this.onCrafting(par2ItemStack); super.onPickupFromSlot(par1EntityPlayer, par2ItemStack); } /** * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an * internal count then calls onCrafting(item). */ protected void onCrafting(ItemStack par1ItemStack, int par2) { this.field_75228_b += par2; this.onCrafting(par1ItemStack); } /** * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. */ protected void onCrafting(ItemStack par1ItemStack) { par1ItemStack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.field_75228_b); if (!this.thePlayer.worldObj.isRemote) { int var2 = this.field_75228_b; float var3 = FurnaceRecipes.smelting().getExperience(par1ItemStack); int var4; if (var3 == 0.0F) { var2 = 0; } else if (var3 < 1.0F) { var4 = MathHelper.floor_float((float)var2 * var3); if (var4 < MathHelper.ceiling_float_int((float)var2 * var3) && (float)Math.random() < (float)var2 * var3 - (float)var4) { ++var4; } var2 = var4; } while (var2 > 0) { var4 = EntityXPOrb.getXPSplit(var2); var2 -= var4; this.thePlayer.worldObj.spawnEntityInWorld(new EntityXPOrb(this.thePlayer.worldObj, this.thePlayer.posX, this.thePlayer.posY + 0.5D, this.thePlayer.posZ + 0.5D, var4)); } } this.field_75228_b = 0; GameRegistry.onItemSmelted(thePlayer, par1ItemStack); if (par1ItemStack.itemID == Item.ingotIron.itemID) { this.thePlayer.addStat(AchievementList.acquireIron, 1); } if (par1ItemStack.itemID == Item.fishCooked.itemID) { this.thePlayer.addStat(AchievementList.cookFish, 1); } } }