package net.minecraft.world.gen.structure; import java.util.List; import java.util.Random; import net.minecraft.world.World; public class ComponentMineshaftStairs extends StructureComponent { public ComponentMineshaftStairs(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) { super(par1); this.coordBaseMode = par4; this.boundingBox = par3StructureBoundingBox; } /** * Trys to find a valid place to put this component. */ public static StructureBoundingBox findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5) { StructureBoundingBox var6 = new StructureBoundingBox(par2, par3 - 5, par4, par2, par3 + 2, par4); switch (par5) { case 0: var6.maxX = par2 + 2; var6.maxZ = par4 + 8; break; case 1: var6.minX = par2 - 8; var6.maxZ = par4 + 2; break; case 2: var6.maxX = par2 + 2; var6.minZ = par4 - 8; break; case 3: var6.maxX = par2 + 8; var6.maxZ = par4 + 2; } return StructureComponent.findIntersecting(par0List, var6) != null ? null : var6; } /** * Initiates construction of the Structure Component picked, at the current Location of StructGen */ public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) { int var4 = this.getComponentType(); switch (this.coordBaseMode) { case 0: StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.maxZ + 1, 0, var4); break; case 1: StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.minZ, 1, var4); break; case 2: StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.minZ - 1, 2, var4); break; case 3: StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.minZ, 3, var4); } } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at * the end, it adds Fences... */ public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox)) { return false; } else { this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 2, 7, 1, 0, 0, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 7, 2, 2, 8, 0, 0, false); for (int var4 = 0; var4 < 5; ++var4) { this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5 - var4 - (var4 < 4 ? 1 : 0), 2 + var4, 2, 7 - var4, 2 + var4, 0, 0, false); } return true; } } }