package net.minecraft.world.gen.structure;
import java.util.List;
import java.util.Random;
import net.minecraft.world.World;
public class ComponentMineshaftStairs extends StructureComponent
{
public ComponentMineshaftStairs(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
{
super(par1);
this.coordBaseMode = par4;
this.boundingBox = par3StructureBoundingBox;
}
/**
* Trys to find a valid place to put this component.
*/
public static StructureBoundingBox findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5)
{
StructureBoundingBox var6 = new StructureBoundingBox(par2, par3 - 5, par4, par2, par3 + 2, par4);
switch (par5)
{
case 0:
var6.maxX = par2 + 2;
var6.maxZ = par4 + 8;
break;
case 1:
var6.minX = par2 - 8;
var6.maxZ = par4 + 2;
break;
case 2:
var6.maxX = par2 + 2;
var6.minZ = par4 - 8;
break;
case 3:
var6.maxX = par2 + 8;
var6.maxZ = par4 + 2;
}
return StructureComponent.findIntersecting(par0List, var6) != null ? null : var6;
}
/**
* Initiates construction of the Structure Component picked, at the current Location of StructGen
*/
public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
{
int var4 = this.getComponentType();
switch (this.coordBaseMode)
{
case 0:
StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.maxZ + 1, 0, var4);
break;
case 1:
StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.minZ, 1, var4);
break;
case 2:
StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.minZ - 1, 2, var4);
break;
case 3:
StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.minZ, 3, var4);
}
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
* the end, it adds Fences...
*/
public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
{
if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
{
return false;
}
else
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 2, 7, 1, 0, 0, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 7, 2, 2, 8, 0, 0, false);
for (int var4 = 0; var4 < 5; ++var4)
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5 - var4 - (var4 < 4 ? 1 : 0), 2 + var4, 2, 7 - var4, 2 + var4, 0, 0, false);
}
return true;
}
}
}