package net.minecraft.client.renderer.tileentity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texturefx.TextureCompassFX;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.item.EntityItemFrame;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
import net.minecraft.util.MathHelper;
import net.minecraft.world.storage.MapData;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderItemFrame extends Render
{
private final RenderBlocks renderBlocksInstance = new RenderBlocks();
public void func_82404_a(EntityItemFrame par1EntityItemFrame, double par2, double par4, double par6, float par8, float par9)
{
GL11.glPushMatrix();
float var10 = (float)(par1EntityItemFrame.posX - par2) - 0.5F;
float var11 = (float)(par1EntityItemFrame.posY - par4) - 0.5F;
float var12 = (float)(par1EntityItemFrame.posZ - par6) - 0.5F;
int var13 = par1EntityItemFrame.xPosition + Direction.offsetX[par1EntityItemFrame.hangingDirection];
int var14 = par1EntityItemFrame.yPosition;
int var15 = par1EntityItemFrame.zPosition + Direction.offsetZ[par1EntityItemFrame.hangingDirection];
GL11.glTranslatef((float)var13 - var10, (float)var14 - var11, (float)var15 - var12);
this.renderFrameItemAsBlock(par1EntityItemFrame);
this.func_82402_b(par1EntityItemFrame);
GL11.glPopMatrix();
}
/**
* Render the item frame's item as a block.
*/
private void renderFrameItemAsBlock(EntityItemFrame par1EntityItemFrame)
{
GL11.glPushMatrix();
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderManager.renderEngine.getTexture("/terrain.png"));
GL11.glRotatef(par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F);
Block var2 = Block.planks;
float var3 = 0.0625F;
float var4 = 0.75F;
float var5 = var4 / 2.0F;
GL11.glPushMatrix();
this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - var5 + 0.0625F), (double)(0.5F - var5 + 0.0625F), (double)(var3 * 0.5F), (double)(0.5F + var5 - 0.0625F), (double)(0.5F + var5 - 0.0625F));
this.renderBlocksInstance.setOverrideBlockTexture(185);
this.renderBlocksInstance.renderBlockAsItem(var2, 0, 1.0F);
this.renderBlocksInstance.clearOverrideBlockTexture();
this.renderBlocksInstance.unlockBlockBounds();
GL11.glPopMatrix();
this.renderBlocksInstance.setOverrideBlockTexture(214);
GL11.glPushMatrix();
this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - var5), (double)(0.5F - var5), (double)(var3 + 1.0E-4F), (double)(var3 + 0.5F - var5), (double)(0.5F + var5));
this.renderBlocksInstance.renderBlockAsItem(var2, 0, 1.0F);
GL11.glPopMatrix();
GL11.glPushMatrix();
this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F + var5 - var3), (double)(0.5F - var5), (double)(var3 + 1.0E-4F), (double)(0.5F + var5), (double)(0.5F + var5));
this.renderBlocksInstance.renderBlockAsItem(var2, 0, 1.0F);
GL11.glPopMatrix();
GL11.glPushMatrix();
this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - var5), (double)(0.5F - var5), (double)var3, (double)(0.5F + var5), (double)(var3 + 0.5F - var5));
this.renderBlocksInstance.renderBlockAsItem(var2, 0, 1.0F);
GL11.glPopMatrix();
GL11.glPushMatrix();
this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - var5), (double)(0.5F + var5 - var3), (double)var3, (double)(0.5F + var5), (double)(0.5F + var5));
this.renderBlocksInstance.renderBlockAsItem(var2, 0, 1.0F);
GL11.glPopMatrix();
this.renderBlocksInstance.unlockBlockBounds();
this.renderBlocksInstance.clearOverrideBlockTexture();
GL11.glPopMatrix();
}
private void func_82402_b(EntityItemFrame par1EntityItemFrame)
{
ItemStack var2 = par1EntityItemFrame.getDisplayedItem();
if (var2 != null)
{
EntityItem var3 = new EntityItem(par1EntityItemFrame.worldObj, 0.0D, 0.0D, 0.0D, var2);
var3.func_92014_d().stackSize = 1;
var3.hoverStart = 0.0F;
GL11.glPushMatrix();
GL11.glTranslatef(-0.453125F * (float)Direction.offsetX[par1EntityItemFrame.hangingDirection], -0.18F, -0.453125F * (float)Direction.offsetZ[par1EntityItemFrame.hangingDirection]);
GL11.glRotatef(180.0F + par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F);
GL11.glRotatef((float)(-90 * par1EntityItemFrame.getRotation()), 0.0F, 0.0F, 1.0F);
switch (par1EntityItemFrame.getRotation())
{
case 1:
GL11.glTranslatef(-0.16F, -0.16F, 0.0F);
break;
case 2:
GL11.glTranslatef(0.0F, -0.32F, 0.0F);
break;
case 3:
GL11.glTranslatef(0.16F, -0.16F, 0.0F);
}
if (var3.func_92014_d().getItem() == Item.map)
{
this.renderManager.renderEngine.bindTexture(this.renderManager.renderEngine.getTexture("/misc/mapbg.png"));
Tessellator var4 = Tessellator.instance;
GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glScalef(0.00390625F, 0.00390625F, 0.00390625F);
GL11.glTranslatef(-65.0F, -107.0F, -3.0F);
GL11.glNormal3f(0.0F, 0.0F, -1.0F);
var4.startDrawingQuads();
byte var5 = 7;
var4.addVertexWithUV((double)(0 - var5), (double)(128 + var5), 0.0D, 0.0D, 1.0D);
var4.addVertexWithUV((double)(128 + var5), (double)(128 + var5), 0.0D, 1.0D, 1.0D);
var4.addVertexWithUV((double)(128 + var5), (double)(0 - var5), 0.0D, 1.0D, 0.0D);
var4.addVertexWithUV((double)(0 - var5), (double)(0 - var5), 0.0D, 0.0D, 0.0D);
var4.draw();
MapData var6 = Item.map.getMapData(var3.func_92014_d(), par1EntityItemFrame.worldObj);
if (var6 != null)
{
this.renderManager.itemRenderer.mapItemRenderer.renderMap((EntityPlayer)null, this.renderManager.renderEngine, var6);
}
}
else
{
if (var3.func_92014_d().getItem() == Item.compass)
{
double var8 = TextureCompassFX.field_82391_c.field_76868_i;
double var9 = TextureCompassFX.field_82391_c.field_76866_j;
TextureCompassFX.field_82391_c.field_76868_i = 0.0D;
TextureCompassFX.field_82391_c.field_76866_j = 0.0D;
TextureCompassFX.func_82390_a(par1EntityItemFrame.posX, par1EntityItemFrame.posZ, (double)MathHelper.wrapAngleTo180_float((float)(180 + par1EntityItemFrame.hangingDirection * 90)), false, true);
TextureCompassFX.field_82391_c.field_76868_i = var8;
TextureCompassFX.field_82391_c.field_76866_j = var9;
this.renderManager.renderEngine.updateDynamicTexture(TextureCompassFX.field_82391_c, -1);
}
RenderItem.field_82407_g = true;
RenderManager.instance.renderEntityWithPosYaw(var3, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.field_82407_g = false;
if (var3.func_92014_d().getItem() == Item.compass)
{
TextureCompassFX.field_82391_c.onTick();
this.renderManager.renderEngine.updateDynamicTexture(TextureCompassFX.field_82391_c, -1);
}
}
GL11.glPopMatrix();
}
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
this.func_82404_a((EntityItemFrame)par1Entity, par2, par4, par6, par8, par9);
}
}