package net.minecraft.client.renderer.tileentity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.texturefx.TextureCompassFX; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.item.EntityItemFrame; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.Direction; import net.minecraft.util.MathHelper; import net.minecraft.world.storage.MapData; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderItemFrame extends Render { private final RenderBlocks renderBlocksInstance = new RenderBlocks(); public void func_82404_a(EntityItemFrame par1EntityItemFrame, double par2, double par4, double par6, float par8, float par9) { GL11.glPushMatrix(); float var10 = (float)(par1EntityItemFrame.posX - par2) - 0.5F; float var11 = (float)(par1EntityItemFrame.posY - par4) - 0.5F; float var12 = (float)(par1EntityItemFrame.posZ - par6) - 0.5F; int var13 = par1EntityItemFrame.xPosition + Direction.offsetX[par1EntityItemFrame.hangingDirection]; int var14 = par1EntityItemFrame.yPosition; int var15 = par1EntityItemFrame.zPosition + Direction.offsetZ[par1EntityItemFrame.hangingDirection]; GL11.glTranslatef((float)var13 - var10, (float)var14 - var11, (float)var15 - var12); this.renderFrameItemAsBlock(par1EntityItemFrame); this.func_82402_b(par1EntityItemFrame); GL11.glPopMatrix(); } /** * Render the item frame's item as a block. */ private void renderFrameItemAsBlock(EntityItemFrame par1EntityItemFrame) { GL11.glPushMatrix(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderManager.renderEngine.getTexture("/terrain.png")); GL11.glRotatef(par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F); Block var2 = Block.planks; float var3 = 0.0625F; float var4 = 0.75F; float var5 = var4 / 2.0F; GL11.glPushMatrix(); this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - var5 + 0.0625F), (double)(0.5F - var5 + 0.0625F), (double)(var3 * 0.5F), (double)(0.5F + var5 - 0.0625F), (double)(0.5F + var5 - 0.0625F)); this.renderBlocksInstance.setOverrideBlockTexture(185); this.renderBlocksInstance.renderBlockAsItem(var2, 0, 1.0F); this.renderBlocksInstance.clearOverrideBlockTexture(); this.renderBlocksInstance.unlockBlockBounds(); GL11.glPopMatrix(); this.renderBlocksInstance.setOverrideBlockTexture(214); GL11.glPushMatrix(); this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - var5), (double)(0.5F - var5), (double)(var3 + 1.0E-4F), (double)(var3 + 0.5F - var5), (double)(0.5F + var5)); this.renderBlocksInstance.renderBlockAsItem(var2, 0, 1.0F); GL11.glPopMatrix(); GL11.glPushMatrix(); this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F + var5 - var3), (double)(0.5F - var5), (double)(var3 + 1.0E-4F), (double)(0.5F + var5), (double)(0.5F + var5)); this.renderBlocksInstance.renderBlockAsItem(var2, 0, 1.0F); GL11.glPopMatrix(); GL11.glPushMatrix(); this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - var5), (double)(0.5F - var5), (double)var3, (double)(0.5F + var5), (double)(var3 + 0.5F - var5)); this.renderBlocksInstance.renderBlockAsItem(var2, 0, 1.0F); GL11.glPopMatrix(); GL11.glPushMatrix(); this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - var5), (double)(0.5F + var5 - var3), (double)var3, (double)(0.5F + var5), (double)(0.5F + var5)); this.renderBlocksInstance.renderBlockAsItem(var2, 0, 1.0F); GL11.glPopMatrix(); this.renderBlocksInstance.unlockBlockBounds(); this.renderBlocksInstance.clearOverrideBlockTexture(); GL11.glPopMatrix(); } private void func_82402_b(EntityItemFrame par1EntityItemFrame) { ItemStack var2 = par1EntityItemFrame.getDisplayedItem(); if (var2 != null) { EntityItem var3 = new EntityItem(par1EntityItemFrame.worldObj, 0.0D, 0.0D, 0.0D, var2); var3.func_92014_d().stackSize = 1; var3.hoverStart = 0.0F; GL11.glPushMatrix(); GL11.glTranslatef(-0.453125F * (float)Direction.offsetX[par1EntityItemFrame.hangingDirection], -0.18F, -0.453125F * (float)Direction.offsetZ[par1EntityItemFrame.hangingDirection]); GL11.glRotatef(180.0F + par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F); GL11.glRotatef((float)(-90 * par1EntityItemFrame.getRotation()), 0.0F, 0.0F, 1.0F); switch (par1EntityItemFrame.getRotation()) { case 1: GL11.glTranslatef(-0.16F, -0.16F, 0.0F); break; case 2: GL11.glTranslatef(0.0F, -0.32F, 0.0F); break; case 3: GL11.glTranslatef(0.16F, -0.16F, 0.0F); } if (var3.func_92014_d().getItem() == Item.map) { this.renderManager.renderEngine.bindTexture(this.renderManager.renderEngine.getTexture("/misc/mapbg.png")); Tessellator var4 = Tessellator.instance; GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); GL11.glScalef(0.00390625F, 0.00390625F, 0.00390625F); GL11.glTranslatef(-65.0F, -107.0F, -3.0F); GL11.glNormal3f(0.0F, 0.0F, -1.0F); var4.startDrawingQuads(); byte var5 = 7; var4.addVertexWithUV((double)(0 - var5), (double)(128 + var5), 0.0D, 0.0D, 1.0D); var4.addVertexWithUV((double)(128 + var5), (double)(128 + var5), 0.0D, 1.0D, 1.0D); var4.addVertexWithUV((double)(128 + var5), (double)(0 - var5), 0.0D, 1.0D, 0.0D); var4.addVertexWithUV((double)(0 - var5), (double)(0 - var5), 0.0D, 0.0D, 0.0D); var4.draw(); MapData var6 = Item.map.getMapData(var3.func_92014_d(), par1EntityItemFrame.worldObj); if (var6 != null) { this.renderManager.itemRenderer.mapItemRenderer.renderMap((EntityPlayer)null, this.renderManager.renderEngine, var6); } } else { if (var3.func_92014_d().getItem() == Item.compass) { double var8 = TextureCompassFX.field_82391_c.field_76868_i; double var9 = TextureCompassFX.field_82391_c.field_76866_j; TextureCompassFX.field_82391_c.field_76868_i = 0.0D; TextureCompassFX.field_82391_c.field_76866_j = 0.0D; TextureCompassFX.func_82390_a(par1EntityItemFrame.posX, par1EntityItemFrame.posZ, (double)MathHelper.wrapAngleTo180_float((float)(180 + par1EntityItemFrame.hangingDirection * 90)), false, true); TextureCompassFX.field_82391_c.field_76868_i = var8; TextureCompassFX.field_82391_c.field_76866_j = var9; this.renderManager.renderEngine.updateDynamicTexture(TextureCompassFX.field_82391_c, -1); } RenderItem.field_82407_g = true; RenderManager.instance.renderEntityWithPosYaw(var3, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); RenderItem.field_82407_g = false; if (var3.func_92014_d().getItem() == Item.compass) { TextureCompassFX.field_82391_c.onTick(); this.renderManager.renderEngine.updateDynamicTexture(TextureCompassFX.field_82391_c, -1); } } GL11.glPopMatrix(); } } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.func_82404_a((EntityItemFrame)par1Entity, par2, par4, par6, par8, par9); } }