package net.minecraft.client.gui; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.awt.image.BufferedImage; import java.util.Iterator; import net.minecraft.block.material.MapColor; import net.minecraft.client.renderer.RenderEngine; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.settings.GameSettings; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.world.storage.MapCoord; import net.minecraft.world.storage.MapData; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class MapItemRenderer { private int[] intArray = new int[16384]; private int bufferedImage; private GameSettings gameSettings; private FontRenderer fontRenderer; public MapItemRenderer(FontRenderer par1FontRenderer, GameSettings par2GameSettings, RenderEngine par3RenderEngine) { this.gameSettings = par2GameSettings; this.fontRenderer = par1FontRenderer; this.bufferedImage = par3RenderEngine.allocateAndSetupTexture(new BufferedImage(128, 128, 2)); for (int var4 = 0; var4 < 16384; ++var4) { this.intArray[var4] = 0; } } public void renderMap(EntityPlayer par1EntityPlayer, RenderEngine par2RenderEngine, MapData par3MapData) { for (int var4 = 0; var4 < 16384; ++var4) { byte var5 = par3MapData.colors[var4]; if (var5 / 4 == 0) { this.intArray[var4] = (var4 + var4 / 128 & 1) * 8 + 16 << 24; } else { int var6 = MapColor.mapColorArray[var5 / 4].colorValue; int var7 = var5 & 3; short var8 = 220; if (var7 == 2) { var8 = 255; } if (var7 == 0) { var8 = 180; } int var9 = (var6 >> 16 & 255) * var8 / 255; int var10 = (var6 >> 8 & 255) * var8 / 255; int var11 = (var6 & 255) * var8 / 255; if (this.gameSettings.anaglyph) { int var12 = (var9 * 30 + var10 * 59 + var11 * 11) / 100; int var13 = (var9 * 30 + var10 * 70) / 100; int var14 = (var9 * 30 + var11 * 70) / 100; var9 = var12; var10 = var13; var11 = var14; } this.intArray[var4] = -16777216 | var9 << 16 | var10 << 8 | var11; } } par2RenderEngine.createTextureFromBytes(this.intArray, 128, 128, this.bufferedImage); byte var15 = 0; byte var16 = 0; Tessellator var17 = Tessellator.instance; float var18 = 0.0F; GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.bufferedImage); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDisable(GL11.GL_ALPHA_TEST); var17.startDrawingQuads(); var17.addVertexWithUV((double)((float)(var15 + 0) + var18), (double)((float)(var16 + 128) - var18), -0.009999999776482582D, 0.0D, 1.0D); var17.addVertexWithUV((double)((float)(var15 + 128) - var18), (double)((float)(var16 + 128) - var18), -0.009999999776482582D, 1.0D, 1.0D); var17.addVertexWithUV((double)((float)(var15 + 128) - var18), (double)((float)(var16 + 0) + var18), -0.009999999776482582D, 1.0D, 0.0D); var17.addVertexWithUV((double)((float)(var15 + 0) + var18), (double)((float)(var16 + 0) + var18), -0.009999999776482582D, 0.0D, 0.0D); var17.draw(); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glDisable(GL11.GL_BLEND); par2RenderEngine.bindTexture(par2RenderEngine.getTexture("/misc/mapicons.png")); int var19 = 0; for (Iterator var20 = par3MapData.playersVisibleOnMap.values().iterator(); var20.hasNext(); ++var19) { MapCoord var21 = (MapCoord)var20.next(); GL11.glPushMatrix(); GL11.glTranslatef((float)var15 + (float)var21.centerX / 2.0F + 64.0F, (float)var16 + (float)var21.centerZ / 2.0F + 64.0F, -0.02F); GL11.glRotatef((float)(var21.iconRotation * 360) / 16.0F, 0.0F, 0.0F, 1.0F); GL11.glScalef(4.0F, 4.0F, 3.0F); GL11.glTranslatef(-0.125F, 0.125F, 0.0F); float var23 = (float)(var21.iconSize % 4 + 0) / 4.0F; float var22 = (float)(var21.iconSize / 4 + 0) / 4.0F; float var24 = (float)(var21.iconSize % 4 + 1) / 4.0F; float var25 = (float)(var21.iconSize / 4 + 1) / 4.0F; var17.startDrawingQuads(); var17.addVertexWithUV(-1.0D, 1.0D, (double)((float)var19 * 0.001F), (double)var23, (double)var22); var17.addVertexWithUV(1.0D, 1.0D, (double)((float)var19 * 0.001F), (double)var24, (double)var22); var17.addVertexWithUV(1.0D, -1.0D, (double)((float)var19 * 0.001F), (double)var24, (double)var25); var17.addVertexWithUV(-1.0D, -1.0D, (double)((float)var19 * 0.001F), (double)var23, (double)var25); var17.draw(); GL11.glPopMatrix(); } GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 0.0F, -0.04F); GL11.glScalef(1.0F, 1.0F, 1.0F); GL11.glPopMatrix(); } }