package cpw.mods.fml.relauncher; import java.lang.annotation.ElementType; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.lang.annotation.Target; import java.util.Map; /** * The base plugin that provides class name meta information to FML to * enhance the classloading lifecycle for mods in FML * * @author cpw * */ public interface IFMLLoadingPlugin { /** * Return a list of classes that implement the ILibrarySet interface * * @return a list of classes that implement the ILibrarySet interface */ String[] getLibraryRequestClass(); /** * Return a list of classes that implements the IClassTransformer interface * @return a list of classes that implements the IClassTransformer interface */ String[] getASMTransformerClass(); /** * Return a class name that implements "ModContainer" for injection into the mod list * The "getName" function should return a name that other mods can, if need be, * depend on. * Trivially, this modcontainer will be loaded before all regular mod containers, * which means it will be forced to be "immutable" - not susceptible to normal * sorting behaviour. * All other mod behaviours are available however- this container can receive and handle * normal loading events */ String getModContainerClass(); /** * Return the class name of an implementor of "IFMLCallHook", that will be run, in the * main thread, to perform any additional setup this coremod may require. It will be * run <strong>prior</strong> to Minecraft starting, so it CANNOT operate on minecraft * itself. The game will deliberately crash if this code is detected to trigger a * minecraft class loading (TODO: implement crash ;) ) */ String getSetupClass(); /** * Inject coremod data into this coremod * This data includes: * "mcLocation" : the location of the minecraft directory, * "coremodList" : the list of coremods * "coremodLocation" : the file this coremod loaded from, */ void injectData(Map<String, Object> data); /** * Annotate your load plugin with a list of package prefixes that will *not* be * processed by the ASM transformation stack. * * Your plugin, and any transformers should *definitely* be in this list, because * otherwise you can face problems with the classloader trying to transform classes * with your transformer, whilst it is *loading* your transformer. Not pretty. * * @author cpw * */ @Retention(RetentionPolicy.RUNTIME) @Target(ElementType.TYPE) public @interface TransformerExclusions { public String[] value() default ""; } }