package net.minecraft.world.gen.structure; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class ComponentVillagePathGen extends ComponentVillageRoadPiece { private int averageGroundLevel; public ComponentVillagePathGen(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5) { super(par1ComponentVillageStartPiece, par2); this.coordBaseMode = par5; this.boundingBox = par4StructureBoundingBox; this.averageGroundLevel = Math.max(par4StructureBoundingBox.getXSize(), par4StructureBoundingBox.getZSize()); } /** * Initiates construction of the Structure Component picked, at the current Location of StructGen */ public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) { boolean var4 = false; int var5; StructureComponent var6; for (var5 = par3Random.nextInt(5); var5 < this.averageGroundLevel - 8; var5 += 2 + par3Random.nextInt(5)) { var6 = this.getNextComponentNN((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, 0, var5); if (var6 != null) { var5 += Math.max(var6.boundingBox.getXSize(), var6.boundingBox.getZSize()); var4 = true; } } for (var5 = par3Random.nextInt(5); var5 < this.averageGroundLevel - 8; var5 += 2 + par3Random.nextInt(5)) { var6 = this.getNextComponentPP((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, 0, var5); if (var6 != null) { var5 += Math.max(var6.boundingBox.getXSize(), var6.boundingBox.getZSize()); var4 = true; } } if (var4 && par3Random.nextInt(3) > 0) { switch (this.coordBaseMode) { case 0: StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.maxZ - 2, 1, this.getComponentType()); break; case 1: StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.minZ - 1, 2, this.getComponentType()); break; case 2: StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.minZ, 1, this.getComponentType()); break; case 3: StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX - 2, this.boundingBox.minY, this.boundingBox.minZ - 1, 2, this.getComponentType()); } } if (var4 && par3Random.nextInt(3) > 0) { switch (this.coordBaseMode) { case 0: StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.maxZ - 2, 3, this.getComponentType()); break; case 1: StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.maxZ + 1, 0, this.getComponentType()); break; case 2: StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.minZ, 3, this.getComponentType()); break; case 3: StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX - 2, this.boundingBox.minY, this.boundingBox.maxZ + 1, 0, this.getComponentType()); } } } public static StructureBoundingBox func_74933_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6) { for (int var7 = 7 * MathHelper.getRandomIntegerInRange(par2Random, 3, 5); var7 >= 7; var7 -= 7) { StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 3, 3, var7, par6); if (StructureComponent.findIntersecting(par1List, var8) == null) { return var8; } } return null; } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at * the end, it adds Fences... */ public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { int var4 = this.getBiomeSpecificBlock(Block.gravel.blockID, 0); for (int var5 = this.boundingBox.minX; var5 <= this.boundingBox.maxX; ++var5) { for (int var6 = this.boundingBox.minZ; var6 <= this.boundingBox.maxZ; ++var6) { if (par3StructureBoundingBox.isVecInside(var5, 64, var6)) { int var7 = par1World.getTopSolidOrLiquidBlock(var5, var6) - 1; par1World.setBlock(var5, var7, var6, var4); } } } return true; } }