package net.minecraft.world.gen.structure;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class ComponentVillagePathGen extends ComponentVillageRoadPiece
{
private int averageGroundLevel;
public ComponentVillagePathGen(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
{
super(par1ComponentVillageStartPiece, par2);
this.coordBaseMode = par5;
this.boundingBox = par4StructureBoundingBox;
this.averageGroundLevel = Math.max(par4StructureBoundingBox.getXSize(), par4StructureBoundingBox.getZSize());
}
/**
* Initiates construction of the Structure Component picked, at the current Location of StructGen
*/
public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
{
boolean var4 = false;
int var5;
StructureComponent var6;
for (var5 = par3Random.nextInt(5); var5 < this.averageGroundLevel - 8; var5 += 2 + par3Random.nextInt(5))
{
var6 = this.getNextComponentNN((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, 0, var5);
if (var6 != null)
{
var5 += Math.max(var6.boundingBox.getXSize(), var6.boundingBox.getZSize());
var4 = true;
}
}
for (var5 = par3Random.nextInt(5); var5 < this.averageGroundLevel - 8; var5 += 2 + par3Random.nextInt(5))
{
var6 = this.getNextComponentPP((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, 0, var5);
if (var6 != null)
{
var5 += Math.max(var6.boundingBox.getXSize(), var6.boundingBox.getZSize());
var4 = true;
}
}
if (var4 && par3Random.nextInt(3) > 0)
{
switch (this.coordBaseMode)
{
case 0:
StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.maxZ - 2, 1, this.getComponentType());
break;
case 1:
StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.minZ - 1, 2, this.getComponentType());
break;
case 2:
StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.minZ, 1, this.getComponentType());
break;
case 3:
StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX - 2, this.boundingBox.minY, this.boundingBox.minZ - 1, 2, this.getComponentType());
}
}
if (var4 && par3Random.nextInt(3) > 0)
{
switch (this.coordBaseMode)
{
case 0:
StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.maxZ - 2, 3, this.getComponentType());
break;
case 1:
StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.maxZ + 1, 0, this.getComponentType());
break;
case 2:
StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.minZ, 3, this.getComponentType());
break;
case 3:
StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX - 2, this.boundingBox.minY, this.boundingBox.maxZ + 1, 0, this.getComponentType());
}
}
}
public static StructureBoundingBox func_74933_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6)
{
for (int var7 = 7 * MathHelper.getRandomIntegerInRange(par2Random, 3, 5); var7 >= 7; var7 -= 7)
{
StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 3, 3, var7, par6);
if (StructureComponent.findIntersecting(par1List, var8) == null)
{
return var8;
}
}
return null;
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
* the end, it adds Fences...
*/
public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
{
int var4 = this.getBiomeSpecificBlock(Block.gravel.blockID, 0);
for (int var5 = this.boundingBox.minX; var5 <= this.boundingBox.maxX; ++var5)
{
for (int var6 = this.boundingBox.minZ; var6 <= this.boundingBox.maxZ; ++var6)
{
if (par3StructureBoundingBox.isVecInside(var5, 64, var6))
{
int var7 = par1World.getTopSolidOrLiquidBlock(var5, var6) - 1;
par1World.setBlock(var5, var7, var6, var4);
}
}
}
return true;
}
}