package net.minecraft.entity.monster; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.ai.EntityAIAttackOnCollide; import net.minecraft.entity.ai.EntityAIDefendVillage; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookAtVillager; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIMoveThroughVillage; import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; import net.minecraft.entity.ai.EntityAIMoveTwardsRestriction; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.ChunkCoordinates; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.village.Village; import net.minecraft.world.World; public class EntityIronGolem extends EntityGolem { /** deincrements, and a distance-to-home check is done at 0 */ private int homeCheckTimer = 0; Village villageObj = null; private int attackTimer; private int holdRoseTick; public EntityIronGolem(World par1World) { super(par1World); this.texture = "/mob/villager_golem.png"; this.setSize(1.4F, 2.9F); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 0.25F, true)); this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.22F, 32.0F)); this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.16F, true)); this.tasks.addTask(4, new EntityAIMoveTwardsRestriction(this, 0.16F)); this.tasks.addTask(5, new EntityAILookAtVillager(this)); this.tasks.addTask(6, new EntityAIWander(this, 0.16F)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIDefendVillage(this)); this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 16.0F, 0, false, true, IMob.mobSelector)); } protected void entityInit() { super.entityInit(); this.dataWatcher.addObject(16, Byte.valueOf((byte)0)); } /** * Returns true if the newer Entity AI code should be run */ public boolean isAIEnabled() { return true; } /** * main AI tick function, replaces updateEntityActionState */ protected void updateAITick() { if (--this.homeCheckTimer <= 0) { this.homeCheckTimer = 70 + this.rand.nextInt(50); this.villageObj = this.worldObj.villageCollectionObj.findNearestVillage(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ), 32); if (this.villageObj == null) { this.detachHome(); } else { ChunkCoordinates var1 = this.villageObj.getCenter(); this.setHomeArea(var1.posX, var1.posY, var1.posZ, (int)((float)this.villageObj.getVillageRadius() * 0.6F)); } } super.updateAITick(); } public int getMaxHealth() { return 100; } /** * Decrements the entity's air supply when underwater */ protected int decreaseAirSupply(int par1) { return par1; } protected void collideWithEntity(Entity par1Entity) { if (par1Entity instanceof IMob && this.getRNG().nextInt(20) == 0) { this.setAttackTarget((EntityLiving)par1Entity); } super.collideWithEntity(par1Entity); } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { super.onLivingUpdate(); if (this.attackTimer > 0) { --this.attackTimer; } if (this.holdRoseTick > 0) { --this.holdRoseTick; } if (this.motionX * this.motionX + this.motionZ * this.motionZ > 2.500000277905201E-7D && this.rand.nextInt(5) == 0) { int var1 = MathHelper.floor_double(this.posX); int var2 = MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset); int var3 = MathHelper.floor_double(this.posZ); int var4 = this.worldObj.getBlockId(var1, var2, var3); if (var4 > 0) { this.worldObj.spawnParticle("tilecrack_" + var4 + "_" + this.worldObj.getBlockMetadata(var1, var2, var3), this.posX + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, this.boundingBox.minY + 0.1D, this.posZ + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, 4.0D * ((double)this.rand.nextFloat() - 0.5D), 0.5D, ((double)this.rand.nextFloat() - 0.5D) * 4.0D); } } } /** * Returns true if this entity can attack entities of the specified class. */ public boolean canAttackClass(Class par1Class) { return this.isPlayerCreated() && EntityPlayer.class.isAssignableFrom(par1Class) ? false : super.canAttackClass(par1Class); } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { super.writeEntityToNBT(par1NBTTagCompound); par1NBTTagCompound.setBoolean("PlayerCreated", this.isPlayerCreated()); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { super.readEntityFromNBT(par1NBTTagCompound); this.setPlayerCreated(par1NBTTagCompound.getBoolean("PlayerCreated")); } public boolean attackEntityAsMob(Entity par1Entity) { this.attackTimer = 10; this.worldObj.setEntityState(this, (byte)4); boolean var2 = par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), 7 + this.rand.nextInt(15)); if (var2) { par1Entity.motionY += 0.4000000059604645D; } this.playSound("mob.irongolem.throw", 1.0F, 1.0F); return var2; } public Village getVillage() { return this.villageObj; } @SideOnly(Side.CLIENT) public void handleHealthUpdate(byte par1) { if (par1 == 4) { this.attackTimer = 10; this.playSound("mob.irongolem.throw", 1.0F, 1.0F); } else if (par1 == 11) { this.holdRoseTick = 400; } else { super.handleHealthUpdate(par1); } } @SideOnly(Side.CLIENT) public int getAttackTimer() { return this.attackTimer; } public void setHoldingRose(boolean par1) { this.holdRoseTick = par1 ? 400 : 0; this.worldObj.setEntityState(this, (byte)11); } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return "none"; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.irongolem.hit"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.irongolem.death"; } /** * Plays step sound at given x, y, z for the entity */ protected void playStepSound(int par1, int par2, int par3, int par4) { this.playSound("mob.irongolem.walk", 1.0F, 1.0F); } /** * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param * par2 - Level of Looting used to kill this mob. */ protected void dropFewItems(boolean par1, int par2) { int var3 = this.rand.nextInt(3); int var4; for (var4 = 0; var4 < var3; ++var4) { this.dropItem(Block.plantRed.blockID, 1); } var4 = 3 + this.rand.nextInt(3); for (int var5 = 0; var5 < var4; ++var5) { this.dropItem(Item.ingotIron.itemID, 1); } } public int getHoldRoseTick() { return this.holdRoseTick; } public boolean isPlayerCreated() { return (this.dataWatcher.getWatchableObjectByte(16) & 1) != 0; } public void setPlayerCreated(boolean par1) { byte var2 = this.dataWatcher.getWatchableObjectByte(16); if (par1) { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 1))); } else { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -2))); } } /** * Called when the mob's health reaches 0. */ public void onDeath(DamageSource par1DamageSource) { if (!this.isPlayerCreated() && this.attackingPlayer != null && this.villageObj != null) { this.villageObj.setReputationForPlayer(this.attackingPlayer.getCommandSenderName(), -5); } super.onDeath(par1DamageSource); } }