package net.minecraft.entity.monster;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIDefendVillage;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookAtVillager;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
import net.minecraft.entity.ai.EntityAIMoveTowardsTarget;
import net.minecraft.entity.ai.EntityAIMoveTwardsRestriction;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.village.Village;
import net.minecraft.world.World;
public class EntityIronGolem extends EntityGolem
{
/** deincrements, and a distance-to-home check is done at 0 */
private int homeCheckTimer = 0;
Village villageObj = null;
private int attackTimer;
private int holdRoseTick;
public EntityIronGolem(World par1World)
{
super(par1World);
this.texture = "/mob/villager_golem.png";
this.setSize(1.4F, 2.9F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 0.25F, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.22F, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.16F, true));
this.tasks.addTask(4, new EntityAIMoveTwardsRestriction(this, 0.16F));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.16F));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 16.0F, 0, false, true, IMob.mobSelector));
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
/**
* main AI tick function, replaces updateEntityActionState
*/
protected void updateAITick()
{
if (--this.homeCheckTimer <= 0)
{
this.homeCheckTimer = 70 + this.rand.nextInt(50);
this.villageObj = this.worldObj.villageCollectionObj.findNearestVillage(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ), 32);
if (this.villageObj == null)
{
this.detachHome();
}
else
{
ChunkCoordinates var1 = this.villageObj.getCenter();
this.setHomeArea(var1.posX, var1.posY, var1.posZ, (int)((float)this.villageObj.getVillageRadius() * 0.6F));
}
}
super.updateAITick();
}
public int getMaxHealth()
{
return 100;
}
/**
* Decrements the entity's air supply when underwater
*/
protected int decreaseAirSupply(int par1)
{
return par1;
}
protected void collideWithEntity(Entity par1Entity)
{
if (par1Entity instanceof IMob && this.getRNG().nextInt(20) == 0)
{
this.setAttackTarget((EntityLiving)par1Entity);
}
super.collideWithEntity(par1Entity);
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
super.onLivingUpdate();
if (this.attackTimer > 0)
{
--this.attackTimer;
}
if (this.holdRoseTick > 0)
{
--this.holdRoseTick;
}
if (this.motionX * this.motionX + this.motionZ * this.motionZ > 2.500000277905201E-7D && this.rand.nextInt(5) == 0)
{
int var1 = MathHelper.floor_double(this.posX);
int var2 = MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset);
int var3 = MathHelper.floor_double(this.posZ);
int var4 = this.worldObj.getBlockId(var1, var2, var3);
if (var4 > 0)
{
this.worldObj.spawnParticle("tilecrack_" + var4 + "_" + this.worldObj.getBlockMetadata(var1, var2, var3), this.posX + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, this.boundingBox.minY + 0.1D, this.posZ + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, 4.0D * ((double)this.rand.nextFloat() - 0.5D), 0.5D, ((double)this.rand.nextFloat() - 0.5D) * 4.0D);
}
}
}
/**
* Returns true if this entity can attack entities of the specified class.
*/
public boolean canAttackClass(Class par1Class)
{
return this.isPlayerCreated() && EntityPlayer.class.isAssignableFrom(par1Class) ? false : super.canAttackClass(par1Class);
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
par1NBTTagCompound.setBoolean("PlayerCreated", this.isPlayerCreated());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
this.setPlayerCreated(par1NBTTagCompound.getBoolean("PlayerCreated"));
}
public boolean attackEntityAsMob(Entity par1Entity)
{
this.attackTimer = 10;
this.worldObj.setEntityState(this, (byte)4);
boolean var2 = par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), 7 + this.rand.nextInt(15));
if (var2)
{
par1Entity.motionY += 0.4000000059604645D;
}
this.playSound("mob.irongolem.throw", 1.0F, 1.0F);
return var2;
}
public Village getVillage()
{
return this.villageObj;
}
@SideOnly(Side.CLIENT)
public void handleHealthUpdate(byte par1)
{
if (par1 == 4)
{
this.attackTimer = 10;
this.playSound("mob.irongolem.throw", 1.0F, 1.0F);
}
else if (par1 == 11)
{
this.holdRoseTick = 400;
}
else
{
super.handleHealthUpdate(par1);
}
}
@SideOnly(Side.CLIENT)
public int getAttackTimer()
{
return this.attackTimer;
}
public void setHoldingRose(boolean par1)
{
this.holdRoseTick = par1 ? 400 : 0;
this.worldObj.setEntityState(this, (byte)11);
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "none";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.irongolem.hit";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.irongolem.death";
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.playSound("mob.irongolem.walk", 1.0F, 1.0F);
}
/**
* Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
* par2 - Level of Looting used to kill this mob.
*/
protected void dropFewItems(boolean par1, int par2)
{
int var3 = this.rand.nextInt(3);
int var4;
for (var4 = 0; var4 < var3; ++var4)
{
this.dropItem(Block.plantRed.blockID, 1);
}
var4 = 3 + this.rand.nextInt(3);
for (int var5 = 0; var5 < var4; ++var5)
{
this.dropItem(Item.ingotIron.itemID, 1);
}
}
public int getHoldRoseTick()
{
return this.holdRoseTick;
}
public boolean isPlayerCreated()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 1) != 0;
}
public void setPlayerCreated(boolean par1)
{
byte var2 = this.dataWatcher.getWatchableObjectByte(16);
if (par1)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 1)));
}
else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -2)));
}
}
/**
* Called when the mob's health reaches 0.
*/
public void onDeath(DamageSource par1DamageSource)
{
if (!this.isPlayerCreated() && this.attackingPlayer != null && this.villageObj != null)
{
this.villageObj.setReputationForPlayer(this.attackingPlayer.getCommandSenderName(), -5);
}
super.onDeath(par1DamageSource);
}
}