package net.minecraft.entity.passive; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityAgeable; import net.minecraft.entity.ai.EntityAIAvoidEntity; import net.minecraft.entity.ai.EntityAIFollowOwner; import net.minecraft.entity.ai.EntityAILeapAtTarget; import net.minecraft.entity.ai.EntityAIMate; import net.minecraft.entity.ai.EntityAIOcelotAttack; import net.minecraft.entity.ai.EntityAIOcelotSit; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAITargetNonTamed; import net.minecraft.entity.ai.EntityAITempt; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class EntityOcelot extends EntityTameable { /** * The tempt AI task for this mob, used to prevent taming while it is fleeing. */ private EntityAITempt aiTempt; public EntityOcelot(World par1World) { super(par1World); this.texture = "/mob/ozelot.png"; this.setSize(0.6F, 0.8F); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.18F, Item.fishRaw.itemID, true)); this.tasks.addTask(4, new EntityAIAvoidEntity(this, EntityPlayer.class, 16.0F, 0.23F, 0.4F)); this.tasks.addTask(5, new EntityAIFollowOwner(this, 0.3F, 10.0F, 5.0F)); this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.4F)); this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F)); this.tasks.addTask(8, new EntityAIOcelotAttack(this)); this.tasks.addTask(9, new EntityAIMate(this, 0.23F)); this.tasks.addTask(10, new EntityAIWander(this, 0.23F)); this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F)); this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, 14.0F, 750, false)); } protected void entityInit() { super.entityInit(); this.dataWatcher.addObject(18, Byte.valueOf((byte)0)); } /** * main AI tick function, replaces updateEntityActionState */ public void updateAITick() { if (this.getMoveHelper().func_75640_a()) { float var1 = this.getMoveHelper().getSpeed(); if (var1 == 0.18F) { this.setSneaking(true); this.setSprinting(false); } else if (var1 == 0.4F) { this.setSneaking(false); this.setSprinting(true); } else { this.setSneaking(false); this.setSprinting(false); } } else { this.setSneaking(false); this.setSprinting(false); } } /** * Determines if an entity can be despawned, used on idle far away entities */ protected boolean canDespawn() { return !this.isTamed(); } @SideOnly(Side.CLIENT) /** * Returns the texture's file path as a String. */ public String getTexture() { switch (this.getTameSkin()) { case 0: return "/mob/ozelot.png"; case 1: return "/mob/cat_black.png"; case 2: return "/mob/cat_red.png"; case 3: return "/mob/cat_siamese.png"; default: return super.getTexture(); } } /** * Returns true if the newer Entity AI code should be run */ public boolean isAIEnabled() { return true; } public int getMaxHealth() { return 10; } /** * Called when the mob is falling. Calculates and applies fall damage. */ protected void fall(float par1) {} /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { super.writeEntityToNBT(par1NBTTagCompound); par1NBTTagCompound.setInteger("CatType", this.getTameSkin()); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { super.readEntityFromNBT(par1NBTTagCompound); this.setTameSkin(par1NBTTagCompound.getInteger("CatType")); } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return this.isTamed() ? (this.isInLove() ? "mob.cat.purr" : (this.rand.nextInt(4) == 0 ? "mob.cat.purreow" : "mob.cat.meow")) : ""; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.cat.hitt"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.cat.hitt"; } /** * Returns the volume for the sounds this mob makes. */ protected float getSoundVolume() { return 0.4F; } /** * Returns the item ID for the item the mob drops on death. */ protected int getDropItemId() { return Item.leather.itemID; } public boolean attackEntityAsMob(Entity par1Entity) { return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), 3); } /** * Called when the entity is attacked. */ public boolean attackEntityFrom(DamageSource par1DamageSource, int par2) { if (this.isEntityInvulnerable()) { return false; } else { this.aiSit.setSitting(false); return super.attackEntityFrom(par1DamageSource, par2); } } /** * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param * par2 - Level of Looting used to kill this mob. */ protected void dropFewItems(boolean par1, int par2) {} /** * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig. */ public boolean interact(EntityPlayer par1EntityPlayer) { ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem(); if (this.isTamed()) { if (par1EntityPlayer.username.equalsIgnoreCase(this.getOwnerName()) && !this.worldObj.isRemote && !this.isBreedingItem(var2)) { this.aiSit.setSitting(!this.isSitting()); } } else if (this.aiTempt.func_75277_f() && var2 != null && var2.itemID == Item.fishRaw.itemID && par1EntityPlayer.getDistanceSqToEntity(this) < 9.0D) { if (!par1EntityPlayer.capabilities.isCreativeMode) { --var2.stackSize; } if (var2.stackSize <= 0) { par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null); } if (!this.worldObj.isRemote) { if (this.rand.nextInt(3) == 0) { this.setTamed(true); this.setTameSkin(1 + this.worldObj.rand.nextInt(3)); this.setOwner(par1EntityPlayer.username); this.playTameEffect(true); this.aiSit.setSitting(true); this.worldObj.setEntityState(this, (byte)7); } else { this.playTameEffect(false); this.worldObj.setEntityState(this, (byte)6); } } return true; } return super.interact(par1EntityPlayer); } /** * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal. */ public EntityOcelot spawnBabyAnimal(EntityAgeable par1EntityAgeable) { EntityOcelot var2 = new EntityOcelot(this.worldObj); if (this.isTamed()) { var2.setOwner(this.getOwnerName()); var2.setTamed(true); var2.setTameSkin(this.getTameSkin()); } return var2; } /** * Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on * the animal type) */ public boolean isBreedingItem(ItemStack par1ItemStack) { return par1ItemStack != null && par1ItemStack.itemID == Item.fishRaw.itemID; } /** * Returns true if the mob is currently able to mate with the specified mob. */ public boolean canMateWith(EntityAnimal par1EntityAnimal) { if (par1EntityAnimal == this) { return false; } else if (!this.isTamed()) { return false; } else if (!(par1EntityAnimal instanceof EntityOcelot)) { return false; } else { EntityOcelot var2 = (EntityOcelot)par1EntityAnimal; return !var2.isTamed() ? false : this.isInLove() && var2.isInLove(); } } public int getTameSkin() { return this.dataWatcher.getWatchableObjectByte(18); } public void setTameSkin(int par1) { this.dataWatcher.updateObject(18, Byte.valueOf((byte)par1)); } /** * Checks if the entity's current position is a valid location to spawn this entity. */ public boolean getCanSpawnHere() { if (this.worldObj.rand.nextInt(3) == 0) { return false; } else { if (this.worldObj.checkIfAABBIsClear(this.boundingBox) && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty() && !this.worldObj.isAnyLiquid(this.boundingBox)) { int var1 = MathHelper.floor_double(this.posX); int var2 = MathHelper.floor_double(this.boundingBox.minY); int var3 = MathHelper.floor_double(this.posZ); if (var2 < 63) { return false; } int var4 = this.worldObj.getBlockId(var1, var2 - 1, var3); Block block = Block.blocksList[var4]; if (var4 == Block.grass.blockID || (block != null && block.isLeaves(worldObj, var1, var2 - 1, var3))) { return true; } } return false; } } /** * Gets the username of the entity. */ public String getEntityName() { return this.isTamed() ? "entity.Cat.name" : super.getEntityName(); } /** * Initialize this creature. */ public void initCreature() { if (this.worldObj.rand.nextInt(7) == 0) { for (int var1 = 0; var1 < 2; ++var1) { EntityOcelot var2 = new EntityOcelot(this.worldObj); var2.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F); var2.setGrowingAge(-24000); this.worldObj.spawnEntityInWorld(var2); } } } public EntityAgeable createChild(EntityAgeable par1EntityAgeable) { return this.spawnBabyAnimal(par1EntityAgeable); } }