package net.minecraft.client.renderer.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelSpider;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.monster.EntitySpider;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderSpider extends RenderLiving
{
public RenderSpider()
{
super(new ModelSpider(), 1.0F);
this.setRenderPassModel(new ModelSpider());
}
protected float setSpiderDeathMaxRotation(EntitySpider par1EntitySpider)
{
return 180.0F;
}
/**
* Sets the spider's glowing eyes
*/
protected int setSpiderEyeBrightness(EntitySpider par1EntitySpider, int par2, float par3)
{
if (par2 != 0)
{
return -1;
}
else
{
this.loadTexture("/mob/spider_eyes.png");
float var4 = 1.0F;
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
if (par1EntitySpider.getHasActivePotion())
{
GL11.glDepthMask(false);
}
else
{
GL11.glDepthMask(true);
}
char var5 = 61680;
int var6 = var5 % 65536;
int var7 = var5 / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var6 / 1.0F, (float)var7 / 1.0F);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glColor4f(1.0F, 1.0F, 1.0F, var4);
return 1;
}
}
protected void scaleSpider(EntitySpider par1EntitySpider, float par2)
{
float var3 = par1EntitySpider.spiderScaleAmount();
GL11.glScalef(var3, var3, var3);
}
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
{
this.scaleSpider((EntitySpider)par1EntityLiving, par2);
}
protected float getDeathMaxRotation(EntityLiving par1EntityLiving)
{
return this.setSpiderDeathMaxRotation((EntitySpider)par1EntityLiving);
}
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
{
return this.setSpiderEyeBrightness((EntitySpider)par1EntityLiving, par2, par3);
}
}