package net.minecraft.entity;
import net.minecraft.block.material.Material;
import net.minecraft.entity.monster.IMob;
import net.minecraft.entity.passive.EntityAmbientCreature;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.passive.EntityWaterMob;
public enum EnumCreatureType
{
monster(IMob.class, 70, Material.air, false, false),
creature(EntityAnimal.class, 10, Material.air, true, true),
ambient(EntityAmbientCreature.class, 15, Material.air, true, false),
waterCreature(EntityWaterMob.class, 5, Material.water, true, false);
/**
* The root class of creatures associated with this EnumCreatureType (IMobs for aggressive creatures, EntityAnimals
* for friendly ones)
*/
private final Class creatureClass;
private final int maxNumberOfCreature;
private final Material creatureMaterial;
/** A flag indicating whether this creature type is peaceful. */
private final boolean isPeacefulCreature;
/** Whether this creature type is an animal. */
private final boolean isAnimal;
private EnumCreatureType(Class par3Class, int par4, Material par5Material, boolean par6, boolean par7)
{
this.creatureClass = par3Class;
this.maxNumberOfCreature = par4;
this.creatureMaterial = par5Material;
this.isPeacefulCreature = par6;
this.isAnimal = par7;
}
public Class getCreatureClass()
{
return this.creatureClass;
}
public int getMaxNumberOfCreature()
{
return this.maxNumberOfCreature;
}
public Material getCreatureMaterial()
{
return this.creatureMaterial;
}
/**
* Gets whether or not this creature type is peaceful.
*/
public boolean getPeacefulCreature()
{
return this.isPeacefulCreature;
}
/**
* Return whether this creature type is an animal.
*/
public boolean getAnimal()
{
return this.isAnimal;
}
}