package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelSkeleton; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.monster.EntitySkeleton; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderSkeleton extends RenderBiped { public RenderSkeleton() { super(new ModelSkeleton(), 0.5F); } protected void func_82438_a(EntitySkeleton par1EntitySkeleton, float par2) { if (par1EntitySkeleton.getSkeletonType() == 1) { GL11.glScalef(1.2F, 1.2F, 1.2F); } } protected void func_82422_c() { GL11.glTranslatef(0.09375F, 0.1875F, 0.0F); } /** * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: * entityLiving, partialTickTime */ protected void preRenderCallback(EntityLiving par1EntityLiving, float par2) { this.func_82438_a((EntitySkeleton)par1EntityLiving, par2); } }