package net.minecraft.village; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import java.util.TreeMap; import net.minecraft.block.Block; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.monster.EntityIronGolem; import net.minecraft.entity.passive.EntityVillager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.ChunkCoordinates; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class Village { private World worldObj; /** list of VillageDoorInfo objects */ private final List villageDoorInfoList = new ArrayList(); /** * This is the sum of all door coordinates and used to calculate the actual village center by dividing by the number * of doors. */ private final ChunkCoordinates centerHelper = new ChunkCoordinates(0, 0, 0); /** This is the actual village center. */ private final ChunkCoordinates center = new ChunkCoordinates(0, 0, 0); private int villageRadius = 0; private int lastAddDoorTimestamp = 0; private int tickCounter = 0; private int numVillagers = 0; /** Timestamp of tick count when villager last bred */ private int noBreedTicks; /** List of player reputations with this village */ private TreeMap playerReputation = new TreeMap(); private List villageAgressors = new ArrayList(); private int numIronGolems = 0; public Village() {} public Village(World par1World) { this.worldObj = par1World; } public void func_82691_a(World par1World) { this.worldObj = par1World; } /** * Called periodically by VillageCollection */ public void tick(int par1) { this.tickCounter = par1; this.removeDeadAndOutOfRangeDoors(); this.removeDeadAndOldAgressors(); if (par1 % 20 == 0) { this.updateNumVillagers(); } if (par1 % 30 == 0) { this.updateNumIronGolems(); } int var2 = this.numVillagers / 10; if (this.numIronGolems < var2 && this.villageDoorInfoList.size() > 20 && this.worldObj.rand.nextInt(7000) == 0) { Vec3 var3 = this.tryGetIronGolemSpawningLocation(MathHelper.floor_float((float)this.center.posX), MathHelper.floor_float((float)this.center.posY), MathHelper.floor_float((float)this.center.posZ), 2, 4, 2); if (var3 != null) { EntityIronGolem var4 = new EntityIronGolem(this.worldObj); var4.setPosition(var3.xCoord, var3.yCoord, var3.zCoord); this.worldObj.spawnEntityInWorld(var4); ++this.numIronGolems; } } } /** * Tries up to 10 times to get a valid spawning location before eventually failing and returning null. */ private Vec3 tryGetIronGolemSpawningLocation(int par1, int par2, int par3, int par4, int par5, int par6) { for (int var7 = 0; var7 < 10; ++var7) { int var8 = par1 + this.worldObj.rand.nextInt(16) - 8; int var9 = par2 + this.worldObj.rand.nextInt(6) - 3; int var10 = par3 + this.worldObj.rand.nextInt(16) - 8; if (this.isInRange(var8, var9, var10) && this.isValidIronGolemSpawningLocation(var8, var9, var10, par4, par5, par6)) { return this.worldObj.getWorldVec3Pool().getVecFromPool((double)var8, (double)var9, (double)var10); } } return null; } private boolean isValidIronGolemSpawningLocation(int par1, int par2, int par3, int par4, int par5, int par6) { if (!this.worldObj.doesBlockHaveSolidTopSurface(par1, par2 - 1, par3)) { return false; } else { int var7 = par1 - par4 / 2; int var8 = par3 - par6 / 2; for (int var9 = var7; var9 < var7 + par4; ++var9) { for (int var10 = par2; var10 < par2 + par5; ++var10) { for (int var11 = var8; var11 < var8 + par6; ++var11) { if (this.worldObj.isBlockNormalCube(var9, var10, var11)) { return false; } } } } return true; } } private void updateNumIronGolems() { List var1 = this.worldObj.getEntitiesWithinAABB(EntityIronGolem.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)(this.center.posX - this.villageRadius), (double)(this.center.posY - 4), (double)(this.center.posZ - this.villageRadius), (double)(this.center.posX + this.villageRadius), (double)(this.center.posY + 4), (double)(this.center.posZ + this.villageRadius))); this.numIronGolems = var1.size(); } private void updateNumVillagers() { List var1 = this.worldObj.getEntitiesWithinAABB(EntityVillager.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)(this.center.posX - this.villageRadius), (double)(this.center.posY - 4), (double)(this.center.posZ - this.villageRadius), (double)(this.center.posX + this.villageRadius), (double)(this.center.posY + 4), (double)(this.center.posZ + this.villageRadius))); this.numVillagers = var1.size(); if (this.numVillagers == 0) { this.playerReputation.clear(); } } public ChunkCoordinates getCenter() { return this.center; } public int getVillageRadius() { return this.villageRadius; } /** * Actually get num village door info entries, but that boils down to number of doors. Called by * EntityAIVillagerMate and VillageSiege */ public int getNumVillageDoors() { return this.villageDoorInfoList.size(); } public int getTicksSinceLastDoorAdding() { return this.tickCounter - this.lastAddDoorTimestamp; } public int getNumVillagers() { return this.numVillagers; } /** * Returns true, if the given coordinates are within the bounding box of the village. */ public boolean isInRange(int par1, int par2, int par3) { return this.center.getDistanceSquared(par1, par2, par3) < (float)(this.villageRadius * this.villageRadius); } /** * called only by class EntityAIMoveThroughVillage */ public List getVillageDoorInfoList() { return this.villageDoorInfoList; } public VillageDoorInfo findNearestDoor(int par1, int par2, int par3) { VillageDoorInfo var4 = null; int var5 = Integer.MAX_VALUE; Iterator var6 = this.villageDoorInfoList.iterator(); while (var6.hasNext()) { VillageDoorInfo var7 = (VillageDoorInfo)var6.next(); int var8 = var7.getDistanceSquared(par1, par2, par3); if (var8 < var5) { var4 = var7; var5 = var8; } } return var4; } /** * Find a door suitable for shelter. If there are more doors in a distance of 16 blocks, then the least restricted * one (i.e. the one protecting the lowest number of villagers) of them is chosen, else the nearest one regardless * of restriction. */ public VillageDoorInfo findNearestDoorUnrestricted(int par1, int par2, int par3) { VillageDoorInfo var4 = null; int var5 = Integer.MAX_VALUE; Iterator var6 = this.villageDoorInfoList.iterator(); while (var6.hasNext()) { VillageDoorInfo var7 = (VillageDoorInfo)var6.next(); int var8 = var7.getDistanceSquared(par1, par2, par3); if (var8 > 256) { var8 *= 1000; } else { var8 = var7.getDoorOpeningRestrictionCounter(); } if (var8 < var5) { var4 = var7; var5 = var8; } } return var4; } public VillageDoorInfo getVillageDoorAt(int par1, int par2, int par3) { if (this.center.getDistanceSquared(par1, par2, par3) > (float)(this.villageRadius * this.villageRadius)) { return null; } else { Iterator var4 = this.villageDoorInfoList.iterator(); VillageDoorInfo var5; do { if (!var4.hasNext()) { return null; } var5 = (VillageDoorInfo)var4.next(); } while (var5.posX != par1 || var5.posZ != par3 || Math.abs(var5.posY - par2) > 1); return var5; } } public void addVillageDoorInfo(VillageDoorInfo par1VillageDoorInfo) { this.villageDoorInfoList.add(par1VillageDoorInfo); this.centerHelper.posX += par1VillageDoorInfo.posX; this.centerHelper.posY += par1VillageDoorInfo.posY; this.centerHelper.posZ += par1VillageDoorInfo.posZ; this.updateVillageRadiusAndCenter(); this.lastAddDoorTimestamp = par1VillageDoorInfo.lastActivityTimestamp; } /** * Returns true, if there is not a single village door left. Called by VillageCollection */ public boolean isAnnihilated() { return this.villageDoorInfoList.isEmpty(); } public void addOrRenewAgressor(EntityLiving par1EntityLiving) { Iterator var2 = this.villageAgressors.iterator(); VillageAgressor var3; do { if (!var2.hasNext()) { this.villageAgressors.add(new VillageAgressor(this, par1EntityLiving, this.tickCounter)); return; } var3 = (VillageAgressor)var2.next(); } while (var3.agressor != par1EntityLiving); var3.agressionTime = this.tickCounter; } public EntityLiving findNearestVillageAggressor(EntityLiving par1EntityLiving) { double var2 = Double.MAX_VALUE; VillageAgressor var4 = null; for (int var5 = 0; var5 < this.villageAgressors.size(); ++var5) { VillageAgressor var6 = (VillageAgressor)this.villageAgressors.get(var5); double var7 = var6.agressor.getDistanceSqToEntity(par1EntityLiving); if (var7 <= var2) { var4 = var6; var2 = var7; } } return var4 != null ? var4.agressor : null; } public EntityPlayer func_82685_c(EntityLiving par1EntityLiving) { double var2 = Double.MAX_VALUE; EntityPlayer var4 = null; Iterator var5 = this.playerReputation.keySet().iterator(); while (var5.hasNext()) { String var6 = (String)var5.next(); if (this.isPlayerReputationTooLow(var6)) { EntityPlayer var7 = this.worldObj.getPlayerEntityByName(var6); if (var7 != null) { double var8 = var7.getDistanceSqToEntity(par1EntityLiving); if (var8 <= var2) { var4 = var7; var2 = var8; } } } } return var4; } private void removeDeadAndOldAgressors() { Iterator var1 = this.villageAgressors.iterator(); while (var1.hasNext()) { VillageAgressor var2 = (VillageAgressor)var1.next(); if (!var2.agressor.isEntityAlive() || Math.abs(this.tickCounter - var2.agressionTime) > 300) { var1.remove(); } } } private void removeDeadAndOutOfRangeDoors() { boolean var1 = false; boolean var2 = this.worldObj.rand.nextInt(50) == 0; Iterator var3 = this.villageDoorInfoList.iterator(); while (var3.hasNext()) { VillageDoorInfo var4 = (VillageDoorInfo)var3.next(); if (var2) { var4.resetDoorOpeningRestrictionCounter(); } if (!this.isBlockDoor(var4.posX, var4.posY, var4.posZ) || Math.abs(this.tickCounter - var4.lastActivityTimestamp) > 1200) { this.centerHelper.posX -= var4.posX; this.centerHelper.posY -= var4.posY; this.centerHelper.posZ -= var4.posZ; var1 = true; var4.isDetachedFromVillageFlag = true; var3.remove(); } } if (var1) { this.updateVillageRadiusAndCenter(); } } private boolean isBlockDoor(int par1, int par2, int par3) { int var4 = this.worldObj.getBlockId(par1, par2, par3); return var4 <= 0 ? false : var4 == Block.doorWood.blockID; } private void updateVillageRadiusAndCenter() { int var1 = this.villageDoorInfoList.size(); if (var1 == 0) { this.center.set(0, 0, 0); this.villageRadius = 0; } else { this.center.set(this.centerHelper.posX / var1, this.centerHelper.posY / var1, this.centerHelper.posZ / var1); int var2 = 0; VillageDoorInfo var4; for (Iterator var3 = this.villageDoorInfoList.iterator(); var3.hasNext(); var2 = Math.max(var4.getDistanceSquared(this.center.posX, this.center.posY, this.center.posZ), var2)) { var4 = (VillageDoorInfo)var3.next(); } this.villageRadius = Math.max(32, (int)Math.sqrt((double)var2) + 1); } } /** * Return the village reputation for a player */ public int getReputationForPlayer(String par1Str) { Integer var2 = (Integer)this.playerReputation.get(par1Str); return var2 != null ? var2.intValue() : 0; } /** * Set the village reputation for a player. */ public int setReputationForPlayer(String par1Str, int par2) { int var3 = this.getReputationForPlayer(par1Str); int var4 = MathHelper.clamp_int(var3 + par2, -30, 10); this.playerReputation.put(par1Str, Integer.valueOf(var4)); return var4; } /** * Return whether this player has a too low reputation with this village. */ public boolean isPlayerReputationTooLow(String par1Str) { return this.getReputationForPlayer(par1Str) <= -15; } /** * Read this village's data from NBT. */ public void readVillageDataFromNBT(NBTTagCompound par1NBTTagCompound) { this.numVillagers = par1NBTTagCompound.getInteger("PopSize"); this.villageRadius = par1NBTTagCompound.getInteger("Radius"); this.numIronGolems = par1NBTTagCompound.getInteger("Golems"); this.lastAddDoorTimestamp = par1NBTTagCompound.getInteger("Stable"); this.tickCounter = par1NBTTagCompound.getInteger("Tick"); this.noBreedTicks = par1NBTTagCompound.getInteger("MTick"); this.center.posX = par1NBTTagCompound.getInteger("CX"); this.center.posY = par1NBTTagCompound.getInteger("CY"); this.center.posZ = par1NBTTagCompound.getInteger("CZ"); this.centerHelper.posX = par1NBTTagCompound.getInteger("ACX"); this.centerHelper.posY = par1NBTTagCompound.getInteger("ACY"); this.centerHelper.posZ = par1NBTTagCompound.getInteger("ACZ"); NBTTagList var2 = par1NBTTagCompound.getTagList("Doors"); for (int var3 = 0; var3 < var2.tagCount(); ++var3) { NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3); VillageDoorInfo var5 = new VillageDoorInfo(var4.getInteger("X"), var4.getInteger("Y"), var4.getInteger("Z"), var4.getInteger("IDX"), var4.getInteger("IDZ"), var4.getInteger("TS")); this.villageDoorInfoList.add(var5); } NBTTagList var6 = par1NBTTagCompound.getTagList("Players"); for (int var7 = 0; var7 < var6.tagCount(); ++var7) { NBTTagCompound var8 = (NBTTagCompound)var6.tagAt(var7); this.playerReputation.put(var8.getString("Name"), Integer.valueOf(var8.getInteger("S"))); } } /** * Write this village's data to NBT. */ public void writeVillageDataToNBT(NBTTagCompound par1NBTTagCompound) { par1NBTTagCompound.setInteger("PopSize", this.numVillagers); par1NBTTagCompound.setInteger("Radius", this.villageRadius); par1NBTTagCompound.setInteger("Golems", this.numIronGolems); par1NBTTagCompound.setInteger("Stable", this.lastAddDoorTimestamp); par1NBTTagCompound.setInteger("Tick", this.tickCounter); par1NBTTagCompound.setInteger("MTick", this.noBreedTicks); par1NBTTagCompound.setInteger("CX", this.center.posX); par1NBTTagCompound.setInteger("CY", this.center.posY); par1NBTTagCompound.setInteger("CZ", this.center.posZ); par1NBTTagCompound.setInteger("ACX", this.centerHelper.posX); par1NBTTagCompound.setInteger("ACY", this.centerHelper.posY); par1NBTTagCompound.setInteger("ACZ", this.centerHelper.posZ); NBTTagList var2 = new NBTTagList("Doors"); Iterator var3 = this.villageDoorInfoList.iterator(); while (var3.hasNext()) { VillageDoorInfo var4 = (VillageDoorInfo)var3.next(); NBTTagCompound var5 = new NBTTagCompound("Door"); var5.setInteger("X", var4.posX); var5.setInteger("Y", var4.posY); var5.setInteger("Z", var4.posZ); var5.setInteger("IDX", var4.insideDirectionX); var5.setInteger("IDZ", var4.insideDirectionZ); var5.setInteger("TS", var4.lastActivityTimestamp); var2.appendTag(var5); } par1NBTTagCompound.setTag("Doors", var2); NBTTagList var7 = new NBTTagList("Players"); Iterator var8 = this.playerReputation.keySet().iterator(); while (var8.hasNext()) { String var9 = (String)var8.next(); NBTTagCompound var6 = new NBTTagCompound(var9); var6.setString("Name", var9); var6.setInteger("S", ((Integer)this.playerReputation.get(var9)).intValue()); var7.appendTag(var6); } par1NBTTagCompound.setTag("Players", var7); } /** * Prevent villager breeding for a fixed interval of time */ public void endMatingSeason() { this.noBreedTicks = this.tickCounter; } /** * Return whether villagers mating refractory period has passed */ public boolean isMatingSeason() { return this.noBreedTicks == 0 || this.tickCounter - this.noBreedTicks >= 3600; } public void func_82683_b(int par1) { Iterator var2 = this.playerReputation.keySet().iterator(); while (var2.hasNext()) { String var3 = (String)var2.next(); this.setReputationForPlayer(var3, par1); } } }