package net.minecraft.village;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.TreeMap;
import net.minecraft.block.Block;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.monster.EntityIronGolem;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class Village
{
private World worldObj;
/** list of VillageDoorInfo objects */
private final List villageDoorInfoList = new ArrayList();
/**
* This is the sum of all door coordinates and used to calculate the actual village center by dividing by the number
* of doors.
*/
private final ChunkCoordinates centerHelper = new ChunkCoordinates(0, 0, 0);
/** This is the actual village center. */
private final ChunkCoordinates center = new ChunkCoordinates(0, 0, 0);
private int villageRadius = 0;
private int lastAddDoorTimestamp = 0;
private int tickCounter = 0;
private int numVillagers = 0;
/** Timestamp of tick count when villager last bred */
private int noBreedTicks;
/** List of player reputations with this village */
private TreeMap playerReputation = new TreeMap();
private List villageAgressors = new ArrayList();
private int numIronGolems = 0;
public Village() {}
public Village(World par1World)
{
this.worldObj = par1World;
}
public void func_82691_a(World par1World)
{
this.worldObj = par1World;
}
/**
* Called periodically by VillageCollection
*/
public void tick(int par1)
{
this.tickCounter = par1;
this.removeDeadAndOutOfRangeDoors();
this.removeDeadAndOldAgressors();
if (par1 % 20 == 0)
{
this.updateNumVillagers();
}
if (par1 % 30 == 0)
{
this.updateNumIronGolems();
}
int var2 = this.numVillagers / 10;
if (this.numIronGolems < var2 && this.villageDoorInfoList.size() > 20 && this.worldObj.rand.nextInt(7000) == 0)
{
Vec3 var3 = this.tryGetIronGolemSpawningLocation(MathHelper.floor_float((float)this.center.posX), MathHelper.floor_float((float)this.center.posY), MathHelper.floor_float((float)this.center.posZ), 2, 4, 2);
if (var3 != null)
{
EntityIronGolem var4 = new EntityIronGolem(this.worldObj);
var4.setPosition(var3.xCoord, var3.yCoord, var3.zCoord);
this.worldObj.spawnEntityInWorld(var4);
++this.numIronGolems;
}
}
}
/**
* Tries up to 10 times to get a valid spawning location before eventually failing and returning null.
*/
private Vec3 tryGetIronGolemSpawningLocation(int par1, int par2, int par3, int par4, int par5, int par6)
{
for (int var7 = 0; var7 < 10; ++var7)
{
int var8 = par1 + this.worldObj.rand.nextInt(16) - 8;
int var9 = par2 + this.worldObj.rand.nextInt(6) - 3;
int var10 = par3 + this.worldObj.rand.nextInt(16) - 8;
if (this.isInRange(var8, var9, var10) && this.isValidIronGolemSpawningLocation(var8, var9, var10, par4, par5, par6))
{
return this.worldObj.getWorldVec3Pool().getVecFromPool((double)var8, (double)var9, (double)var10);
}
}
return null;
}
private boolean isValidIronGolemSpawningLocation(int par1, int par2, int par3, int par4, int par5, int par6)
{
if (!this.worldObj.doesBlockHaveSolidTopSurface(par1, par2 - 1, par3))
{
return false;
}
else
{
int var7 = par1 - par4 / 2;
int var8 = par3 - par6 / 2;
for (int var9 = var7; var9 < var7 + par4; ++var9)
{
for (int var10 = par2; var10 < par2 + par5; ++var10)
{
for (int var11 = var8; var11 < var8 + par6; ++var11)
{
if (this.worldObj.isBlockNormalCube(var9, var10, var11))
{
return false;
}
}
}
}
return true;
}
}
private void updateNumIronGolems()
{
List var1 = this.worldObj.getEntitiesWithinAABB(EntityIronGolem.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)(this.center.posX - this.villageRadius), (double)(this.center.posY - 4), (double)(this.center.posZ - this.villageRadius), (double)(this.center.posX + this.villageRadius), (double)(this.center.posY + 4), (double)(this.center.posZ + this.villageRadius)));
this.numIronGolems = var1.size();
}
private void updateNumVillagers()
{
List var1 = this.worldObj.getEntitiesWithinAABB(EntityVillager.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)(this.center.posX - this.villageRadius), (double)(this.center.posY - 4), (double)(this.center.posZ - this.villageRadius), (double)(this.center.posX + this.villageRadius), (double)(this.center.posY + 4), (double)(this.center.posZ + this.villageRadius)));
this.numVillagers = var1.size();
if (this.numVillagers == 0)
{
this.playerReputation.clear();
}
}
public ChunkCoordinates getCenter()
{
return this.center;
}
public int getVillageRadius()
{
return this.villageRadius;
}
/**
* Actually get num village door info entries, but that boils down to number of doors. Called by
* EntityAIVillagerMate and VillageSiege
*/
public int getNumVillageDoors()
{
return this.villageDoorInfoList.size();
}
public int getTicksSinceLastDoorAdding()
{
return this.tickCounter - this.lastAddDoorTimestamp;
}
public int getNumVillagers()
{
return this.numVillagers;
}
/**
* Returns true, if the given coordinates are within the bounding box of the village.
*/
public boolean isInRange(int par1, int par2, int par3)
{
return this.center.getDistanceSquared(par1, par2, par3) < (float)(this.villageRadius * this.villageRadius);
}
/**
* called only by class EntityAIMoveThroughVillage
*/
public List getVillageDoorInfoList()
{
return this.villageDoorInfoList;
}
public VillageDoorInfo findNearestDoor(int par1, int par2, int par3)
{
VillageDoorInfo var4 = null;
int var5 = Integer.MAX_VALUE;
Iterator var6 = this.villageDoorInfoList.iterator();
while (var6.hasNext())
{
VillageDoorInfo var7 = (VillageDoorInfo)var6.next();
int var8 = var7.getDistanceSquared(par1, par2, par3);
if (var8 < var5)
{
var4 = var7;
var5 = var8;
}
}
return var4;
}
/**
* Find a door suitable for shelter. If there are more doors in a distance of 16 blocks, then the least restricted
* one (i.e. the one protecting the lowest number of villagers) of them is chosen, else the nearest one regardless
* of restriction.
*/
public VillageDoorInfo findNearestDoorUnrestricted(int par1, int par2, int par3)
{
VillageDoorInfo var4 = null;
int var5 = Integer.MAX_VALUE;
Iterator var6 = this.villageDoorInfoList.iterator();
while (var6.hasNext())
{
VillageDoorInfo var7 = (VillageDoorInfo)var6.next();
int var8 = var7.getDistanceSquared(par1, par2, par3);
if (var8 > 256)
{
var8 *= 1000;
}
else
{
var8 = var7.getDoorOpeningRestrictionCounter();
}
if (var8 < var5)
{
var4 = var7;
var5 = var8;
}
}
return var4;
}
public VillageDoorInfo getVillageDoorAt(int par1, int par2, int par3)
{
if (this.center.getDistanceSquared(par1, par2, par3) > (float)(this.villageRadius * this.villageRadius))
{
return null;
}
else
{
Iterator var4 = this.villageDoorInfoList.iterator();
VillageDoorInfo var5;
do
{
if (!var4.hasNext())
{
return null;
}
var5 = (VillageDoorInfo)var4.next();
}
while (var5.posX != par1 || var5.posZ != par3 || Math.abs(var5.posY - par2) > 1);
return var5;
}
}
public void addVillageDoorInfo(VillageDoorInfo par1VillageDoorInfo)
{
this.villageDoorInfoList.add(par1VillageDoorInfo);
this.centerHelper.posX += par1VillageDoorInfo.posX;
this.centerHelper.posY += par1VillageDoorInfo.posY;
this.centerHelper.posZ += par1VillageDoorInfo.posZ;
this.updateVillageRadiusAndCenter();
this.lastAddDoorTimestamp = par1VillageDoorInfo.lastActivityTimestamp;
}
/**
* Returns true, if there is not a single village door left. Called by VillageCollection
*/
public boolean isAnnihilated()
{
return this.villageDoorInfoList.isEmpty();
}
public void addOrRenewAgressor(EntityLiving par1EntityLiving)
{
Iterator var2 = this.villageAgressors.iterator();
VillageAgressor var3;
do
{
if (!var2.hasNext())
{
this.villageAgressors.add(new VillageAgressor(this, par1EntityLiving, this.tickCounter));
return;
}
var3 = (VillageAgressor)var2.next();
}
while (var3.agressor != par1EntityLiving);
var3.agressionTime = this.tickCounter;
}
public EntityLiving findNearestVillageAggressor(EntityLiving par1EntityLiving)
{
double var2 = Double.MAX_VALUE;
VillageAgressor var4 = null;
for (int var5 = 0; var5 < this.villageAgressors.size(); ++var5)
{
VillageAgressor var6 = (VillageAgressor)this.villageAgressors.get(var5);
double var7 = var6.agressor.getDistanceSqToEntity(par1EntityLiving);
if (var7 <= var2)
{
var4 = var6;
var2 = var7;
}
}
return var4 != null ? var4.agressor : null;
}
public EntityPlayer func_82685_c(EntityLiving par1EntityLiving)
{
double var2 = Double.MAX_VALUE;
EntityPlayer var4 = null;
Iterator var5 = this.playerReputation.keySet().iterator();
while (var5.hasNext())
{
String var6 = (String)var5.next();
if (this.isPlayerReputationTooLow(var6))
{
EntityPlayer var7 = this.worldObj.getPlayerEntityByName(var6);
if (var7 != null)
{
double var8 = var7.getDistanceSqToEntity(par1EntityLiving);
if (var8 <= var2)
{
var4 = var7;
var2 = var8;
}
}
}
}
return var4;
}
private void removeDeadAndOldAgressors()
{
Iterator var1 = this.villageAgressors.iterator();
while (var1.hasNext())
{
VillageAgressor var2 = (VillageAgressor)var1.next();
if (!var2.agressor.isEntityAlive() || Math.abs(this.tickCounter - var2.agressionTime) > 300)
{
var1.remove();
}
}
}
private void removeDeadAndOutOfRangeDoors()
{
boolean var1 = false;
boolean var2 = this.worldObj.rand.nextInt(50) == 0;
Iterator var3 = this.villageDoorInfoList.iterator();
while (var3.hasNext())
{
VillageDoorInfo var4 = (VillageDoorInfo)var3.next();
if (var2)
{
var4.resetDoorOpeningRestrictionCounter();
}
if (!this.isBlockDoor(var4.posX, var4.posY, var4.posZ) || Math.abs(this.tickCounter - var4.lastActivityTimestamp) > 1200)
{
this.centerHelper.posX -= var4.posX;
this.centerHelper.posY -= var4.posY;
this.centerHelper.posZ -= var4.posZ;
var1 = true;
var4.isDetachedFromVillageFlag = true;
var3.remove();
}
}
if (var1)
{
this.updateVillageRadiusAndCenter();
}
}
private boolean isBlockDoor(int par1, int par2, int par3)
{
int var4 = this.worldObj.getBlockId(par1, par2, par3);
return var4 <= 0 ? false : var4 == Block.doorWood.blockID;
}
private void updateVillageRadiusAndCenter()
{
int var1 = this.villageDoorInfoList.size();
if (var1 == 0)
{
this.center.set(0, 0, 0);
this.villageRadius = 0;
}
else
{
this.center.set(this.centerHelper.posX / var1, this.centerHelper.posY / var1, this.centerHelper.posZ / var1);
int var2 = 0;
VillageDoorInfo var4;
for (Iterator var3 = this.villageDoorInfoList.iterator(); var3.hasNext(); var2 = Math.max(var4.getDistanceSquared(this.center.posX, this.center.posY, this.center.posZ), var2))
{
var4 = (VillageDoorInfo)var3.next();
}
this.villageRadius = Math.max(32, (int)Math.sqrt((double)var2) + 1);
}
}
/**
* Return the village reputation for a player
*/
public int getReputationForPlayer(String par1Str)
{
Integer var2 = (Integer)this.playerReputation.get(par1Str);
return var2 != null ? var2.intValue() : 0;
}
/**
* Set the village reputation for a player.
*/
public int setReputationForPlayer(String par1Str, int par2)
{
int var3 = this.getReputationForPlayer(par1Str);
int var4 = MathHelper.clamp_int(var3 + par2, -30, 10);
this.playerReputation.put(par1Str, Integer.valueOf(var4));
return var4;
}
/**
* Return whether this player has a too low reputation with this village.
*/
public boolean isPlayerReputationTooLow(String par1Str)
{
return this.getReputationForPlayer(par1Str) <= -15;
}
/**
* Read this village's data from NBT.
*/
public void readVillageDataFromNBT(NBTTagCompound par1NBTTagCompound)
{
this.numVillagers = par1NBTTagCompound.getInteger("PopSize");
this.villageRadius = par1NBTTagCompound.getInteger("Radius");
this.numIronGolems = par1NBTTagCompound.getInteger("Golems");
this.lastAddDoorTimestamp = par1NBTTagCompound.getInteger("Stable");
this.tickCounter = par1NBTTagCompound.getInteger("Tick");
this.noBreedTicks = par1NBTTagCompound.getInteger("MTick");
this.center.posX = par1NBTTagCompound.getInteger("CX");
this.center.posY = par1NBTTagCompound.getInteger("CY");
this.center.posZ = par1NBTTagCompound.getInteger("CZ");
this.centerHelper.posX = par1NBTTagCompound.getInteger("ACX");
this.centerHelper.posY = par1NBTTagCompound.getInteger("ACY");
this.centerHelper.posZ = par1NBTTagCompound.getInteger("ACZ");
NBTTagList var2 = par1NBTTagCompound.getTagList("Doors");
for (int var3 = 0; var3 < var2.tagCount(); ++var3)
{
NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3);
VillageDoorInfo var5 = new VillageDoorInfo(var4.getInteger("X"), var4.getInteger("Y"), var4.getInteger("Z"), var4.getInteger("IDX"), var4.getInteger("IDZ"), var4.getInteger("TS"));
this.villageDoorInfoList.add(var5);
}
NBTTagList var6 = par1NBTTagCompound.getTagList("Players");
for (int var7 = 0; var7 < var6.tagCount(); ++var7)
{
NBTTagCompound var8 = (NBTTagCompound)var6.tagAt(var7);
this.playerReputation.put(var8.getString("Name"), Integer.valueOf(var8.getInteger("S")));
}
}
/**
* Write this village's data to NBT.
*/
public void writeVillageDataToNBT(NBTTagCompound par1NBTTagCompound)
{
par1NBTTagCompound.setInteger("PopSize", this.numVillagers);
par1NBTTagCompound.setInteger("Radius", this.villageRadius);
par1NBTTagCompound.setInteger("Golems", this.numIronGolems);
par1NBTTagCompound.setInteger("Stable", this.lastAddDoorTimestamp);
par1NBTTagCompound.setInteger("Tick", this.tickCounter);
par1NBTTagCompound.setInteger("MTick", this.noBreedTicks);
par1NBTTagCompound.setInteger("CX", this.center.posX);
par1NBTTagCompound.setInteger("CY", this.center.posY);
par1NBTTagCompound.setInteger("CZ", this.center.posZ);
par1NBTTagCompound.setInteger("ACX", this.centerHelper.posX);
par1NBTTagCompound.setInteger("ACY", this.centerHelper.posY);
par1NBTTagCompound.setInteger("ACZ", this.centerHelper.posZ);
NBTTagList var2 = new NBTTagList("Doors");
Iterator var3 = this.villageDoorInfoList.iterator();
while (var3.hasNext())
{
VillageDoorInfo var4 = (VillageDoorInfo)var3.next();
NBTTagCompound var5 = new NBTTagCompound("Door");
var5.setInteger("X", var4.posX);
var5.setInteger("Y", var4.posY);
var5.setInteger("Z", var4.posZ);
var5.setInteger("IDX", var4.insideDirectionX);
var5.setInteger("IDZ", var4.insideDirectionZ);
var5.setInteger("TS", var4.lastActivityTimestamp);
var2.appendTag(var5);
}
par1NBTTagCompound.setTag("Doors", var2);
NBTTagList var7 = new NBTTagList("Players");
Iterator var8 = this.playerReputation.keySet().iterator();
while (var8.hasNext())
{
String var9 = (String)var8.next();
NBTTagCompound var6 = new NBTTagCompound(var9);
var6.setString("Name", var9);
var6.setInteger("S", ((Integer)this.playerReputation.get(var9)).intValue());
var7.appendTag(var6);
}
par1NBTTagCompound.setTag("Players", var7);
}
/**
* Prevent villager breeding for a fixed interval of time
*/
public void endMatingSeason()
{
this.noBreedTicks = this.tickCounter;
}
/**
* Return whether villagers mating refractory period has passed
*/
public boolean isMatingSeason()
{
return this.noBreedTicks == 0 || this.tickCounter - this.noBreedTicks >= 3600;
}
public void func_82683_b(int par1)
{
Iterator var2 = this.playerReputation.keySet().iterator();
while (var2.hasNext())
{
String var3 = (String)var2.next();
this.setReputationForPlayer(var3, par1);
}
}
}