package net.minecraft.item;
import cpw.mods.fml.common.registry.GameData;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.item.EntityItemFrame;
import net.minecraft.entity.item.EntityPainting;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionHelper;
import net.minecraft.stats.StatList;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.StatCollector;
import net.minecraft.util.StringTranslate;
import net.minecraft.util.Vec3;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraft.world.World;
import net.minecraftforge.common.ChestGenHooks;
public class Item
{
private CreativeTabs tabToDisplayOn = null;
/** The RNG used by the Item subclasses. */
protected static Random itemRand = new Random();
/** A 32000 elements Item array. */
public static Item[] itemsList = new Item[32000];
public static Item shovelSteel = (new ItemSpade(0, EnumToolMaterial.IRON)).setIconCoord(2, 5).setItemName("shovelIron");
public static Item pickaxeSteel = (new ItemPickaxe(1, EnumToolMaterial.IRON)).setIconCoord(2, 6).setItemName("pickaxeIron");
public static Item axeSteel = (new ItemAxe(2, EnumToolMaterial.IRON)).setIconCoord(2, 7).setItemName("hatchetIron");
public static Item flintAndSteel = (new ItemFlintAndSteel(3)).setIconCoord(5, 0).setItemName("flintAndSteel");
public static Item appleRed = (new ItemFood(4, 4, 0.3F, false)).setIconCoord(10, 0).setItemName("apple");
public static Item bow = (new ItemBow(5)).setIconCoord(5, 1).setItemName("bow");
public static Item arrow = (new Item(6)).setIconCoord(5, 2).setItemName("arrow").setCreativeTab(CreativeTabs.tabCombat);
public static Item coal = (new ItemCoal(7)).setIconCoord(7, 0).setItemName("coal");
public static Item diamond = (new Item(8)).setIconCoord(7, 3).setItemName("diamond").setCreativeTab(CreativeTabs.tabMaterials);
public static Item ingotIron = (new Item(9)).setIconCoord(7, 1).setItemName("ingotIron").setCreativeTab(CreativeTabs.tabMaterials);
public static Item ingotGold = (new Item(10)).setIconCoord(7, 2).setItemName("ingotGold").setCreativeTab(CreativeTabs.tabMaterials);
public static Item swordSteel = (new ItemSword(11, EnumToolMaterial.IRON)).setIconCoord(2, 4).setItemName("swordIron");
public static Item swordWood = (new ItemSword(12, EnumToolMaterial.WOOD)).setIconCoord(0, 4).setItemName("swordWood");
public static Item shovelWood = (new ItemSpade(13, EnumToolMaterial.WOOD)).setIconCoord(0, 5).setItemName("shovelWood");
public static Item pickaxeWood = (new ItemPickaxe(14, EnumToolMaterial.WOOD)).setIconCoord(0, 6).setItemName("pickaxeWood");
public static Item axeWood = (new ItemAxe(15, EnumToolMaterial.WOOD)).setIconCoord(0, 7).setItemName("hatchetWood");
public static Item swordStone = (new ItemSword(16, EnumToolMaterial.STONE)).setIconCoord(1, 4).setItemName("swordStone");
public static Item shovelStone = (new ItemSpade(17, EnumToolMaterial.STONE)).setIconCoord(1, 5).setItemName("shovelStone");
public static Item pickaxeStone = (new ItemPickaxe(18, EnumToolMaterial.STONE)).setIconCoord(1, 6).setItemName("pickaxeStone");
public static Item axeStone = (new ItemAxe(19, EnumToolMaterial.STONE)).setIconCoord(1, 7).setItemName("hatchetStone");
public static Item swordDiamond = (new ItemSword(20, EnumToolMaterial.EMERALD)).setIconCoord(3, 4).setItemName("swordDiamond");
public static Item shovelDiamond = (new ItemSpade(21, EnumToolMaterial.EMERALD)).setIconCoord(3, 5).setItemName("shovelDiamond");
public static Item pickaxeDiamond = (new ItemPickaxe(22, EnumToolMaterial.EMERALD)).setIconCoord(3, 6).setItemName("pickaxeDiamond");
public static Item axeDiamond = (new ItemAxe(23, EnumToolMaterial.EMERALD)).setIconCoord(3, 7).setItemName("hatchetDiamond");
public static Item stick = (new Item(24)).setIconCoord(5, 3).setFull3D().setItemName("stick").setCreativeTab(CreativeTabs.tabMaterials);
public static Item bowlEmpty = (new Item(25)).setIconCoord(7, 4).setItemName("bowl").setCreativeTab(CreativeTabs.tabMaterials);
public static Item bowlSoup = (new ItemSoup(26, 6)).setIconCoord(8, 4).setItemName("mushroomStew");
public static Item swordGold = (new ItemSword(27, EnumToolMaterial.GOLD)).setIconCoord(4, 4).setItemName("swordGold");
public static Item shovelGold = (new ItemSpade(28, EnumToolMaterial.GOLD)).setIconCoord(4, 5).setItemName("shovelGold");
public static Item pickaxeGold = (new ItemPickaxe(29, EnumToolMaterial.GOLD)).setIconCoord(4, 6).setItemName("pickaxeGold");
public static Item axeGold = (new ItemAxe(30, EnumToolMaterial.GOLD)).setIconCoord(4, 7).setItemName("hatchetGold");
public static Item silk = (new ItemReed(31, Block.tripWire)).setIconCoord(8, 0).setItemName("string").setCreativeTab(CreativeTabs.tabMaterials);
public static Item feather = (new Item(32)).setIconCoord(8, 1).setItemName("feather").setCreativeTab(CreativeTabs.tabMaterials);
public static Item gunpowder = (new Item(33)).setIconCoord(8, 2).setItemName("sulphur").setPotionEffect(PotionHelper.gunpowderEffect).setCreativeTab(CreativeTabs.tabMaterials);
public static Item hoeWood = (new ItemHoe(34, EnumToolMaterial.WOOD)).setIconCoord(0, 8).setItemName("hoeWood");
public static Item hoeStone = (new ItemHoe(35, EnumToolMaterial.STONE)).setIconCoord(1, 8).setItemName("hoeStone");
public static Item hoeSteel = (new ItemHoe(36, EnumToolMaterial.IRON)).setIconCoord(2, 8).setItemName("hoeIron");
public static Item hoeDiamond = (new ItemHoe(37, EnumToolMaterial.EMERALD)).setIconCoord(3, 8).setItemName("hoeDiamond");
public static Item hoeGold = (new ItemHoe(38, EnumToolMaterial.GOLD)).setIconCoord(4, 8).setItemName("hoeGold");
public static Item seeds = (new ItemSeeds(39, Block.crops.blockID, Block.tilledField.blockID)).setIconCoord(9, 0).setItemName("seeds");
public static Item wheat = (new Item(40)).setIconCoord(9, 1).setItemName("wheat").setCreativeTab(CreativeTabs.tabMaterials);
public static Item bread = (new ItemFood(41, 5, 0.6F, false)).setIconCoord(9, 2).setItemName("bread");
public static Item helmetLeather = (new ItemArmor(42, EnumArmorMaterial.CLOTH, 0, 0)).setIconCoord(0, 0).setItemName("helmetCloth");
public static Item plateLeather = (new ItemArmor(43, EnumArmorMaterial.CLOTH, 0, 1)).setIconCoord(0, 1).setItemName("chestplateCloth");
public static Item legsLeather = (new ItemArmor(44, EnumArmorMaterial.CLOTH, 0, 2)).setIconCoord(0, 2).setItemName("leggingsCloth");
public static Item bootsLeather = (new ItemArmor(45, EnumArmorMaterial.CLOTH, 0, 3)).setIconCoord(0, 3).setItemName("bootsCloth");
public static Item helmetChain = (new ItemArmor(46, EnumArmorMaterial.CHAIN, 1, 0)).setIconCoord(1, 0).setItemName("helmetChain");
public static Item plateChain = (new ItemArmor(47, EnumArmorMaterial.CHAIN, 1, 1)).setIconCoord(1, 1).setItemName("chestplateChain");
public static Item legsChain = (new ItemArmor(48, EnumArmorMaterial.CHAIN, 1, 2)).setIconCoord(1, 2).setItemName("leggingsChain");
public static Item bootsChain = (new ItemArmor(49, EnumArmorMaterial.CHAIN, 1, 3)).setIconCoord(1, 3).setItemName("bootsChain");
public static Item helmetSteel = (new ItemArmor(50, EnumArmorMaterial.IRON, 2, 0)).setIconCoord(2, 0).setItemName("helmetIron");
public static Item plateSteel = (new ItemArmor(51, EnumArmorMaterial.IRON, 2, 1)).setIconCoord(2, 1).setItemName("chestplateIron");
public static Item legsSteel = (new ItemArmor(52, EnumArmorMaterial.IRON, 2, 2)).setIconCoord(2, 2).setItemName("leggingsIron");
public static Item bootsSteel = (new ItemArmor(53, EnumArmorMaterial.IRON, 2, 3)).setIconCoord(2, 3).setItemName("bootsIron");
public static Item helmetDiamond = (new ItemArmor(54, EnumArmorMaterial.DIAMOND, 3, 0)).setIconCoord(3, 0).setItemName("helmetDiamond");
public static Item plateDiamond = (new ItemArmor(55, EnumArmorMaterial.DIAMOND, 3, 1)).setIconCoord(3, 1).setItemName("chestplateDiamond");
public static Item legsDiamond = (new ItemArmor(56, EnumArmorMaterial.DIAMOND, 3, 2)).setIconCoord(3, 2).setItemName("leggingsDiamond");
public static Item bootsDiamond = (new ItemArmor(57, EnumArmorMaterial.DIAMOND, 3, 3)).setIconCoord(3, 3).setItemName("bootsDiamond");
public static Item helmetGold = (new ItemArmor(58, EnumArmorMaterial.GOLD, 4, 0)).setIconCoord(4, 0).setItemName("helmetGold");
public static Item plateGold = (new ItemArmor(59, EnumArmorMaterial.GOLD, 4, 1)).setIconCoord(4, 1).setItemName("chestplateGold");
public static Item legsGold = (new ItemArmor(60, EnumArmorMaterial.GOLD, 4, 2)).setIconCoord(4, 2).setItemName("leggingsGold");
public static Item bootsGold = (new ItemArmor(61, EnumArmorMaterial.GOLD, 4, 3)).setIconCoord(4, 3).setItemName("bootsGold");
public static Item flint = (new Item(62)).setIconCoord(6, 0).setItemName("flint").setCreativeTab(CreativeTabs.tabMaterials);
public static Item porkRaw = (new ItemFood(63, 3, 0.3F, true)).setIconCoord(7, 5).setItemName("porkchopRaw");
public static Item porkCooked = (new ItemFood(64, 8, 0.8F, true)).setIconCoord(8, 5).setItemName("porkchopCooked");
public static Item painting = (new ItemHangingEntity(65, EntityPainting.class)).setIconCoord(10, 1).setItemName("painting");
public static Item appleGold = (new ItemAppleGold(66, 4, 1.2F, false)).setAlwaysEdible().setPotionEffect(Potion.regeneration.id, 5, 0, 1.0F).setIconCoord(11, 0).setItemName("appleGold");
public static Item sign = (new ItemSign(67)).setIconCoord(10, 2).setItemName("sign");
public static Item doorWood = (new ItemDoor(68, Material.wood)).setIconCoord(11, 2).setItemName("doorWood");
public static Item bucketEmpty = (new ItemBucket(69, 0)).setIconCoord(10, 4).setItemName("bucket").setMaxStackSize(16);
public static Item bucketWater = (new ItemBucket(70, Block.waterMoving.blockID)).setIconCoord(11, 4).setItemName("bucketWater").setContainerItem(bucketEmpty);
public static Item bucketLava = (new ItemBucket(71, Block.lavaMoving.blockID)).setIconCoord(12, 4).setItemName("bucketLava").setContainerItem(bucketEmpty);
public static Item minecartEmpty = (new ItemMinecart(72, 0)).setIconCoord(7, 8).setItemName("minecart");
public static Item saddle = (new ItemSaddle(73)).setIconCoord(8, 6).setItemName("saddle");
public static Item doorSteel = (new ItemDoor(74, Material.iron)).setIconCoord(12, 2).setItemName("doorIron");
public static Item redstone = (new ItemRedstone(75)).setIconCoord(8, 3).setItemName("redstone").setPotionEffect(PotionHelper.redstoneEffect);
public static Item snowball = (new ItemSnowball(76)).setIconCoord(14, 0).setItemName("snowball");
public static Item boat = (new ItemBoat(77)).setIconCoord(8, 8).setItemName("boat");
public static Item leather = (new Item(78)).setIconCoord(7, 6).setItemName("leather").setCreativeTab(CreativeTabs.tabMaterials);
public static Item bucketMilk = (new ItemBucketMilk(79)).setIconCoord(13, 4).setItemName("milk").setContainerItem(bucketEmpty);
public static Item brick = (new Item(80)).setIconCoord(6, 1).setItemName("brick").setCreativeTab(CreativeTabs.tabMaterials);
public static Item clay = (new Item(81)).setIconCoord(9, 3).setItemName("clay").setCreativeTab(CreativeTabs.tabMaterials);
public static Item reed = (new ItemReed(82, Block.reed)).setIconCoord(11, 1).setItemName("reeds").setCreativeTab(CreativeTabs.tabMaterials);
public static Item paper = (new Item(83)).setIconCoord(10, 3).setItemName("paper").setCreativeTab(CreativeTabs.tabMisc);
public static Item book = (new ItemBook(84)).setIconCoord(11, 3).setItemName("book").setCreativeTab(CreativeTabs.tabMisc);
public static Item slimeBall = (new Item(85)).setIconCoord(14, 1).setItemName("slimeball").setCreativeTab(CreativeTabs.tabMisc);
public static Item minecartCrate = (new ItemMinecart(86, 1)).setIconCoord(7, 9).setItemName("minecartChest");
public static Item minecartPowered = (new ItemMinecart(87, 2)).setIconCoord(7, 10).setItemName("minecartFurnace");
public static Item egg = (new ItemEgg(88)).setIconCoord(12, 0).setItemName("egg");
public static Item compass = (new Item(89)).setIconCoord(6, 3).setItemName("compass").setCreativeTab(CreativeTabs.tabTools);
public static Item fishingRod = (new ItemFishingRod(90)).setIconCoord(5, 4).setItemName("fishingRod");
public static Item pocketSundial = (new Item(91)).setIconCoord(6, 4).setItemName("clock").setCreativeTab(CreativeTabs.tabTools);
public static Item lightStoneDust = (new Item(92)).setIconCoord(9, 4).setItemName("yellowDust").setPotionEffect(PotionHelper.glowstoneEffect).setCreativeTab(CreativeTabs.tabMaterials);
public static Item fishRaw = (new ItemFood(93, 2, 0.3F, false)).setIconCoord(9, 5).setItemName("fishRaw");
public static Item fishCooked = (new ItemFood(94, 5, 0.6F, false)).setIconCoord(10, 5).setItemName("fishCooked");
public static Item dyePowder = (new ItemDye(95)).setIconCoord(14, 4).setItemName("dyePowder");
public static Item bone = (new Item(96)).setIconCoord(12, 1).setItemName("bone").setFull3D().setCreativeTab(CreativeTabs.tabMisc);
public static Item sugar = (new Item(97)).setIconCoord(13, 0).setItemName("sugar").setPotionEffect(PotionHelper.sugarEffect).setCreativeTab(CreativeTabs.tabMaterials);
public static Item cake = (new ItemReed(98, Block.cake)).setMaxStackSize(1).setIconCoord(13, 1).setItemName("cake").setCreativeTab(CreativeTabs.tabFood);
public static Item bed = (new ItemBed(99)).setMaxStackSize(1).setIconCoord(13, 2).setItemName("bed");
public static Item redstoneRepeater = (new ItemReed(100, Block.redstoneRepeaterIdle)).setIconCoord(6, 5).setItemName("diode").setCreativeTab(CreativeTabs.tabRedstone);
public static Item cookie = (new ItemFood(101, 2, 0.1F, false)).setIconCoord(12, 5).setItemName("cookie");
public static ItemMap map = (ItemMap)(new ItemMap(102)).setIconCoord(12, 3).setItemName("map");
/**
* Item introduced on 1.7 version, is a shear to cut leaves (you can keep the block) or get wool from sheeps.
*/
public static ItemShears shears = (ItemShears)(new ItemShears(103)).setIconCoord(13, 5).setItemName("shears");
public static Item melon = (new ItemFood(104, 2, 0.3F, false)).setIconCoord(13, 6).setItemName("melon");
public static Item pumpkinSeeds = (new ItemSeeds(105, Block.pumpkinStem.blockID, Block.tilledField.blockID)).setIconCoord(13, 3).setItemName("seeds_pumpkin");
public static Item melonSeeds = (new ItemSeeds(106, Block.melonStem.blockID, Block.tilledField.blockID)).setIconCoord(14, 3).setItemName("seeds_melon");
public static Item beefRaw = (new ItemFood(107, 3, 0.3F, true)).setIconCoord(9, 6).setItemName("beefRaw");
public static Item beefCooked = (new ItemFood(108, 8, 0.8F, true)).setIconCoord(10, 6).setItemName("beefCooked");
public static Item chickenRaw = (new ItemFood(109, 2, 0.3F, true)).setPotionEffect(Potion.hunger.id, 30, 0, 0.3F).setIconCoord(9, 7).setItemName("chickenRaw");
public static Item chickenCooked = (new ItemFood(110, 6, 0.6F, true)).setIconCoord(10, 7).setItemName("chickenCooked");
public static Item rottenFlesh = (new ItemFood(111, 4, 0.1F, true)).setPotionEffect(Potion.hunger.id, 30, 0, 0.8F).setIconCoord(11, 5).setItemName("rottenFlesh");
public static Item enderPearl = (new ItemEnderPearl(112)).setIconCoord(11, 6).setItemName("enderPearl");
public static Item blazeRod = (new Item(113)).setIconCoord(12, 6).setItemName("blazeRod").setCreativeTab(CreativeTabs.tabMaterials);
public static Item ghastTear = (new Item(114)).setIconCoord(11, 7).setItemName("ghastTear").setPotionEffect(PotionHelper.ghastTearEffect).setCreativeTab(CreativeTabs.tabBrewing);
public static Item goldNugget = (new Item(115)).setIconCoord(12, 7).setItemName("goldNugget").setCreativeTab(CreativeTabs.tabMaterials);
public static Item netherStalkSeeds = (new ItemSeeds(116, Block.netherStalk.blockID, Block.slowSand.blockID)).setIconCoord(13, 7).setItemName("netherStalkSeeds").setPotionEffect("+4");
public static ItemPotion potion = (ItemPotion)(new ItemPotion(117)).setIconCoord(13, 8).setItemName("potion");
public static Item glassBottle = (new ItemGlassBottle(118)).setIconCoord(12, 8).setItemName("glassBottle");
public static Item spiderEye = (new ItemFood(119, 2, 0.8F, false)).setPotionEffect(Potion.poison.id, 5, 0, 1.0F).setIconCoord(11, 8).setItemName("spiderEye").setPotionEffect(PotionHelper.spiderEyeEffect);
public static Item fermentedSpiderEye = (new Item(120)).setIconCoord(10, 8).setItemName("fermentedSpiderEye").setPotionEffect(PotionHelper.fermentedSpiderEyeEffect).setCreativeTab(CreativeTabs.tabBrewing);
public static Item blazePowder = (new Item(121)).setIconCoord(13, 9).setItemName("blazePowder").setPotionEffect(PotionHelper.blazePowderEffect).setCreativeTab(CreativeTabs.tabBrewing);
public static Item magmaCream = (new Item(122)).setIconCoord(13, 10).setItemName("magmaCream").setPotionEffect(PotionHelper.magmaCreamEffect).setCreativeTab(CreativeTabs.tabBrewing);
public static Item brewingStand = (new ItemReed(123, Block.brewingStand)).setIconCoord(12, 10).setItemName("brewingStand").setCreativeTab(CreativeTabs.tabBrewing);
public static Item cauldron = (new ItemReed(124, Block.cauldron)).setIconCoord(12, 9).setItemName("cauldron").setCreativeTab(CreativeTabs.tabBrewing);
public static Item eyeOfEnder = (new ItemEnderEye(125)).setIconCoord(11, 9).setItemName("eyeOfEnder");
public static Item speckledMelon = (new Item(126)).setIconCoord(9, 8).setItemName("speckledMelon").setPotionEffect(PotionHelper.speckledMelonEffect).setCreativeTab(CreativeTabs.tabBrewing);
public static Item monsterPlacer = (new ItemMonsterPlacer(127)).setIconCoord(9, 9).setItemName("monsterPlacer");
/**
* Bottle o' Enchanting. Drops between 1 and 3 experience orbs when thrown.
*/
public static Item expBottle = (new ItemExpBottle(128)).setIconCoord(11, 10).setItemName("expBottle");
/**
* Fire Charge. When used in a dispenser it fires a fireball similiar to a Ghast's.
*/
public static Item fireballCharge = (new ItemFireball(129)).setIconCoord(14, 2).setItemName("fireball");
public static Item writableBook = (new ItemWritableBook(130)).setIconCoord(11, 11).setItemName("writingBook").setCreativeTab(CreativeTabs.tabMisc);
public static Item writtenBook = (new ItemEditableBook(131)).setIconCoord(12, 11).setItemName("writtenBook");
public static Item emerald = (new Item(132)).setIconCoord(10, 11).setItemName("emerald").setCreativeTab(CreativeTabs.tabMaterials);
public static Item itemFrame = (new ItemHangingEntity(133, EntityItemFrame.class)).setIconCoord(14, 12).setItemName("frame");
public static Item flowerPot = (new ItemReed(134, Block.flowerPot)).setIconCoord(13, 11).setItemName("flowerPot").setCreativeTab(CreativeTabs.tabDecorations);
public static Item carrot = (new ItemSeedFood(135, 4, 0.6F, Block.carrot.blockID, Block.tilledField.blockID)).setIconCoord(8, 7).setItemName("carrots");
public static Item potato = (new ItemSeedFood(136, 1, 0.3F, Block.potato.blockID, Block.tilledField.blockID)).setIconCoord(7, 7).setItemName("potato");
public static Item bakedPotato = (new ItemFood(137, 6, 0.6F, false)).setIconCoord(6, 7).setItemName("potatoBaked");
public static Item poisonousPotato = (new ItemFood(138, 2, 0.3F, false)).setPotionEffect(Potion.poison.id, 5, 0, 0.6F).setIconCoord(6, 8).setItemName("potatoPoisonous");
public static ItemEmptyMap emptyMap = (ItemEmptyMap)(new ItemEmptyMap(139)).setIconCoord(13, 12).setItemName("emptyMap");
public static Item goldenCarrot = (new ItemFood(140, 6, 1.2F, false)).setIconCoord(6, 9).setItemName("carrotGolden").setPotionEffect(PotionHelper.field_82818_l);
public static Item skull = (new ItemSkull(141)).setItemName("skull");
public static Item carrotOnAStick = (new ItemCarrotOnAStick(142)).setIconCoord(6, 6).setItemName("carrotOnAStick");
public static Item netherStar = (new ItemSimpleFoiled(143)).setIconCoord(9, 11).setItemName("netherStar").setCreativeTab(CreativeTabs.tabMaterials);
public static Item pumpkinPie = (new ItemFood(144, 8, 0.3F, false)).setIconCoord(8, 9).setItemName("pumpkinPie").setCreativeTab(CreativeTabs.tabFood);
public static Item field_92052_bU = (new ItemFirework(145)).setIconCoord(9, 12).setItemName("fireworks");
public static Item field_92054_bV = (new ItemFireworkCharge(146)).setIconCoord(10, 12).setItemName("fireworksCharge").setCreativeTab(CreativeTabs.tabMisc);
public static ItemEnchantedBook field_92053_bW = (ItemEnchantedBook)(new ItemEnchantedBook(147)).setIconCoord(15, 12).setMaxStackSize(1).setItemName("enchantedBook");
public static Item record13 = (new ItemRecord(2000, "13")).setIconCoord(0, 15).setItemName("record");
public static Item recordCat = (new ItemRecord(2001, "cat")).setIconCoord(1, 15).setItemName("record");
public static Item recordBlocks = (new ItemRecord(2002, "blocks")).setIconCoord(2, 15).setItemName("record");
public static Item recordChirp = (new ItemRecord(2003, "chirp")).setIconCoord(3, 15).setItemName("record");
public static Item recordFar = (new ItemRecord(2004, "far")).setIconCoord(4, 15).setItemName("record");
public static Item recordMall = (new ItemRecord(2005, "mall")).setIconCoord(5, 15).setItemName("record");
public static Item recordMellohi = (new ItemRecord(2006, "mellohi")).setIconCoord(6, 15).setItemName("record");
public static Item recordStal = (new ItemRecord(2007, "stal")).setIconCoord(7, 15).setItemName("record");
public static Item recordStrad = (new ItemRecord(2008, "strad")).setIconCoord(8, 15).setItemName("record");
public static Item recordWard = (new ItemRecord(2009, "ward")).setIconCoord(9, 15).setItemName("record");
public static Item record11 = (new ItemRecord(2010, "11")).setIconCoord(10, 15).setItemName("record");
public static Item recordWait = (new ItemRecord(2011, "wait")).setIconCoord(11, 15).setItemName("record");
/** The ID of this item. */
public final int itemID;
/** Maximum size of the stack. */
protected int maxStackSize = 64;
/** Maximum damage an item can handle. */
private int maxDamage = 0;
/** Icon index in the icons table. */
protected int iconIndex;
/** If true, render the object in full 3D, like weapons and tools. */
protected boolean bFull3D = false;
/**
* Some items (like dyes) have multiple subtypes on same item, this is field define this behavior
*/
protected boolean hasSubtypes = false;
private Item containerItem = null;
private String potionEffect = null;
/** full name of item from language file */
private String itemName;
/** FORGE: To disable repair recipes. */
protected boolean canRepair = true;
public Item(int par1)
{
this.itemID = 256 + par1;
if (itemsList[256 + par1] != null)
{
System.out.println("CONFLICT @ " + par1 + " item slot already occupied by " + itemsList[256 + par1] + " while adding " + this);
}
itemsList[256 + par1] = this;
GameData.newItemAdded(this);
if (!(this instanceof ItemBlock))
{
isDefaultTexture = "/gui/items.png".equals(getTextureFile());
}
}
/**
* Sets the icon index for this item. Returns the item.
*/
public Item setIconIndex(int par1)
{
this.iconIndex = par1;
return this;
}
public Item setMaxStackSize(int par1)
{
this.maxStackSize = par1;
return this;
}
public Item setIconCoord(int par1, int par2)
{
this.iconIndex = par1 + par2 * 16;
return this;
}
@SideOnly(Side.CLIENT)
/**
* Gets an icon index based on an item's damage value
*/
public int getIconFromDamage(int par1)
{
return this.iconIndex;
}
@SideOnly(Side.CLIENT)
/**
* Returns the icon index of the stack given as argument.
*/
public final int getIconIndex(ItemStack par1ItemStack)
{
return this.getIconFromDamage(par1ItemStack.getItemDamage());
}
/**
* Callback for item usage. If the item does something special on right clicking, he will have one of those. Return
* True if something happen and false if it don't. This is for ITEMS, not BLOCKS
*/
public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
{
return false;
}
/**
* Returns the strength of the stack against a given block. 1.0F base, (Quality+1)*2 if correct blocktype, 1.5F if
* sword
*/
public float getStrVsBlock(ItemStack par1ItemStack, Block par2Block)
{
return 1.0F;
}
/**
* Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
*/
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
return par1ItemStack;
}
public ItemStack onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
return par1ItemStack;
}
/**
* Returns the maximum size of the stack for a specific item. *Isn't this more a Set than a Get?*
*/
public int getItemStackLimit()
{
return this.maxStackSize;
}
/**
* Returns the metadata of the block which this Item (ItemBlock) can place
*/
public int getMetadata(int par1)
{
return 0;
}
public boolean getHasSubtypes()
{
return this.hasSubtypes;
}
protected Item setHasSubtypes(boolean par1)
{
this.hasSubtypes = par1;
return this;
}
/**
* Returns the maximum damage an item can take.
*/
public int getMaxDamage()
{
return this.maxDamage;
}
/**
* set max damage of an Item
*/
public Item setMaxDamage(int par1)
{
this.maxDamage = par1;
return this;
}
public boolean isDamageable()
{
return this.maxDamage > 0 && !this.hasSubtypes;
}
/**
* Current implementations of this method in child classes do not use the entry argument beside ev. They just raise
* the damage on the stack.
*/
public boolean hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)
{
return false;
}
public boolean onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)
{
return false;
}
/**
* Returns the damage against a given entity.
*/
public int getDamageVsEntity(Entity par1Entity)
{
return 1;
}
/**
* Returns if the item (tool) can harvest results from the block type.
*/
public boolean canHarvestBlock(Block par1Block)
{
return false;
}
/**
* dye sheep, place saddles, etc ...
*/
public boolean itemInteractionForEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving)
{
return false;
}
/**
* Sets bFull3D to True and return the object.
*/
public Item setFull3D()
{
this.bFull3D = true;
return this;
}
@SideOnly(Side.CLIENT)
/**
* Returns True is the item is renderer in full 3D when hold.
*/
public boolean isFull3D()
{
return this.bFull3D;
}
@SideOnly(Side.CLIENT)
/**
* Returns true if this item should be rotated by 180 degrees around the Y axis when being held in an entities
* hands.
*/
public boolean shouldRotateAroundWhenRendering()
{
return false;
}
/**
* set name of item from language file
*/
public Item setItemName(String par1Str)
{
this.itemName = "item." + par1Str;
return this;
}
public String getLocalItemName(ItemStack par1ItemStack)
{
String var2 = this.getItemNameIS(par1ItemStack);
return var2 == null ? "" : StatCollector.translateToLocal(var2);
}
public String getItemName()
{
return this.itemName;
}
public String getItemNameIS(ItemStack par1ItemStack)
{
return this.itemName;
}
public Item setContainerItem(Item par1Item)
{
this.containerItem = par1Item;
return this;
}
/**
* If this returns true, after a recipe involving this item is crafted the container item will be added to the
* player's inventory instead of remaining in the crafting grid.
*/
public boolean doesContainerItemLeaveCraftingGrid(ItemStack par1ItemStack)
{
return true;
}
/**
* If this function returns true (or the item is damageable), the ItemStack's NBT tag will be sent to the client.
*/
public boolean getShareTag()
{
return true;
}
public Item getContainerItem()
{
return this.containerItem;
}
/**
* True if this Item has a container item (a.k.a. crafting result)
*/
public boolean hasContainerItem()
{
return this.containerItem != null;
}
public String getStatName()
{
return StatCollector.translateToLocal(this.getItemName() + ".name");
}
public String func_77653_i(ItemStack par1ItemStack)
{
return StatCollector.translateToLocal(this.getItemNameIS(par1ItemStack) + ".name");
}
@SideOnly(Side.CLIENT)
public int getColorFromItemStack(ItemStack par1ItemStack, int par2)
{
return 16777215;
}
/**
* Called each tick as long the item is on a player inventory. Uses by maps to check if is on a player hand and
* update it's contents.
*/
public void onUpdate(ItemStack par1ItemStack, World par2World, Entity par3Entity, int par4, boolean par5) {}
/**
* Called when item is crafted/smelted. Used only by maps so far.
*/
public void onCreated(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) {}
/**
* false for all Items except sub-classes of ItemMapBase
*/
public boolean isMap()
{
return false;
}
/**
* returns the action that specifies what animation to play when the items is being used
*/
public EnumAction getItemUseAction(ItemStack par1ItemStack)
{
return EnumAction.none;
}
/**
* How long it takes to use or consume an item
*/
public int getMaxItemUseDuration(ItemStack par1ItemStack)
{
return 0;
}
/**
* called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
*/
public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4) {}
/**
* Sets the string representing this item's effect on a potion when used as an ingredient.
*/
protected Item setPotionEffect(String par1Str)
{
this.potionEffect = par1Str;
return this;
}
/**
* Returns a string representing what this item does to a potion.
*/
public String getPotionEffect()
{
return this.potionEffect;
}
/**
* Returns true if this item serves as a potion ingredient (its ingredient information is not null).
*/
public boolean isPotionIngredient()
{
return this.potionEffect != null;
}
@SideOnly(Side.CLIENT)
/**
* allows items to add custom lines of information to the mouseover description
*/
public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4) {}
public String getItemDisplayName(ItemStack par1ItemStack)
{
return ("" + StringTranslate.getInstance().translateNamedKey(this.getLocalItemName(par1ItemStack))).trim();
}
@SideOnly(Side.CLIENT)
public boolean hasEffect(ItemStack par1ItemStack)
{
return par1ItemStack.isItemEnchanted();
}
@SideOnly(Side.CLIENT)
/**
* Return an item rarity from EnumRarity
*/
public EnumRarity getRarity(ItemStack par1ItemStack)
{
return par1ItemStack.isItemEnchanted() ? EnumRarity.rare : EnumRarity.common;
}
/**
* Checks isDamagable and if it cannot be stacked
*/
public boolean isItemTool(ItemStack par1ItemStack)
{
return this.getItemStackLimit() == 1 && this.isDamageable();
}
protected MovingObjectPosition getMovingObjectPositionFromPlayer(World par1World, EntityPlayer par2EntityPlayer, boolean par3)
{
float var4 = 1.0F;
float var5 = par2EntityPlayer.prevRotationPitch + (par2EntityPlayer.rotationPitch - par2EntityPlayer.prevRotationPitch) * var4;
float var6 = par2EntityPlayer.prevRotationYaw + (par2EntityPlayer.rotationYaw - par2EntityPlayer.prevRotationYaw) * var4;
double var7 = par2EntityPlayer.prevPosX + (par2EntityPlayer.posX - par2EntityPlayer.prevPosX) * (double)var4;
double var9 = par2EntityPlayer.prevPosY + (par2EntityPlayer.posY - par2EntityPlayer.prevPosY) * (double)var4 + 1.62D - (double)par2EntityPlayer.yOffset;
double var11 = par2EntityPlayer.prevPosZ + (par2EntityPlayer.posZ - par2EntityPlayer.prevPosZ) * (double)var4;
Vec3 var13 = par1World.getWorldVec3Pool().getVecFromPool(var7, var9, var11);
float var14 = MathHelper.cos(-var6 * 0.017453292F - (float)Math.PI);
float var15 = MathHelper.sin(-var6 * 0.017453292F - (float)Math.PI);
float var16 = -MathHelper.cos(-var5 * 0.017453292F);
float var17 = MathHelper.sin(-var5 * 0.017453292F);
float var18 = var15 * var16;
float var20 = var14 * var16;
double var21 = 5.0D;
if (par2EntityPlayer instanceof EntityPlayerMP)
{
var21 = ((EntityPlayerMP)par2EntityPlayer).theItemInWorldManager.getBlockReachDistance();
}
Vec3 var23 = var13.addVector((double)var18 * var21, (double)var17 * var21, (double)var20 * var21);
return par1World.rayTraceBlocks_do_do(var13, var23, par3, !par3);
}
/**
* Return the enchantability factor of the item, most of the time is based on material.
*/
public int getItemEnchantability()
{
return 0;
}
@SideOnly(Side.CLIENT)
public boolean requiresMultipleRenderPasses()
{
return false;
}
@SideOnly(Side.CLIENT)
/**
* Gets an icon index based on an item's damage value and the given render pass
*/
public int getIconFromDamageForRenderPass(int par1, int par2)
{
return this.getIconFromDamage(par1);
}
@SideOnly(Side.CLIENT)
/**
* returns a list of items with the same ID, but different meta (eg: dye returns 16 items)
*/
public void getSubItems(int par1, CreativeTabs par2CreativeTabs, List par3List)
{
par3List.add(new ItemStack(par1, 1, 0));
}
/**
* returns this;
*/
public Item setCreativeTab(CreativeTabs par1CreativeTabs)
{
this.tabToDisplayOn = par1CreativeTabs;
return this;
}
@SideOnly(Side.CLIENT)
/**
* gets the CreativeTab this item is displayed on
*/
public CreativeTabs getCreativeTab()
{
return this.tabToDisplayOn;
}
public boolean func_82788_x()
{
return true;
}
/**
* Return whether this item is repairable in an anvil.
*/
public boolean getIsRepairable(ItemStack par1ItemStack, ItemStack par2ItemStack)
{
return false;
}
static
{
StatList.initStats();
}
/* =========================================================== FORGE START ===============================================================*/
public boolean isDefaultTexture = true;
private String currentTexture = "/gui/items.png";
/**
* Called when a player drops the item into the world,
* returning false from this will prevent the item from
* being removed from the players inventory and spawning
* in the world
*
* @param player The player that dropped the item
* @param item The item stack, before the item is removed.
*/
public boolean onDroppedByPlayer(ItemStack item, EntityPlayer player)
{
return true;
}
/**
* This is called when the item is used, before the block is activated.
* @param stack The Item Stack
* @param player The Player that used the item
* @param world The Current World
* @param x Target X Position
* @param y Target Y Position
* @param z Target Z Position
* @param side The side of the target hit
* @return Return true to prevent any further processing.
*/
public boolean onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
{
return false;
}
/**
* Metadata-sensitive version of getStrVsBlock
* @param itemstack The Item Stack
* @param block The block the item is trying to break
* @param metadata The items current metadata
* @return The damage strength
*/
public float getStrVsBlock(ItemStack itemstack, Block block, int metadata)
{
return getStrVsBlock(itemstack, block);
}
/**
* Called by CraftingManager to determine if an item is reparable.
* @return True if reparable
*/
public boolean isRepairable()
{
return canRepair && isDamageable();
}
/**
* Call to disable repair recipes.
* @return The current Item instance
*/
public Item setNoRepair()
{
canRepair = false;
return this;
}
/**
* Called before a block is broken. Return true to prevent default block harvesting.
*
* Note: In SMP, this is called on both client and server sides!
*
* @param itemstack The current ItemStack
* @param X The X Position
* @param Y The X Position
* @param Z The X Position
* @param player The Player that is wielding the item
* @return True to prevent harvesting, false to continue as normal
*/
public boolean onBlockStartBreak(ItemStack itemstack, int X, int Y, int Z, EntityPlayer player)
{
return false;
}
/**
* Called each tick while using an item.
* @param stack The Item being used
* @param player The Player using the item
* @param count The amount of time in tick the item has been used for continuously
*/
public void onUsingItemTick(ItemStack stack, EntityPlayer player, int count)
{
}
/**
* Called when the player Left Clicks (attacks) an entity.
* Processed before damage is done, if return value is true further processing is canceled
* and the entity is not attacked.
*
* @param stack The Item being used
* @param player The player that is attacking
* @param entity The entity being attacked
* @return True to cancel the rest of the interaction.
*/
public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
{
return false;
}
/**
* Player, Render pass, and item usage sensitive version of getIconIndex.
*
* @param stack The item stack to get the icon for. (Usually this, and usingItem will be the same if usingItem is not null)
* @param renderPass The pass to get the icon for, 0 is default.
* @param player The player holding the item
* @param usingItem The item the player is actively using. Can be null if not using anything.
* @param useRemaining The ticks remaining for the active item.
* @return The icon index
*/
public int getIconIndex(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)
{
/*
* Here is an example usage for Vanilla bows.
if (usingItem != null && usingItem.getItem().shiftedIndex == Item.bow.shiftedIndex)
{
int k = usingItem.getMaxItemUseDuration() - useRemaining;
if (k >= 18) return 133;
if (k > 13) return 117;
if (k > 0) return 101;
}
*/
return getIconIndex(stack);
}
/**
* Returns the number of render passes/layers this item has.
* Usually equates to ItemRenderer.renderItem being called for this many passes.
* Does not get called unless requiresMultipleRenderPasses() is true;
*
* @param metadata The item's metadata
* @return The number of passes to run.
*/
public int getRenderPasses(int metadata)
{
return requiresMultipleRenderPasses() ? 2 : 1;
}
/**
* Grabs the current texture file used for this block
*/
public String getTextureFile()
{
if (this instanceof ItemBlock)
{
return Block.blocksList[((ItemBlock)this).getBlockID()].getTextureFile();
}
return currentTexture;
}
/**
* Sets the current texture file for this item, used when rendering.
* Default is "/gui/items.png"
*
* @param texture The texture file
*/
public Item setTextureFile(String texture)
{
currentTexture = texture;
isDefaultTexture = false;
return this;
}
/**
* ItemStack sensitive version of getContainerItem.
* Returns a full ItemStack instance of the result.
*
* @param itemStack The current ItemStack
* @return The resulting ItemStack
*/
public ItemStack getContainerItemStack(ItemStack itemStack)
{
if (!hasContainerItem())
{
return null;
}
return new ItemStack(getContainerItem());
}
/**
* Retrieves the normal 'lifespan' of this item when it is dropped on the ground as a EntityItem.
* This is in ticks, standard result is 6000, or 5 mins.
*
* @param itemStack The current ItemStack
* @param world The world the entity is in
* @return The normal lifespan in ticks.
*/
public int getEntityLifespan(ItemStack itemStack, World world)
{
return 6000;
}
/**
* Determines if this Item has a special entity for when they are in the world.
* Is called when a EntityItem is spawned in the world, if true and Item#createCustomEntity
* returns non null, the EntityItem will be destroyed and the new Entity will be added to the world.
*
* @param stack The current item stack
* @return True of the item has a custom entity, If true, Item#createCustomEntity will be called
*/
public boolean hasCustomEntity(ItemStack stack)
{
return false;
}
/**
* This function should return a new entity to replace the dropped item.
* Returning null here will not kill the EntityItem and will leave it to function normally.
* Called when the item it placed in a world.
*
* @param world The world object
* @param location The EntityItem object, useful for getting the position of the entity
* @param itemstack The current item stack
* @return A new Entity object to spawn or null
*/
public Entity createEntity(World world, Entity location, ItemStack itemstack)
{
return null;
}
/**
* Gets a list of tabs that items belonging to this class can display on,
* combined properly with getSubItems allows for a single item to span
* many sub-items across many tabs.
*
* @return A list of all tabs that this item could possibly be one.
*/
public CreativeTabs[] getCreativeTabs()
{
return new CreativeTabs[]{ getCreativeTab() };
}
/**
* Determines the base experience for a player when they remove this item from a furnace slot.
* This number must be between 0 and 1 for it to be valid.
* This number will be multiplied by the stack size to get the total experience.
*
* @param item The item stack the player is picking up.
* @return The amount to award for each item.
*/
public float getSmeltingExperience(ItemStack item)
{
return -1; //-1 will default to the old lookups.
}
/**
* Return the correct icon for rendering based on the supplied ItemStack and render pass.
*
* Defers to {@link #getIconFromDamageForRenderPass(int, int)}
* @param stack to render for
* @param pass the multi-render pass
* @return the icon index
*/
public int getIconIndex(ItemStack stack, int pass)
{
return getIconFromDamageForRenderPass(stack.getItemDamage(), pass);
}
/**
* Generates the base Random item for a specific instance of the chest gen,
* Enchanted books use this to pick a random enchantment.
*
* @param chest The chest category to generate for
* @param rnd World RNG
* @param original Original result registered with the chest gen hooks.
* @return New values to use as the random item, typically this will be original
*/
public WeightedRandomChestContent getChestGenBase(ChestGenHooks chest, Random rnd, WeightedRandomChestContent original)
{
if (this instanceof ItemEnchantedBook)
{
return ((ItemEnchantedBook)this).func_92058_a(rnd,
original.theMinimumChanceToGenerateItem,
original.theMaximumChanceToGenerateItem, original.itemWeight);
}
return original;
}
/**
*
* Should this item, when held, allow sneak-clicks to pass through to the underlying block?
*
* @param par2World
* @param par4
* @param par5
* @param par6
* @return
*/
public boolean shouldPassSneakingClickToBlock(World par2World, int par4, int par5, int par6)
{
return false;
}
}