package net.minecraft.client.model; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; @SideOnly(Side.CLIENT) public class ModelSpider extends ModelBase { /** The spider's head box */ public ModelRenderer spiderHead; /** The spider's neck box */ public ModelRenderer spiderNeck; /** The spider's body box */ public ModelRenderer spiderBody; /** Spider's first leg */ public ModelRenderer spiderLeg1; /** Spider's second leg */ public ModelRenderer spiderLeg2; /** Spider's third leg */ public ModelRenderer spiderLeg3; /** Spider's fourth leg */ public ModelRenderer spiderLeg4; /** Spider's fifth leg */ public ModelRenderer spiderLeg5; /** Spider's sixth leg */ public ModelRenderer spiderLeg6; /** Spider's seventh leg */ public ModelRenderer spiderLeg7; /** Spider's eight leg */ public ModelRenderer spiderLeg8; public ModelSpider() { float var1 = 0.0F; byte var2 = 15; this.spiderHead = new ModelRenderer(this, 32, 4); this.spiderHead.addBox(-4.0F, -4.0F, -8.0F, 8, 8, 8, var1); this.spiderHead.setRotationPoint(0.0F, (float)var2, -3.0F); this.spiderNeck = new ModelRenderer(this, 0, 0); this.spiderNeck.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6, var1); this.spiderNeck.setRotationPoint(0.0F, (float)var2, 0.0F); this.spiderBody = new ModelRenderer(this, 0, 12); this.spiderBody.addBox(-5.0F, -4.0F, -6.0F, 10, 8, 12, var1); this.spiderBody.setRotationPoint(0.0F, (float)var2, 9.0F); this.spiderLeg1 = new ModelRenderer(this, 18, 0); this.spiderLeg1.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1); this.spiderLeg1.setRotationPoint(-4.0F, (float)var2, 2.0F); this.spiderLeg2 = new ModelRenderer(this, 18, 0); this.spiderLeg2.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1); this.spiderLeg2.setRotationPoint(4.0F, (float)var2, 2.0F); this.spiderLeg3 = new ModelRenderer(this, 18, 0); this.spiderLeg3.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1); this.spiderLeg3.setRotationPoint(-4.0F, (float)var2, 1.0F); this.spiderLeg4 = new ModelRenderer(this, 18, 0); this.spiderLeg4.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1); this.spiderLeg4.setRotationPoint(4.0F, (float)var2, 1.0F); this.spiderLeg5 = new ModelRenderer(this, 18, 0); this.spiderLeg5.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1); this.spiderLeg5.setRotationPoint(-4.0F, (float)var2, 0.0F); this.spiderLeg6 = new ModelRenderer(this, 18, 0); this.spiderLeg6.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1); this.spiderLeg6.setRotationPoint(4.0F, (float)var2, 0.0F); this.spiderLeg7 = new ModelRenderer(this, 18, 0); this.spiderLeg7.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1); this.spiderLeg7.setRotationPoint(-4.0F, (float)var2, -1.0F); this.spiderLeg8 = new ModelRenderer(this, 18, 0); this.spiderLeg8.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1); this.spiderLeg8.setRotationPoint(4.0F, (float)var2, -1.0F); } /** * Sets the models various rotation angles then renders the model. */ public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); this.spiderHead.render(par7); this.spiderNeck.render(par7); this.spiderBody.render(par7); this.spiderLeg1.render(par7); this.spiderLeg2.render(par7); this.spiderLeg3.render(par7); this.spiderLeg4.render(par7); this.spiderLeg5.render(par7); this.spiderLeg6.render(par7); this.spiderLeg7.render(par7); this.spiderLeg8.render(par7); } /** * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how * "far" arms and legs can swing at most. */ public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) { this.spiderHead.rotateAngleY = par4 / (180F / (float)Math.PI); this.spiderHead.rotateAngleX = par5 / (180F / (float)Math.PI); float var8 = ((float)Math.PI / 4F); this.spiderLeg1.rotateAngleZ = -var8; this.spiderLeg2.rotateAngleZ = var8; this.spiderLeg3.rotateAngleZ = -var8 * 0.74F; this.spiderLeg4.rotateAngleZ = var8 * 0.74F; this.spiderLeg5.rotateAngleZ = -var8 * 0.74F; this.spiderLeg6.rotateAngleZ = var8 * 0.74F; this.spiderLeg7.rotateAngleZ = -var8; this.spiderLeg8.rotateAngleZ = var8; float var9 = -0.0F; float var10 = 0.3926991F; this.spiderLeg1.rotateAngleY = var10 * 2.0F + var9; this.spiderLeg2.rotateAngleY = -var10 * 2.0F - var9; this.spiderLeg3.rotateAngleY = var10 * 1.0F + var9; this.spiderLeg4.rotateAngleY = -var10 * 1.0F - var9; this.spiderLeg5.rotateAngleY = -var10 * 1.0F + var9; this.spiderLeg6.rotateAngleY = var10 * 1.0F - var9; this.spiderLeg7.rotateAngleY = -var10 * 2.0F + var9; this.spiderLeg8.rotateAngleY = var10 * 2.0F - var9; float var11 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + 0.0F) * 0.4F) * par2; float var12 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + (float)Math.PI) * 0.4F) * par2; float var13 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + ((float)Math.PI / 2F)) * 0.4F) * par2; float var14 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + ((float)Math.PI * 3F / 2F)) * 0.4F) * par2; float var15 = Math.abs(MathHelper.sin(par1 * 0.6662F + 0.0F) * 0.4F) * par2; float var16 = Math.abs(MathHelper.sin(par1 * 0.6662F + (float)Math.PI) * 0.4F) * par2; float var17 = Math.abs(MathHelper.sin(par1 * 0.6662F + ((float)Math.PI / 2F)) * 0.4F) * par2; float var18 = Math.abs(MathHelper.sin(par1 * 0.6662F + ((float)Math.PI * 3F / 2F)) * 0.4F) * par2; this.spiderLeg1.rotateAngleY += var11; this.spiderLeg2.rotateAngleY += -var11; this.spiderLeg3.rotateAngleY += var12; this.spiderLeg4.rotateAngleY += -var12; this.spiderLeg5.rotateAngleY += var13; this.spiderLeg6.rotateAngleY += -var13; this.spiderLeg7.rotateAngleY += var14; this.spiderLeg8.rotateAngleY += -var14; this.spiderLeg1.rotateAngleZ += var15; this.spiderLeg2.rotateAngleZ += -var15; this.spiderLeg3.rotateAngleZ += var16; this.spiderLeg4.rotateAngleZ += -var16; this.spiderLeg5.rotateAngleZ += var17; this.spiderLeg6.rotateAngleZ += -var17; this.spiderLeg7.rotateAngleZ += var18; this.spiderLeg8.rotateAngleZ += -var18; } }