package net.minecraft.world; import net.minecraft.nbt.NBTTagCompound; public abstract class WorldSavedData { /** The name of the map data nbt */ public final String mapName; /** Whether this MapDataBase needs saving to disk. */ private boolean dirty; public WorldSavedData(String par1Str) { this.mapName = par1Str; } /** * reads in data from the NBTTagCompound into this MapDataBase */ public abstract void readFromNBT(NBTTagCompound var1); /** * write data to NBTTagCompound from this MapDataBase, similar to Entities and TileEntities */ public abstract void writeToNBT(NBTTagCompound var1); /** * Marks this MapDataBase dirty, to be saved to disk when the level next saves. */ public void markDirty() { this.setDirty(true); } /** * Sets the dirty state of this MapDataBase, whether it needs saving to disk. */ public void setDirty(boolean par1) { this.dirty = par1; } /** * Whether this MapDataBase needs saving to disk. */ public boolean isDirty() { return this.dirty; } }