package net.minecraft.block; final class StepSoundAnvil extends StepSound { StepSoundAnvil(String par1Str, float par2, float par3) { super(par1Str, par2, par3); } /** * Used when a block breaks, EXA: Player break, Shep eating grass, etc.. */ public String getBreakSound() { return "dig.stone"; } /** * Used when a player places a block. */ public String getPlaceSound() { return "random.anvil_land"; } }