package net.minecraft.world.gen.structure;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.Random;
import net.minecraft.world.World;
public abstract class StructureStart
{
/** List of all StructureComponents that are part of this structure */
protected LinkedList components = new LinkedList();
protected StructureBoundingBox boundingBox;
public StructureBoundingBox getBoundingBox()
{
return this.boundingBox;
}
public LinkedList getComponents()
{
return this.components;
}
/**
* Keeps iterating Structure Pieces and spawning them until the checks tell it to stop
*/
public void generateStructure(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
{
Iterator var4 = this.components.iterator();
while (var4.hasNext())
{
StructureComponent var5 = (StructureComponent)var4.next();
if (var5.getBoundingBox().intersectsWith(par3StructureBoundingBox) && !var5.addComponentParts(par1World, par2Random, par3StructureBoundingBox))
{
var4.remove();
}
}
}
/**
* Calculates total bounding box based on components' bounding boxes and saves it to boundingBox
*/
protected void updateBoundingBox()
{
this.boundingBox = StructureBoundingBox.getNewBoundingBox();
Iterator var1 = this.components.iterator();
while (var1.hasNext())
{
StructureComponent var2 = (StructureComponent)var1.next();
this.boundingBox.expandTo(var2.getBoundingBox());
}
}
/**
* offsets the structure Bounding Boxes up to a certain height, typically 63 - 10
*/
protected void markAvailableHeight(World par1World, Random par2Random, int par3)
{
int var4 = 63 - par3;
int var5 = this.boundingBox.getYSize() + 1;
if (var5 < var4)
{
var5 += par2Random.nextInt(var4 - var5);
}
int var6 = var5 - this.boundingBox.maxY;
this.boundingBox.offset(0, var6, 0);
Iterator var7 = this.components.iterator();
while (var7.hasNext())
{
StructureComponent var8 = (StructureComponent)var7.next();
var8.getBoundingBox().offset(0, var6, 0);
}
}
protected void setRandomHeight(World par1World, Random par2Random, int par3, int par4)
{
int var5 = par4 - par3 + 1 - this.boundingBox.getYSize();
boolean var6 = true;
int var10;
if (var5 > 1)
{
var10 = par3 + par2Random.nextInt(var5);
}
else
{
var10 = par3;
}
int var7 = var10 - this.boundingBox.minY;
this.boundingBox.offset(0, var7, 0);
Iterator var8 = this.components.iterator();
while (var8.hasNext())
{
StructureComponent var9 = (StructureComponent)var8.next();
var9.getBoundingBox().offset(0, var7, 0);
}
}
/**
* currently only defined for Villages, returns true if Village has more than 2 non-road components
*/
public boolean isSizeableStructure()
{
return true;
}
}