package cpw.mods.fml.common.network;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet250CustomPayload;
public interface IPacketHandler
{
/**
* Recieve a packet from one of the registered channels for this packet handler
* @param manager The network manager this packet arrived from
* @param packet The packet itself
* @param player A dummy interface representing the player - it can be cast into a real player instance if needed
*/
public void onPacketData(INetworkManager manager, Packet250CustomPayload packet, Player player);
}