package cpw.mods.fml.common.network; import net.minecraft.network.INetworkManager; import net.minecraft.network.packet.Packet250CustomPayload; public interface IPacketHandler { /** * Recieve a packet from one of the registered channels for this packet handler * @param manager The network manager this packet arrived from * @param packet The packet itself * @param player A dummy interface representing the player - it can be cast into a real player instance if needed */ public void onPacketData(INetworkManager manager, Packet250CustomPayload packet, Player player); }