package net.minecraft.client.particle; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class EntityFlameFX extends EntityFX { /** the scale of the flame FX */ private float flameScale; public EntityFlameFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) { super(par1World, par2, par4, par6, par8, par10, par12); this.motionX = this.motionX * 0.009999999776482582D + par8; this.motionY = this.motionY * 0.009999999776482582D + par10; this.motionZ = this.motionZ * 0.009999999776482582D + par12; double var10000 = par2 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F); var10000 = par4 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F); var10000 = par6 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F); this.flameScale = this.particleScale; this.particleRed = this.particleGreen = this.particleBlue = 1.0F; this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)) + 4; this.noClip = true; this.setParticleTextureIndex(48); } public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge; this.particleScale = this.flameScale * (1.0F - var8 * var8 * 0.5F); super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); } public int getBrightnessForRender(float par1) { float var2 = ((float)this.particleAge + par1) / (float)this.particleMaxAge; if (var2 < 0.0F) { var2 = 0.0F; } if (var2 > 1.0F) { var2 = 1.0F; } int var3 = super.getBrightnessForRender(par1); int var4 = var3 & 255; int var5 = var3 >> 16 & 255; var4 += (int)(var2 * 15.0F * 16.0F); if (var4 > 240) { var4 = 240; } return var4 | var5 << 16; } /** * Gets how bright this entity is. */ public float getBrightness(float par1) { float var2 = ((float)this.particleAge + par1) / (float)this.particleMaxAge; if (var2 < 0.0F) { var2 = 0.0F; } if (var2 > 1.0F) { var2 = 1.0F; } float var3 = super.getBrightness(par1); return var3 * var2 + (1.0F - var2); } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.9599999785423279D; this.motionY *= 0.9599999785423279D; this.motionZ *= 0.9599999785423279D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } } }