package net.minecraft.client.particle;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.world.World;
@SideOnly(Side.CLIENT)
public class EntityFlameFX extends EntityFX
{
/** the scale of the flame FX */
private float flameScale;
public EntityFlameFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
{
super(par1World, par2, par4, par6, par8, par10, par12);
this.motionX = this.motionX * 0.009999999776482582D + par8;
this.motionY = this.motionY * 0.009999999776482582D + par10;
this.motionZ = this.motionZ * 0.009999999776482582D + par12;
double var10000 = par2 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
var10000 = par4 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
var10000 = par6 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
this.flameScale = this.particleScale;
this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)) + 4;
this.noClip = true;
this.setParticleTextureIndex(48);
}
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge;
this.particleScale = this.flameScale * (1.0F - var8 * var8 * 0.5F);
super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
}
public int getBrightnessForRender(float par1)
{
float var2 = ((float)this.particleAge + par1) / (float)this.particleMaxAge;
if (var2 < 0.0F)
{
var2 = 0.0F;
}
if (var2 > 1.0F)
{
var2 = 1.0F;
}
int var3 = super.getBrightnessForRender(par1);
int var4 = var3 & 255;
int var5 = var3 >> 16 & 255;
var4 += (int)(var2 * 15.0F * 16.0F);
if (var4 > 240)
{
var4 = 240;
}
return var4 | var5 << 16;
}
/**
* Gets how bright this entity is.
*/
public float getBrightness(float par1)
{
float var2 = ((float)this.particleAge + par1) / (float)this.particleMaxAge;
if (var2 < 0.0F)
{
var2 = 0.0F;
}
if (var2 > 1.0F)
{
var2 = 1.0F;
}
float var3 = super.getBrightness(par1);
return var3 * var2 + (1.0F - var2);
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setDead();
}
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9599999785423279D;
this.motionY *= 0.9599999785423279D;
this.motionZ *= 0.9599999785423279D;
if (this.onGround)
{
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
}
}