package net.minecraft.client.particle; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.Entity; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class EntityCrit2FX extends EntityFX { /** Entity that had been hit and done the Critical hit on. */ private Entity theEntity; private int currentLife; private int maximumLife; private String particleName; public EntityCrit2FX(World par1World, Entity par2Entity) { this(par1World, par2Entity, "crit"); } public EntityCrit2FX(World par1World, Entity par2Entity, String par3Str) { super(par1World, par2Entity.posX, par2Entity.boundingBox.minY + (double)(par2Entity.height / 2.0F), par2Entity.posZ, par2Entity.motionX, par2Entity.motionY, par2Entity.motionZ); this.currentLife = 0; this.maximumLife = 0; this.theEntity = par2Entity; this.maximumLife = 3; this.particleName = par3Str; this.onUpdate(); } public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) {} /** * Called to update the entity's position/logic. */ public void onUpdate() { for (int var1 = 0; var1 < 16; ++var1) { double var2 = (double)(this.rand.nextFloat() * 2.0F - 1.0F); double var4 = (double)(this.rand.nextFloat() * 2.0F - 1.0F); double var6 = (double)(this.rand.nextFloat() * 2.0F - 1.0F); if (var2 * var2 + var4 * var4 + var6 * var6 <= 1.0D) { double var8 = this.theEntity.posX + var2 * (double)this.theEntity.width / 4.0D; double var10 = this.theEntity.boundingBox.minY + (double)(this.theEntity.height / 2.0F) + var4 * (double)this.theEntity.height / 4.0D; double var12 = this.theEntity.posZ + var6 * (double)this.theEntity.width / 4.0D; this.worldObj.spawnParticle(this.particleName, var8, var10, var12, var2, var4 + 0.2D, var6); } } ++this.currentLife; if (this.currentLife >= this.maximumLife) { this.setDead(); } } public int getFXLayer() { return 3; } }