package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityXPOrb; import net.minecraft.util.MathHelper; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; @SideOnly(Side.CLIENT) public class RenderXPOrb extends Render { public RenderXPOrb() { this.shadowSize = 0.15F; this.shadowOpaque = 0.75F; } /** * Renders the XP Orb. */ public void renderTheXPOrb(EntityXPOrb par1EntityXPOrb, double par2, double par4, double par6, float par8, float par9) { GL11.glPushMatrix(); GL11.glTranslatef((float)par2, (float)par4, (float)par6); int var10 = par1EntityXPOrb.getTextureByXP(); this.loadTexture("/item/xporb.png"); Tessellator var11 = Tessellator.instance; float var12 = (float)(var10 % 4 * 16 + 0) / 64.0F; float var13 = (float)(var10 % 4 * 16 + 16) / 64.0F; float var14 = (float)(var10 / 4 * 16 + 0) / 64.0F; float var15 = (float)(var10 / 4 * 16 + 16) / 64.0F; float var16 = 1.0F; float var17 = 0.5F; float var18 = 0.25F; int var19 = par1EntityXPOrb.getBrightnessForRender(par9); int var20 = var19 % 65536; int var21 = var19 / 65536; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var20 / 1.0F, (float)var21 / 1.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); float var26 = 255.0F; float var27 = ((float)par1EntityXPOrb.xpColor + par9) / 2.0F; var21 = (int)((MathHelper.sin(var27 + 0.0F) + 1.0F) * 0.5F * var26); int var22 = (int)var26; int var23 = (int)((MathHelper.sin(var27 + 4.1887903F) + 1.0F) * 0.1F * var26); int var24 = var21 << 16 | var22 << 8 | var23; GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); float var25 = 0.3F; GL11.glScalef(var25, var25, var25); var11.startDrawingQuads(); var11.setColorRGBA_I(var24, 128); var11.setNormal(0.0F, 1.0F, 0.0F); var11.addVertexWithUV((double)(0.0F - var17), (double)(0.0F - var18), 0.0D, (double)var12, (double)var15); var11.addVertexWithUV((double)(var16 - var17), (double)(0.0F - var18), 0.0D, (double)var13, (double)var15); var11.addVertexWithUV((double)(var16 - var17), (double)(1.0F - var18), 0.0D, (double)var13, (double)var14); var11.addVertexWithUV((double)(0.0F - var17), (double)(1.0F - var18), 0.0D, (double)var12, (double)var14); var11.draw(); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.renderTheXPOrb((EntityXPOrb)par1Entity, par2, par4, par6, par8, par9); } }