package net.minecraft.world.gen.structure; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; public class ComponentStrongholdStairs extends ComponentStronghold { private final boolean field_75024_a; private final EnumDoor doorType; public ComponentStrongholdStairs(int par1, Random par2Random, int par3, int par4) { super(par1); this.field_75024_a = true; this.coordBaseMode = par2Random.nextInt(4); this.doorType = EnumDoor.OPENING; switch (this.coordBaseMode) { case 0: case 2: this.boundingBox = new StructureBoundingBox(par3, 64, par4, par3 + 5 - 1, 74, par4 + 5 - 1); break; default: this.boundingBox = new StructureBoundingBox(par3, 64, par4, par3 + 5 - 1, 74, par4 + 5 - 1); } } public ComponentStrongholdStairs(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) { super(par1); this.field_75024_a = false; this.coordBaseMode = par4; this.doorType = this.getRandomDoor(par2Random); this.boundingBox = par3StructureBoundingBox; } /** * Initiates construction of the Structure Component picked, at the current Location of StructGen */ public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) { if (this.field_75024_a) { StructureStrongholdPieces.setComponentType(ComponentStrongholdCrossing.class); } this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1); } /** * performs some checks, then gives out a fresh Stairs component */ public static ComponentStrongholdStairs getStrongholdStairsComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) { StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -7, 0, 5, 11, 5, par5); return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdStairs(par6, par1Random, var7, par5) : null; } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at * the end, it adds Fences... */ public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox)) { return false; } else { this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 10, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones()); this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 7, 0); this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.OPENING, 1, 1, 4); this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 6, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 5, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 6, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 5, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 4, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 5, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 4, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 3, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 3, 4, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 3, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 2, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 3, 3, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 2, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 1, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 2, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 1, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 1, 3, par3StructureBoundingBox); return true; } } }