package net.minecraft.world.biome;
import net.minecraft.block.Block;
import net.minecraft.entity.boss.EntityDragon;
import net.minecraft.world.gen.feature.WorldGenSpikes;
import net.minecraft.world.gen.feature.WorldGenerator;
public class BiomeEndDecorator extends BiomeDecorator
{
protected WorldGenerator spikeGen;
public BiomeEndDecorator(BiomeGenBase par1BiomeGenBase)
{
super(par1BiomeGenBase);
this.spikeGen = new WorldGenSpikes(Block.whiteStone.blockID);
}
/**
* The method that does the work of actually decorating chunks
*/
protected void decorate()
{
this.generateOres();
if (this.randomGenerator.nextInt(5) == 0)
{
int var1 = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
int var2 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
int var3 = this.currentWorld.getTopSolidOrLiquidBlock(var1, var2);
if (var3 > 0)
{
;
}
this.spikeGen.generate(this.currentWorld, this.randomGenerator, var1, var3, var2);
}
if (this.chunk_X == 0 && this.chunk_Z == 0)
{
EntityDragon var4 = new EntityDragon(this.currentWorld);
var4.setLocationAndAngles(0.0D, 128.0D, 0.0D, this.randomGenerator.nextFloat() * 360.0F, 0.0F);
this.currentWorld.spawnEntityInWorld(var4);
}
}
}