package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.ArrayList;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.boss.EntityWither;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntitySkull;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockSkull extends BlockContainer
{
protected BlockSkull(int par1)
{
super(par1, Material.circuits);
this.blockIndexInTexture = 104;
this.setBlockBounds(0.25F, 0.0F, 0.25F, 0.75F, 0.5F, 0.75F);
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return -1;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 7;
switch (var5)
{
case 1:
default:
this.setBlockBounds(0.25F, 0.0F, 0.25F, 0.75F, 0.5F, 0.75F);
break;
case 2:
this.setBlockBounds(0.25F, 0.25F, 0.5F, 0.75F, 0.75F, 1.0F);
break;
case 3:
this.setBlockBounds(0.25F, 0.25F, 0.0F, 0.75F, 0.75F, 0.5F);
break;
case 4:
this.setBlockBounds(0.5F, 0.25F, 0.25F, 1.0F, 0.75F, 0.75F);
break;
case 5:
this.setBlockBounds(0.0F, 0.25F, 0.25F, 0.5F, 0.75F, 0.75F);
}
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
}
/**
* Called when the block is placed in the world.
*/
public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
{
int var6 = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 2.5D) & 3;
par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World par1World)
{
return new TileEntitySkull();
}
@SideOnly(Side.CLIENT)
/**
* only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
*/
public int idPicked(World par1World, int par2, int par3, int par4)
{
return Item.skull.itemID;
}
/**
* Get the block's damage value (for use with pick block).
*/
public int getDamageValue(World par1World, int par2, int par3, int par4)
{
TileEntity var5 = par1World.getBlockTileEntity(par2, par3, par4);
return var5 != null && var5 instanceof TileEntitySkull ? ((TileEntitySkull)var5).getSkullType() : super.getDamageValue(par1World, par2, par3, par4);
}
/**
* Determines the damage on the item the block drops. Used in cloth and wood.
*/
public int damageDropped(int par1)
{
return par1;
}
/**
* Called when the block is attempted to be harvested
*/
public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)
{
if (par6EntityPlayer.capabilities.isCreativeMode)
{
par5 |= 8;
par1World.setBlockMetadataWithNotify(par2, par3, par4, par5);
}
dropBlockAsItem(par1World, par2, par3, par4, par5, 0);
super.onBlockHarvested(par1World, par2, par3, par4, par5, par6EntityPlayer);
}
/**
* ejects contained items into the world, and notifies neighbours of an update, as appropriate
*/
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
super.breakBlock(par1World, par2, par3, par4, par5, par6);
}
@Override
public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
{
ArrayList<ItemStack> drops = new ArrayList<ItemStack>();
if ((metadata & 8) == 0)
{
ItemStack var7 = new ItemStack(Item.skull.itemID, 1, this.getDamageValue(world, x, y, z));
TileEntitySkull var8 = (TileEntitySkull)world.getBlockTileEntity(x, y, z);
if (var8 == null)
{
return drops;
}
if (var8.getSkullType() == 3 && var8.getExtraType() != null && var8.getExtraType().length() > 0)
{
var7.setTagCompound(new NBTTagCompound());
var7.getTagCompound().setString("SkullOwner", var8.getExtraType());
}
drops.add(var7);
}
return drops;
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return Item.skull.itemID;
}
/**
* This method attempts to create a wither at the given location and skull
*/
public void makeWither(World par1World, int par2, int par3, int par4, TileEntitySkull par5TileEntitySkull)
{
if (par5TileEntitySkull.getSkullType() == 1 && par3 >= 2 && par1World.difficultySetting > 0)
{
int var6 = Block.slowSand.blockID;
int var7;
EntityWither var8;
int var9;
for (var7 = -2; var7 <= 0; ++var7)
{
if (par1World.getBlockId(par2, par3 - 1, par4 + var7) == var6 && par1World.getBlockId(par2, par3 - 1, par4 + var7 + 1) == var6 && par1World.getBlockId(par2, par3 - 2, par4 + var7 + 1) == var6 && par1World.getBlockId(par2, par3 - 1, par4 + var7 + 2) == var6 && this.func_82528_d(par1World, par2, par3, par4 + var7, 1) && this.func_82528_d(par1World, par2, par3, par4 + var7 + 1, 1) && this.func_82528_d(par1World, par2, par3, par4 + var7 + 2, 1))
{
par1World.setBlockMetadata(par2, par3, par4 + var7, 8);
par1World.setBlockMetadata(par2, par3, par4 + var7 + 1, 8);
par1World.setBlockMetadata(par2, par3, par4 + var7 + 2, 8);
par1World.setBlock(par2, par3, par4 + var7, 0);
par1World.setBlock(par2, par3, par4 + var7 + 1, 0);
par1World.setBlock(par2, par3, par4 + var7 + 2, 0);
par1World.setBlock(par2, par3 - 1, par4 + var7, 0);
par1World.setBlock(par2, par3 - 1, par4 + var7 + 1, 0);
par1World.setBlock(par2, par3 - 1, par4 + var7 + 2, 0);
par1World.setBlock(par2, par3 - 2, par4 + var7 + 1, 0);
if (!par1World.isRemote)
{
var8 = new EntityWither(par1World);
var8.setLocationAndAngles((double)par2 + 0.5D, (double)par3 - 1.45D, (double)(par4 + var7) + 1.5D, 90.0F, 0.0F);
var8.renderYawOffset = 90.0F;
var8.func_82206_m();
par1World.spawnEntityInWorld(var8);
}
for (var9 = 0; var9 < 120; ++var9)
{
par1World.spawnParticle("snowballpoof", (double)par2 + par1World.rand.nextDouble(), (double)(par3 - 2) + par1World.rand.nextDouble() * 3.9D, (double)(par4 + var7 + 1) + par1World.rand.nextDouble(), 0.0D, 0.0D, 0.0D);
}
par1World.notifyBlockChange(par2, par3, par4 + var7, 0);
par1World.notifyBlockChange(par2, par3, par4 + var7 + 1, 0);
par1World.notifyBlockChange(par2, par3, par4 + var7 + 2, 0);
par1World.notifyBlockChange(par2, par3 - 1, par4 + var7, 0);
par1World.notifyBlockChange(par2, par3 - 1, par4 + var7 + 1, 0);
par1World.notifyBlockChange(par2, par3 - 1, par4 + var7 + 2, 0);
par1World.notifyBlockChange(par2, par3 - 2, par4 + var7 + 1, 0);
return;
}
}
for (var7 = -2; var7 <= 0; ++var7)
{
if (par1World.getBlockId(par2 + var7, par3 - 1, par4) == var6 && par1World.getBlockId(par2 + var7 + 1, par3 - 1, par4) == var6 && par1World.getBlockId(par2 + var7 + 1, par3 - 2, par4) == var6 && par1World.getBlockId(par2 + var7 + 2, par3 - 1, par4) == var6 && this.func_82528_d(par1World, par2 + var7, par3, par4, 1) && this.func_82528_d(par1World, par2 + var7 + 1, par3, par4, 1) && this.func_82528_d(par1World, par2 + var7 + 2, par3, par4, 1))
{
par1World.setBlockMetadata(par2 + var7, par3, par4, 8);
par1World.setBlockMetadata(par2 + var7 + 1, par3, par4, 8);
par1World.setBlockMetadata(par2 + var7 + 2, par3, par4, 8);
par1World.setBlock(par2 + var7, par3, par4, 0);
par1World.setBlock(par2 + var7 + 1, par3, par4, 0);
par1World.setBlock(par2 + var7 + 2, par3, par4, 0);
par1World.setBlock(par2 + var7, par3 - 1, par4, 0);
par1World.setBlock(par2 + var7 + 1, par3 - 1, par4, 0);
par1World.setBlock(par2 + var7 + 2, par3 - 1, par4, 0);
par1World.setBlock(par2 + var7 + 1, par3 - 2, par4, 0);
if (!par1World.isRemote)
{
var8 = new EntityWither(par1World);
var8.setLocationAndAngles((double)(par2 + var7) + 1.5D, (double)par3 - 1.45D, (double)par4 + 0.5D, 0.0F, 0.0F);
var8.func_82206_m();
par1World.spawnEntityInWorld(var8);
}
for (var9 = 0; var9 < 120; ++var9)
{
par1World.spawnParticle("snowballpoof", (double)(par2 + var7 + 1) + par1World.rand.nextDouble(), (double)(par3 - 2) + par1World.rand.nextDouble() * 3.9D, (double)par4 + par1World.rand.nextDouble(), 0.0D, 0.0D, 0.0D);
}
par1World.notifyBlockChange(par2 + var7, par3, par4, 0);
par1World.notifyBlockChange(par2 + var7 + 1, par3, par4, 0);
par1World.notifyBlockChange(par2 + var7 + 2, par3, par4, 0);
par1World.notifyBlockChange(par2 + var7, par3 - 1, par4, 0);
par1World.notifyBlockChange(par2 + var7 + 1, par3 - 1, par4, 0);
par1World.notifyBlockChange(par2 + var7 + 2, par3 - 1, par4, 0);
par1World.notifyBlockChange(par2 + var7 + 1, par3 - 2, par4, 0);
return;
}
}
}
}
private boolean func_82528_d(World par1World, int par2, int par3, int par4, int par5)
{
if (par1World.getBlockId(par2, par3, par4) != this.blockID)
{
return false;
}
else
{
TileEntity var6 = par1World.getBlockTileEntity(par2, par3, par4);
return var6 != null && var6 instanceof TileEntitySkull ? ((TileEntitySkull)var6).getSkullType() == par5 : false;
}
}
}