package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.ArrayList; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.boss.EntityWither; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntitySkull; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockSkull extends BlockContainer { protected BlockSkull(int par1) { super(par1, Material.circuits); this.blockIndexInTexture = 104; this.setBlockBounds(0.25F, 0.0F, 0.25F, 0.75F, 0.5F, 0.75F); } /** * The type of render function that is called for this block */ public int getRenderType() { return -1; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 7; switch (var5) { case 1: default: this.setBlockBounds(0.25F, 0.0F, 0.25F, 0.75F, 0.5F, 0.75F); break; case 2: this.setBlockBounds(0.25F, 0.25F, 0.5F, 0.75F, 0.75F, 1.0F); break; case 3: this.setBlockBounds(0.25F, 0.25F, 0.0F, 0.75F, 0.75F, 0.5F); break; case 4: this.setBlockBounds(0.5F, 0.25F, 0.25F, 1.0F, 0.75F, 0.75F); break; case 5: this.setBlockBounds(0.0F, 0.25F, 0.25F, 0.5F, 0.75F, 0.75F); } } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4); } /** * Called when the block is placed in the world. */ public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) { int var6 = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 2.5D) & 3; par1World.setBlockMetadataWithNotify(par2, par3, par4, var6); } /** * Returns a new instance of a block's tile entity class. Called on placing the block. */ public TileEntity createNewTileEntity(World par1World) { return new TileEntitySkull(); } @SideOnly(Side.CLIENT) /** * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) */ public int idPicked(World par1World, int par2, int par3, int par4) { return Item.skull.itemID; } /** * Get the block's damage value (for use with pick block). */ public int getDamageValue(World par1World, int par2, int par3, int par4) { TileEntity var5 = par1World.getBlockTileEntity(par2, par3, par4); return var5 != null && var5 instanceof TileEntitySkull ? ((TileEntitySkull)var5).getSkullType() : super.getDamageValue(par1World, par2, par3, par4); } /** * Determines the damage on the item the block drops. Used in cloth and wood. */ public int damageDropped(int par1) { return par1; } /** * Called when the block is attempted to be harvested */ public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) { if (par6EntityPlayer.capabilities.isCreativeMode) { par5 |= 8; par1World.setBlockMetadataWithNotify(par2, par3, par4, par5); } dropBlockAsItem(par1World, par2, par3, par4, par5, 0); super.onBlockHarvested(par1World, par2, par3, par4, par5, par6EntityPlayer); } /** * ejects contained items into the world, and notifies neighbours of an update, as appropriate */ public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) { super.breakBlock(par1World, par2, par3, par4, par5, par6); } @Override public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune) { ArrayList<ItemStack> drops = new ArrayList<ItemStack>(); if ((metadata & 8) == 0) { ItemStack var7 = new ItemStack(Item.skull.itemID, 1, this.getDamageValue(world, x, y, z)); TileEntitySkull var8 = (TileEntitySkull)world.getBlockTileEntity(x, y, z); if (var8 == null) { return drops; } if (var8.getSkullType() == 3 && var8.getExtraType() != null && var8.getExtraType().length() > 0) { var7.setTagCompound(new NBTTagCompound()); var7.getTagCompound().setString("SkullOwner", var8.getExtraType()); } drops.add(var7); } return drops; } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return Item.skull.itemID; } /** * This method attempts to create a wither at the given location and skull */ public void makeWither(World par1World, int par2, int par3, int par4, TileEntitySkull par5TileEntitySkull) { if (par5TileEntitySkull.getSkullType() == 1 && par3 >= 2 && par1World.difficultySetting > 0) { int var6 = Block.slowSand.blockID; int var7; EntityWither var8; int var9; for (var7 = -2; var7 <= 0; ++var7) { if (par1World.getBlockId(par2, par3 - 1, par4 + var7) == var6 && par1World.getBlockId(par2, par3 - 1, par4 + var7 + 1) == var6 && par1World.getBlockId(par2, par3 - 2, par4 + var7 + 1) == var6 && par1World.getBlockId(par2, par3 - 1, par4 + var7 + 2) == var6 && this.func_82528_d(par1World, par2, par3, par4 + var7, 1) && this.func_82528_d(par1World, par2, par3, par4 + var7 + 1, 1) && this.func_82528_d(par1World, par2, par3, par4 + var7 + 2, 1)) { par1World.setBlockMetadata(par2, par3, par4 + var7, 8); par1World.setBlockMetadata(par2, par3, par4 + var7 + 1, 8); par1World.setBlockMetadata(par2, par3, par4 + var7 + 2, 8); par1World.setBlock(par2, par3, par4 + var7, 0); par1World.setBlock(par2, par3, par4 + var7 + 1, 0); par1World.setBlock(par2, par3, par4 + var7 + 2, 0); par1World.setBlock(par2, par3 - 1, par4 + var7, 0); par1World.setBlock(par2, par3 - 1, par4 + var7 + 1, 0); par1World.setBlock(par2, par3 - 1, par4 + var7 + 2, 0); par1World.setBlock(par2, par3 - 2, par4 + var7 + 1, 0); if (!par1World.isRemote) { var8 = new EntityWither(par1World); var8.setLocationAndAngles((double)par2 + 0.5D, (double)par3 - 1.45D, (double)(par4 + var7) + 1.5D, 90.0F, 0.0F); var8.renderYawOffset = 90.0F; var8.func_82206_m(); par1World.spawnEntityInWorld(var8); } for (var9 = 0; var9 < 120; ++var9) { par1World.spawnParticle("snowballpoof", (double)par2 + par1World.rand.nextDouble(), (double)(par3 - 2) + par1World.rand.nextDouble() * 3.9D, (double)(par4 + var7 + 1) + par1World.rand.nextDouble(), 0.0D, 0.0D, 0.0D); } par1World.notifyBlockChange(par2, par3, par4 + var7, 0); par1World.notifyBlockChange(par2, par3, par4 + var7 + 1, 0); par1World.notifyBlockChange(par2, par3, par4 + var7 + 2, 0); par1World.notifyBlockChange(par2, par3 - 1, par4 + var7, 0); par1World.notifyBlockChange(par2, par3 - 1, par4 + var7 + 1, 0); par1World.notifyBlockChange(par2, par3 - 1, par4 + var7 + 2, 0); par1World.notifyBlockChange(par2, par3 - 2, par4 + var7 + 1, 0); return; } } for (var7 = -2; var7 <= 0; ++var7) { if (par1World.getBlockId(par2 + var7, par3 - 1, par4) == var6 && par1World.getBlockId(par2 + var7 + 1, par3 - 1, par4) == var6 && par1World.getBlockId(par2 + var7 + 1, par3 - 2, par4) == var6 && par1World.getBlockId(par2 + var7 + 2, par3 - 1, par4) == var6 && this.func_82528_d(par1World, par2 + var7, par3, par4, 1) && this.func_82528_d(par1World, par2 + var7 + 1, par3, par4, 1) && this.func_82528_d(par1World, par2 + var7 + 2, par3, par4, 1)) { par1World.setBlockMetadata(par2 + var7, par3, par4, 8); par1World.setBlockMetadata(par2 + var7 + 1, par3, par4, 8); par1World.setBlockMetadata(par2 + var7 + 2, par3, par4, 8); par1World.setBlock(par2 + var7, par3, par4, 0); par1World.setBlock(par2 + var7 + 1, par3, par4, 0); par1World.setBlock(par2 + var7 + 2, par3, par4, 0); par1World.setBlock(par2 + var7, par3 - 1, par4, 0); par1World.setBlock(par2 + var7 + 1, par3 - 1, par4, 0); par1World.setBlock(par2 + var7 + 2, par3 - 1, par4, 0); par1World.setBlock(par2 + var7 + 1, par3 - 2, par4, 0); if (!par1World.isRemote) { var8 = new EntityWither(par1World); var8.setLocationAndAngles((double)(par2 + var7) + 1.5D, (double)par3 - 1.45D, (double)par4 + 0.5D, 0.0F, 0.0F); var8.func_82206_m(); par1World.spawnEntityInWorld(var8); } for (var9 = 0; var9 < 120; ++var9) { par1World.spawnParticle("snowballpoof", (double)(par2 + var7 + 1) + par1World.rand.nextDouble(), (double)(par3 - 2) + par1World.rand.nextDouble() * 3.9D, (double)par4 + par1World.rand.nextDouble(), 0.0D, 0.0D, 0.0D); } par1World.notifyBlockChange(par2 + var7, par3, par4, 0); par1World.notifyBlockChange(par2 + var7 + 1, par3, par4, 0); par1World.notifyBlockChange(par2 + var7 + 2, par3, par4, 0); par1World.notifyBlockChange(par2 + var7, par3 - 1, par4, 0); par1World.notifyBlockChange(par2 + var7 + 1, par3 - 1, par4, 0); par1World.notifyBlockChange(par2 + var7 + 2, par3 - 1, par4, 0); par1World.notifyBlockChange(par2 + var7 + 1, par3 - 2, par4, 0); return; } } } } private boolean func_82528_d(World par1World, int par2, int par3, int par4, int par5) { if (par1World.getBlockId(par2, par3, par4) != this.blockID) { return false; } else { TileEntity var6 = par1World.getBlockTileEntity(par2, par3, par4); return var6 != null && var6 instanceof TileEntitySkull ? ((TileEntitySkull)var6).getSkullType() == par5 : false; } } }