package net.minecraft.world.gen.structure; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.tileentity.TileEntityMobSpawner; import net.minecraft.world.World; public class ComponentStrongholdPortalRoom extends ComponentStronghold { private boolean hasSpawner; public ComponentStrongholdPortalRoom(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) { super(par1); this.coordBaseMode = par4; this.boundingBox = par3StructureBoundingBox; } /** * Initiates construction of the Structure Component picked, at the current Location of StructGen */ public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) { if (par1StructureComponent != null) { ((ComponentStrongholdStairs2)par1StructureComponent).strongholdPortalRoom = this; } } public static ComponentStrongholdPortalRoom findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) { StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -1, 0, 11, 8, 16, par5); return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdPortalRoom(par6, par1Random, var7, par5) : null; } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at * the end, it adds Fences... */ public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 10, 7, 15, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.GRATES, 4, 1, 0); byte var4 = 6; this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, var4, 1, 1, var4, 14, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 9, var4, 1, 9, var4, 14, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, var4, 1, 8, var4, 2, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, var4, 14, 8, var4, 14, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 2, 1, 4, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 8, 1, 1, 9, 1, 4, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 1, 1, 3, Block.lavaMoving.blockID, Block.lavaMoving.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 1, 1, 9, 1, 3, Block.lavaMoving.blockID, Block.lavaMoving.blockID, false); this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 3, 1, 8, 7, 1, 12, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 9, 6, 1, 11, Block.lavaMoving.blockID, Block.lavaMoving.blockID, false); int var5; for (var5 = 3; var5 < 14; var5 += 2) { this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, var5, 0, 4, var5, Block.fenceIron.blockID, Block.fenceIron.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 3, var5, 10, 4, var5, Block.fenceIron.blockID, Block.fenceIron.blockID, false); } for (var5 = 2; var5 < 9; var5 += 2) { this.fillWithBlocks(par1World, par3StructureBoundingBox, var5, 3, 15, var5, 4, 15, Block.fenceIron.blockID, Block.fenceIron.blockID, false); } var5 = this.getMetadataWithOffset(Block.stairsStoneBrickSmooth.blockID, 3); this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 5, 6, 1, 7, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 2, 6, 6, 2, 7, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 3, 7, 6, 3, 7, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); for (int var6 = 4; var6 <= 6; ++var6) { this.placeBlockAtCurrentPosition(par1World, Block.stairsStoneBrickSmooth.blockID, var5, var6, 1, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stairsStoneBrickSmooth.blockID, var5, var6, 2, 5, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stairsStoneBrickSmooth.blockID, var5, var6, 3, 6, par3StructureBoundingBox); } byte var14 = 2; byte var7 = 0; byte var8 = 3; byte var9 = 1; switch (this.coordBaseMode) { case 0: var14 = 0; var7 = 2; break; case 1: var14 = 1; var7 = 3; var8 = 0; var9 = 2; case 2: default: break; case 3: var14 = 3; var7 = 1; var8 = 0; var9 = 2; } this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var14 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 4, 3, 8, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var14 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 5, 3, 8, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var14 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 6, 3, 8, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var7 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 4, 3, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var7 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 5, 3, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var7 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 6, 3, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var8 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 3, 3, 9, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var8 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 3, 3, 10, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var8 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 3, 3, 11, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var9 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 7, 3, 9, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var9 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 7, 3, 10, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var9 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 7, 3, 11, par3StructureBoundingBox); if (!this.hasSpawner) { int var13 = this.getYWithOffset(3); int var10 = this.getXWithOffset(5, 6); int var11 = this.getZWithOffset(5, 6); if (par3StructureBoundingBox.isVecInside(var10, var13, var11)) { this.hasSpawner = true; par1World.setBlockWithNotify(var10, var13, var11, Block.mobSpawner.blockID); TileEntityMobSpawner var12 = (TileEntityMobSpawner)par1World.getBlockTileEntity(var10, var13, var11); if (var12 != null) { var12.setMobID("Silverfish"); } } } return true; } }