package net.minecraft.entity.passive; import net.minecraft.entity.EntityAgeable; import net.minecraft.entity.ai.EntityAIControlledByPlayer; import net.minecraft.entity.ai.EntityAIFollowParent; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIMate; import net.minecraft.entity.ai.EntityAIPanic; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAITempt; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.effect.EntityLightningBolt; import net.minecraft.entity.monster.EntityPigZombie; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.stats.AchievementList; import net.minecraft.world.World; public class EntityPig extends EntityAnimal { /** AI task for player control. */ private final EntityAIControlledByPlayer aiControlledByPlayer; public EntityPig(World par1World) { super(par1World); this.texture = "/mob/pig.png"; this.setSize(0.9F, 0.9F); this.getNavigator().setAvoidsWater(true); float var2 = 0.25F; this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIPanic(this, 0.38F)); this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.34F)); this.tasks.addTask(3, new EntityAIMate(this, var2)); this.tasks.addTask(4, new EntityAITempt(this, 0.3F, Item.carrotOnAStick.itemID, false)); this.tasks.addTask(4, new EntityAITempt(this, 0.3F, Item.carrot.itemID, false)); this.tasks.addTask(5, new EntityAIFollowParent(this, 0.28F)); this.tasks.addTask(6, new EntityAIWander(this, var2)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); } /** * Returns true if the newer Entity AI code should be run */ public boolean isAIEnabled() { return true; } public int getMaxHealth() { return 10; } protected void updateAITasks() { super.updateAITasks(); } /** * returns true if all the conditions for steering the entity are met. For pigs, this is true if it is being ridden * by a player and the player is holding a carrot-on-a-stick */ public boolean canBeSteered() { ItemStack var1 = ((EntityPlayer)this.riddenByEntity).getHeldItem(); return var1 != null && var1.itemID == Item.carrotOnAStick.itemID; } protected void entityInit() { super.entityInit(); this.dataWatcher.addObject(16, Byte.valueOf((byte)0)); } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { super.writeEntityToNBT(par1NBTTagCompound); par1NBTTagCompound.setBoolean("Saddle", this.getSaddled()); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { super.readEntityFromNBT(par1NBTTagCompound); this.setSaddled(par1NBTTagCompound.getBoolean("Saddle")); } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return "mob.pig.say"; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.pig.say"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.pig.death"; } /** * Plays step sound at given x, y, z for the entity */ protected void playStepSound(int par1, int par2, int par3, int par4) { this.playSound("mob.pig.step", 0.15F, 1.0F); } /** * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig. */ public boolean interact(EntityPlayer par1EntityPlayer) { if (super.interact(par1EntityPlayer)) { return true; } else if (this.getSaddled() && !this.worldObj.isRemote && (this.riddenByEntity == null || this.riddenByEntity == par1EntityPlayer)) { par1EntityPlayer.mountEntity(this); return true; } else { return false; } } /** * Returns the item ID for the item the mob drops on death. */ protected int getDropItemId() { return this.isBurning() ? Item.porkCooked.itemID : Item.porkRaw.itemID; } /** * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param * par2 - Level of Looting used to kill this mob. */ protected void dropFewItems(boolean par1, int par2) { int var3 = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + par2); for (int var4 = 0; var4 < var3; ++var4) { if (this.isBurning()) { this.dropItem(Item.porkCooked.itemID, 1); } else { this.dropItem(Item.porkRaw.itemID, 1); } } if (this.getSaddled()) { this.dropItem(Item.saddle.itemID, 1); } } /** * Returns true if the pig is saddled. */ public boolean getSaddled() { return (this.dataWatcher.getWatchableObjectByte(16) & 1) != 0; } /** * Set or remove the saddle of the pig. */ public void setSaddled(boolean par1) { if (par1) { this.dataWatcher.updateObject(16, Byte.valueOf((byte)1)); } else { this.dataWatcher.updateObject(16, Byte.valueOf((byte)0)); } } /** * Called when a lightning bolt hits the entity. */ public void onStruckByLightning(EntityLightningBolt par1EntityLightningBolt) { if (!this.worldObj.isRemote) { EntityPigZombie var2 = new EntityPigZombie(this.worldObj); var2.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch); this.worldObj.spawnEntityInWorld(var2); this.setDead(); } } /** * Called when the mob is falling. Calculates and applies fall damage. */ protected void fall(float par1) { super.fall(par1); if (par1 > 5.0F && this.riddenByEntity instanceof EntityPlayer) { ((EntityPlayer)this.riddenByEntity).triggerAchievement(AchievementList.flyPig); } } /** * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal. */ public EntityPig spawnBabyAnimal(EntityAgeable par1EntityAgeable) { return new EntityPig(this.worldObj); } /** * Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on * the animal type) */ public boolean isBreedingItem(ItemStack par1ItemStack) { return par1ItemStack != null && par1ItemStack.itemID == Item.carrot.itemID; } /** * Return the AI task for player control. */ public EntityAIControlledByPlayer getAIControlledByPlayer() { return this.aiControlledByPlayer; } public EntityAgeable createChild(EntityAgeable par1EntityAgeable) { return this.spawnBabyAnimal(par1EntityAgeable); } }