package net.minecraft.world.storage;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import net.minecraft.util.IProgressUpdate;
public interface ISaveFormat
{
/**
* Returns back a loader for the specified save directory
*/
ISaveHandler getSaveLoader(String var1, boolean var2);
@SideOnly(Side.CLIENT)
List getSaveList();
void flushCache();
@SideOnly(Side.CLIENT)
/**
* gets the world info
*/
WorldInfo getWorldInfo(String var1);
/**
* @args: Takes one argument - the name of the directory of the world to delete. @desc: Delete the world by deleting
* the associated directory recursively.
*/
boolean deleteWorldDirectory(String var1);
@SideOnly(Side.CLIENT)
/**
* @args: Takes two arguments - first the name of the directory containing the world and second the new name for
* that world. @desc: Renames the world by storing the new name in level.dat. It does *not* rename the directory
* containing the world data.
*/
void renameWorld(String var1, String var2);
/**
* Checks if the save directory uses the old map format
*/
boolean isOldMapFormat(String var1);
/**
* Converts the specified map to the new map format. Args: worldName, loadingScreen
*/
boolean convertMapFormat(String var1, IProgressUpdate var2);
@SideOnly(Side.CLIENT)
/**
* Return whether the given world can be loaded.
*/
boolean canLoadWorld(String var1);
}