package net.minecraft.world.storage; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import net.minecraft.util.IProgressUpdate; public interface ISaveFormat { /** * Returns back a loader for the specified save directory */ ISaveHandler getSaveLoader(String var1, boolean var2); @SideOnly(Side.CLIENT) List getSaveList(); void flushCache(); @SideOnly(Side.CLIENT) /** * gets the world info */ WorldInfo getWorldInfo(String var1); /** * @args: Takes one argument - the name of the directory of the world to delete. @desc: Delete the world by deleting * the associated directory recursively. */ boolean deleteWorldDirectory(String var1); @SideOnly(Side.CLIENT) /** * @args: Takes two arguments - first the name of the directory containing the world and second the new name for * that world. @desc: Renames the world by storing the new name in level.dat. It does *not* rename the directory * containing the world data. */ void renameWorld(String var1, String var2); /** * Checks if the save directory uses the old map format */ boolean isOldMapFormat(String var1); /** * Converts the specified map to the new map format. Args: worldName, loadingScreen */ boolean convertMapFormat(String var1, IProgressUpdate var2); @SideOnly(Side.CLIENT) /** * Return whether the given world can be loaded. */ boolean canLoadWorld(String var1); }