package net.minecraft.world.gen.structure;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
public class ComponentMineshaftRoom extends StructureComponent
{
/** List of other Mineshaft components linked to this room. */
private List roomsLinkedToTheRoom = new LinkedList();
public ComponentMineshaftRoom(int par1, Random par2Random, int par3, int par4)
{
super(par1);
this.boundingBox = new StructureBoundingBox(par3, 50, par4, par3 + 7 + par2Random.nextInt(6), 54 + par2Random.nextInt(6), par4 + 7 + par2Random.nextInt(6));
}
/**
* Initiates construction of the Structure Component picked, at the current Location of StructGen
*/
public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
{
int var4 = this.getComponentType();
int var6 = this.boundingBox.getYSize() - 3 - 1;
if (var6 <= 0)
{
var6 = 1;
}
int var5;
StructureComponent var7;
StructureBoundingBox var8;
for (var5 = 0; var5 < this.boundingBox.getXSize(); var5 += 4)
{
var5 += par3Random.nextInt(this.boundingBox.getXSize());
if (var5 + 3 > this.boundingBox.getXSize())
{
break;
}
var7 = StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX + var5, this.boundingBox.minY + par3Random.nextInt(var6) + 1, this.boundingBox.minZ - 1, 2, var4);
if (var7 != null)
{
var8 = var7.getBoundingBox();
this.roomsLinkedToTheRoom.add(new StructureBoundingBox(var8.minX, var8.minY, this.boundingBox.minZ, var8.maxX, var8.maxY, this.boundingBox.minZ + 1));
}
}
for (var5 = 0; var5 < this.boundingBox.getXSize(); var5 += 4)
{
var5 += par3Random.nextInt(this.boundingBox.getXSize());
if (var5 + 3 > this.boundingBox.getXSize())
{
break;
}
var7 = StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX + var5, this.boundingBox.minY + par3Random.nextInt(var6) + 1, this.boundingBox.maxZ + 1, 0, var4);
if (var7 != null)
{
var8 = var7.getBoundingBox();
this.roomsLinkedToTheRoom.add(new StructureBoundingBox(var8.minX, var8.minY, this.boundingBox.maxZ - 1, var8.maxX, var8.maxY, this.boundingBox.maxZ));
}
}
for (var5 = 0; var5 < this.boundingBox.getZSize(); var5 += 4)
{
var5 += par3Random.nextInt(this.boundingBox.getZSize());
if (var5 + 3 > this.boundingBox.getZSize())
{
break;
}
var7 = StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY + par3Random.nextInt(var6) + 1, this.boundingBox.minZ + var5, 1, var4);
if (var7 != null)
{
var8 = var7.getBoundingBox();
this.roomsLinkedToTheRoom.add(new StructureBoundingBox(this.boundingBox.minX, var8.minY, var8.minZ, this.boundingBox.minX + 1, var8.maxY, var8.maxZ));
}
}
for (var5 = 0; var5 < this.boundingBox.getZSize(); var5 += 4)
{
var5 += par3Random.nextInt(this.boundingBox.getZSize());
if (var5 + 3 > this.boundingBox.getZSize())
{
break;
}
var7 = StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY + par3Random.nextInt(var6) + 1, this.boundingBox.minZ + var5, 3, var4);
if (var7 != null)
{
var8 = var7.getBoundingBox();
this.roomsLinkedToTheRoom.add(new StructureBoundingBox(this.boundingBox.maxX - 1, var8.minY, var8.minZ, this.boundingBox.maxX, var8.maxY, var8.maxZ));
}
}
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
* the end, it adds Fences...
*/
public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
{
if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
{
return false;
}
else
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.minZ, this.boundingBox.maxX, this.boundingBox.minY, this.boundingBox.maxZ, Block.dirt.blockID, 0, true);
this.fillWithBlocks(par1World, par3StructureBoundingBox, this.boundingBox.minX, this.boundingBox.minY + 1, this.boundingBox.minZ, this.boundingBox.maxX, Math.min(this.boundingBox.minY + 3, this.boundingBox.maxY), this.boundingBox.maxZ, 0, 0, false);
Iterator var4 = this.roomsLinkedToTheRoom.iterator();
while (var4.hasNext())
{
StructureBoundingBox var5 = (StructureBoundingBox)var4.next();
this.fillWithBlocks(par1World, par3StructureBoundingBox, var5.minX, var5.maxY - 2, var5.minZ, var5.maxX, var5.maxY, var5.maxZ, 0, 0, false);
}
this.randomlyRareFillWithBlocks(par1World, par3StructureBoundingBox, this.boundingBox.minX, this.boundingBox.minY + 4, this.boundingBox.minZ, this.boundingBox.maxX, this.boundingBox.maxY, this.boundingBox.maxZ, 0, false);
return true;
}
}
}