package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelBase; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.passive.EntityOcelot; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderOcelot extends RenderLiving { public RenderOcelot(ModelBase par1ModelBase, float par2) { super(par1ModelBase, par2); } public void renderLivingOcelot(EntityOcelot par1EntityOcelot, double par2, double par4, double par6, float par8, float par9) { super.doRenderLiving(par1EntityOcelot, par2, par4, par6, par8, par9); } /** * Pre-Renders the Ocelot. */ protected void preRenderOcelot(EntityOcelot par1EntityOcelot, float par2) { super.preRenderCallback(par1EntityOcelot, par2); if (par1EntityOcelot.isTamed()) { GL11.glScalef(0.8F, 0.8F, 0.8F); } } /** * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: * entityLiving, partialTickTime */ protected void preRenderCallback(EntityLiving par1EntityLiving, float par2) { this.preRenderOcelot((EntityOcelot)par1EntityLiving, par2); } public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) { this.renderLivingOcelot((EntityOcelot)par1EntityLiving, par2, par4, par6, par8, par9); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.renderLivingOcelot((EntityOcelot)par1Entity, par2, par4, par6, par8, par9); } }