package net.minecraft.client.renderer.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelBase;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.passive.EntityOcelot;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderOcelot extends RenderLiving
{
public RenderOcelot(ModelBase par1ModelBase, float par2)
{
super(par1ModelBase, par2);
}
public void renderLivingOcelot(EntityOcelot par1EntityOcelot, double par2, double par4, double par6, float par8, float par9)
{
super.doRenderLiving(par1EntityOcelot, par2, par4, par6, par8, par9);
}
/**
* Pre-Renders the Ocelot.
*/
protected void preRenderOcelot(EntityOcelot par1EntityOcelot, float par2)
{
super.preRenderCallback(par1EntityOcelot, par2);
if (par1EntityOcelot.isTamed())
{
GL11.glScalef(0.8F, 0.8F, 0.8F);
}
}
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
{
this.preRenderOcelot((EntityOcelot)par1EntityLiving, par2);
}
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
{
this.renderLivingOcelot((EntityOcelot)par1EntityLiving, par2, par4, par6, par8, par9);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
this.renderLivingOcelot((EntityOcelot)par1Entity, par2, par4, par6, par8, par9);
}
}