package net.minecraft.entity.boss; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import net.minecraft.block.Block; import net.minecraft.command.IEntitySelector; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EnumCreatureAttribute; import net.minecraft.entity.IRangedAttackMob; import net.minecraft.entity.ai.EntityAIArrowAttack; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.entity.projectile.EntityWitherSkull; import net.minecraft.item.Item; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.potion.PotionEffect; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class EntityWither extends EntityMob implements IBossDisplayData, IRangedAttackMob { private float[] field_82220_d = new float[2]; private float[] field_82221_e = new float[2]; private float[] field_82217_f = new float[2]; private float[] field_82218_g = new float[2]; private int[] field_82223_h = new int[2]; private int[] field_82224_i = new int[2]; private int field_82222_j; /** Selector used to determine the entities a wither boss should attack. */ private static final IEntitySelector attackEntitySelector = new EntityWitherAttackFilter(); public EntityWither(World par1World) { super(par1World); this.setEntityHealth(this.getMaxHealth()); this.texture = "/mob/wither.png"; this.setSize(0.9F, 4.0F); this.isImmuneToFire = true; this.moveSpeed = 0.6F; this.getNavigator().setCanSwim(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIArrowAttack(this, this.moveSpeed, 40, 20.0F)); this.tasks.addTask(5, new EntityAIWander(this, this.moveSpeed)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(7, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 30.0F, 0, false, false, attackEntitySelector)); this.experienceValue = 50; } protected void entityInit() { super.entityInit(); this.dataWatcher.addObject(16, new Integer(100)); this.dataWatcher.addObject(17, new Integer(0)); this.dataWatcher.addObject(18, new Integer(0)); this.dataWatcher.addObject(19, new Integer(0)); this.dataWatcher.addObject(20, new Integer(0)); } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { super.writeEntityToNBT(par1NBTTagCompound); par1NBTTagCompound.setInteger("Invul", this.func_82212_n()); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { super.readEntityFromNBT(par1NBTTagCompound); this.func_82215_s(par1NBTTagCompound.getInteger("Invul")); this.dataWatcher.updateObject(16, Integer.valueOf(this.health)); } @SideOnly(Side.CLIENT) public float getShadowSize() { return this.height / 8.0F; } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return "mob.wither.idle"; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.wither.hurt"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.wither.death"; } @SideOnly(Side.CLIENT) /** * Returns the texture's file path as a String. */ public String getTexture() { int var1 = this.func_82212_n(); return var1 > 0 && (var1 > 80 || var1 / 5 % 2 != 1) ? "/mob/wither_invul.png" : "/mob/wither.png"; } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { if (!this.worldObj.isRemote) { this.dataWatcher.updateObject(16, Integer.valueOf(this.health)); } this.motionY *= 0.6000000238418579D; double var4; double var6; double var8; if (!this.worldObj.isRemote && this.getWatchedTargetId(0) > 0) { Entity var1 = this.worldObj.getEntityByID(this.getWatchedTargetId(0)); if (var1 != null) { if (this.posY < var1.posY || !this.isArmored() && this.posY < var1.posY + 5.0D) { if (this.motionY < 0.0D) { this.motionY = 0.0D; } this.motionY += (0.5D - this.motionY) * 0.6000000238418579D; } double var2 = var1.posX - this.posX; var4 = var1.posZ - this.posZ; var6 = var2 * var2 + var4 * var4; if (var6 > 9.0D) { var8 = (double)MathHelper.sqrt_double(var6); this.motionX += (var2 / var8 * 0.5D - this.motionX) * 0.6000000238418579D; this.motionZ += (var4 / var8 * 0.5D - this.motionZ) * 0.6000000238418579D; } } } if (this.motionX * this.motionX + this.motionZ * this.motionZ > 0.05000000074505806D) { this.rotationYaw = (float)Math.atan2(this.motionZ, this.motionX) * (180F / (float)Math.PI) - 90.0F; } super.onLivingUpdate(); int var20; for (var20 = 0; var20 < 2; ++var20) { this.field_82218_g[var20] = this.field_82221_e[var20]; this.field_82217_f[var20] = this.field_82220_d[var20]; } int var21; for (var20 = 0; var20 < 2; ++var20) { var21 = this.getWatchedTargetId(var20 + 1); Entity var3 = null; if (var21 > 0) { var3 = this.worldObj.getEntityByID(var21); } if (var3 != null) { var4 = this.func_82214_u(var20 + 1); var6 = this.func_82208_v(var20 + 1); var8 = this.func_82213_w(var20 + 1); double var10 = var3.posX - var4; double var12 = var3.posY + (double)var3.getEyeHeight() - var6; double var14 = var3.posZ - var8; double var16 = (double)MathHelper.sqrt_double(var10 * var10 + var14 * var14); float var18 = (float)(Math.atan2(var14, var10) * 180.0D / Math.PI) - 90.0F; float var19 = (float)(-(Math.atan2(var12, var16) * 180.0D / Math.PI)); this.field_82220_d[var20] = this.func_82204_b(this.field_82220_d[var20], var19, 40.0F); this.field_82221_e[var20] = this.func_82204_b(this.field_82221_e[var20], var18, 10.0F); } else { this.field_82221_e[var20] = this.func_82204_b(this.field_82221_e[var20], this.renderYawOffset, 10.0F); } } boolean var22 = this.isArmored(); for (var21 = 0; var21 < 3; ++var21) { double var23 = this.func_82214_u(var21); double var5 = this.func_82208_v(var21); double var7 = this.func_82213_w(var21); this.worldObj.spawnParticle("smoke", var23 + this.rand.nextGaussian() * 0.30000001192092896D, var5 + this.rand.nextGaussian() * 0.30000001192092896D, var7 + this.rand.nextGaussian() * 0.30000001192092896D, 0.0D, 0.0D, 0.0D); if (var22 && this.worldObj.rand.nextInt(4) == 0) { this.worldObj.spawnParticle("mobSpell", var23 + this.rand.nextGaussian() * 0.30000001192092896D, var5 + this.rand.nextGaussian() * 0.30000001192092896D, var7 + this.rand.nextGaussian() * 0.30000001192092896D, 0.699999988079071D, 0.699999988079071D, 0.5D); } } if (this.func_82212_n() > 0) { for (var21 = 0; var21 < 3; ++var21) { this.worldObj.spawnParticle("mobSpell", this.posX + this.rand.nextGaussian() * 1.0D, this.posY + (double)(this.rand.nextFloat() * 3.3F), this.posZ + this.rand.nextGaussian() * 1.0D, 0.699999988079071D, 0.699999988079071D, 0.8999999761581421D); } } } protected void updateAITasks() { int var1; if (this.func_82212_n() > 0) { var1 = this.func_82212_n() - 1; if (var1 <= 0) { this.worldObj.newExplosion(this, this.posX, this.posY + (double)this.getEyeHeight(), this.posZ, 7.0F, false, this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing")); this.worldObj.func_82739_e(1013, (int)this.posX, (int)this.posY, (int)this.posZ, 0); } this.func_82215_s(var1); if (this.ticksExisted % 10 == 0) { this.heal(10); } } else { super.updateAITasks(); int var13; for (var1 = 1; var1 < 3; ++var1) { if (this.ticksExisted >= this.field_82223_h[var1 - 1]) { this.field_82223_h[var1 - 1] = this.ticksExisted + 10 + this.rand.nextInt(10); if (this.worldObj.difficultySetting >= 2) { int var10001 = var1 - 1; int var10003 = this.field_82224_i[var1 - 1]; this.field_82224_i[var10001] = this.field_82224_i[var1 - 1] + 1; if (var10003 > 15) { float var2 = 10.0F; float var3 = 5.0F; double var4 = MathHelper.getRandomDoubleInRange(this.rand, this.posX - (double)var2, this.posX + (double)var2); double var6 = MathHelper.getRandomDoubleInRange(this.rand, this.posY - (double)var3, this.posY + (double)var3); double var8 = MathHelper.getRandomDoubleInRange(this.rand, this.posZ - (double)var2, this.posZ + (double)var2); this.func_82209_a(var1 + 1, var4, var6, var8, true); this.field_82224_i[var1 - 1] = 0; } } var13 = this.getWatchedTargetId(var1); if (var13 > 0) { Entity var15 = this.worldObj.getEntityByID(var13); if (var15 != null && var15.isEntityAlive() && this.getDistanceSqToEntity(var15) <= 900.0D && this.canEntityBeSeen(var15)) { this.func_82216_a(var1 + 1, (EntityLiving)var15); this.field_82223_h[var1 - 1] = this.ticksExisted + 40 + this.rand.nextInt(20); this.field_82224_i[var1 - 1] = 0; } else { this.func_82211_c(var1, 0); } } else { List var14 = this.worldObj.selectEntitiesWithinAABB(EntityLiving.class, this.boundingBox.expand(20.0D, 8.0D, 20.0D), attackEntitySelector); for (int var17 = 0; var17 < 10 && !var14.isEmpty(); ++var17) { EntityLiving var5 = (EntityLiving)var14.get(this.rand.nextInt(var14.size())); if (var5 != this && var5.isEntityAlive() && this.canEntityBeSeen(var5)) { if (var5 instanceof EntityPlayer) { if (!((EntityPlayer)var5).capabilities.disableDamage) { this.func_82211_c(var1, var5.entityId); } } else { this.func_82211_c(var1, var5.entityId); } break; } var14.remove(var5); } } } } if (this.getAttackTarget() != null) { this.func_82211_c(0, this.getAttackTarget().entityId); } else { this.func_82211_c(0, 0); } if (this.field_82222_j > 0) { --this.field_82222_j; if (this.field_82222_j == 0 && this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing")) { var1 = MathHelper.floor_double(this.posY); var13 = MathHelper.floor_double(this.posX); int var16 = MathHelper.floor_double(this.posZ); boolean var19 = false; for (int var18 = -1; var18 <= 1; ++var18) { for (int var20 = -1; var20 <= 1; ++var20) { for (int var7 = 0; var7 <= 3; ++var7) { int var21 = var13 + var18; int var9 = var1 + var7; int var10 = var16 + var20; int var11 = this.worldObj.getBlockId(var21, var9, var10); if (var11 > 0 && var11 != Block.bedrock.blockID && var11 != Block.endPortal.blockID && var11 != Block.endPortalFrame.blockID) { int var12 = this.worldObj.getBlockMetadata(var21, var9, var10); this.worldObj.playAuxSFX(2001, var21, var9, var10, var11 + (var12 << 12)); Block.blocksList[var11].dropBlockAsItem(this.worldObj, var21, var9, var10, var12, 0); this.worldObj.setBlockWithNotify(var21, var9, var10, 0); var19 = true; } } } } if (var19) { this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1012, (int)this.posX, (int)this.posY, (int)this.posZ, 0); } } } if (this.ticksExisted % 20 == 0) { this.heal(1); } } } public void func_82206_m() { this.func_82215_s(220); this.setEntityHealth(this.getMaxHealth() / 3); } /** * Sets the Entity inside a web block. */ public void setInWeb() {} /** * Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue */ public int getTotalArmorValue() { return 4; } private double func_82214_u(int par1) { if (par1 <= 0) { return this.posX; } else { float var2 = (this.renderYawOffset + (float)(180 * (par1 - 1))) / 180.0F * (float)Math.PI; float var3 = MathHelper.cos(var2); return this.posX + (double)var3 * 1.3D; } } private double func_82208_v(int par1) { return par1 <= 0 ? this.posY + 3.0D : this.posY + 2.2D; } private double func_82213_w(int par1) { if (par1 <= 0) { return this.posZ; } else { float var2 = (this.renderYawOffset + (float)(180 * (par1 - 1))) / 180.0F * (float)Math.PI; float var3 = MathHelper.sin(var2); return this.posZ + (double)var3 * 1.3D; } } private float func_82204_b(float par1, float par2, float par3) { float var4 = MathHelper.wrapAngleTo180_float(par2 - par1); if (var4 > par3) { var4 = par3; } if (var4 < -par3) { var4 = -par3; } return par1 + var4; } private void func_82216_a(int par1, EntityLiving par2EntityLiving) { this.func_82209_a(par1, par2EntityLiving.posX, par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight() * 0.5D, par2EntityLiving.posZ, par1 == 0 && this.rand.nextFloat() < 0.001F); } private void func_82209_a(int par1, double par2, double par4, double par6, boolean par8) { this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1014, (int)this.posX, (int)this.posY, (int)this.posZ, 0); double var9 = this.func_82214_u(par1); double var11 = this.func_82208_v(par1); double var13 = this.func_82213_w(par1); double var15 = par2 - var9; double var17 = par4 - var11; double var19 = par6 - var13; EntityWitherSkull var21 = new EntityWitherSkull(this.worldObj, this, var15, var17, var19); if (par8) { var21.setInvulnerable(true); } var21.posY = var11; var21.posX = var9; var21.posZ = var13; this.worldObj.spawnEntityInWorld(var21); } /** * Attack the specified entity using a ranged attack. */ public void attackEntityWithRangedAttack(EntityLiving par1EntityLiving) { this.func_82216_a(0, par1EntityLiving); } /** * Called when the entity is attacked. */ public boolean attackEntityFrom(DamageSource par1DamageSource, int par2) { if (this.isEntityInvulnerable()) { return false; } else if (par1DamageSource == DamageSource.drown) { return false; } else if (this.func_82212_n() > 0) { return false; } else { Entity var3; if (this.isArmored()) { var3 = par1DamageSource.getSourceOfDamage(); if (var3 instanceof EntityArrow) { return false; } } var3 = par1DamageSource.getEntity(); if (var3 != null && !(var3 instanceof EntityPlayer) && var3 instanceof EntityLiving && ((EntityLiving)var3).getCreatureAttribute() == this.getCreatureAttribute()) { return false; } else { if (this.field_82222_j <= 0) { this.field_82222_j = 20; } for (int var4 = 0; var4 < this.field_82224_i.length; ++var4) { this.field_82224_i[var4] += 3; } return super.attackEntityFrom(par1DamageSource, par2); } } } /** * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param * par2 - Level of Looting used to kill this mob. */ protected void dropFewItems(boolean par1, int par2) { this.dropItem(Item.netherStar.itemID, 1); } /** * Makes the entity despawn if requirements are reached */ protected void despawnEntity() { this.entityAge = 0; } @SideOnly(Side.CLIENT) public int getBrightnessForRender(float par1) { return 15728880; } /** * Returns true if other Entities should be prevented from moving through this Entity. */ public boolean canBeCollidedWith() { return !this.isDead; } /** * Returns the health points of the dragon. */ public int getDragonHealth() { return this.dataWatcher.getWatchableObjectInt(16); } /** * Called when the mob is falling. Calculates and applies fall damage. */ protected void fall(float par1) {} /** * adds a PotionEffect to the entity */ public void addPotionEffect(PotionEffect par1PotionEffect) {} /** * Returns true if the newer Entity AI code should be run */ protected boolean isAIEnabled() { return true; } public int getMaxHealth() { return 300; } @SideOnly(Side.CLIENT) public float func_82207_a(int par1) { return this.field_82221_e[par1]; } @SideOnly(Side.CLIENT) public float func_82210_r(int par1) { return this.field_82220_d[par1]; } public int func_82212_n() { return this.dataWatcher.getWatchableObjectInt(20); } public void func_82215_s(int par1) { this.dataWatcher.updateObject(20, Integer.valueOf(par1)); } /** * Returns the target entity ID if present, or -1 if not @param par1 The target offset, should be from 0-2 */ public int getWatchedTargetId(int par1) { return this.dataWatcher.getWatchableObjectInt(17 + par1); } public void func_82211_c(int par1, int par2) { this.dataWatcher.updateObject(17 + par1, Integer.valueOf(par2)); } /** * Returns whether the wither is armored with its boss armor or not by checking whether its health is below half of * its maximum. */ public boolean isArmored() { return this.getDragonHealth() <= this.getMaxHealth() / 2; } /** * Get this Entity's EnumCreatureAttribute */ public EnumCreatureAttribute getCreatureAttribute() { return EnumCreatureAttribute.UNDEAD; } }