package net.minecraft.client.particle; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class EntitySplashFX extends EntityRainFX { public EntitySplashFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) { super(par1World, par2, par4, par6); this.particleGravity = 0.04F; this.setParticleTextureIndex(this.getParticleTextureIndex() + 1); if (par10 == 0.0D && (par8 != 0.0D || par12 != 0.0D)) { this.motionX = par8; this.motionY = par10 + 0.1D; this.motionZ = par12; } } }