/* * The FML Forge Mod Loader suite. * Copyright (C) 2012 cpw * * This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraft.src; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.EntityRenderer; public class EntityRendererProxy extends EntityRenderer { public static final String fmlMarker = "This is an FML marker"; private Minecraft game; public EntityRendererProxy(Minecraft minecraft) { super(minecraft); game = minecraft; } @Override /** * Will update any inputs that effect the camera angle (mouse) and then render the world and GUI */ public void updateCameraAndRender(float tick) { super.updateCameraAndRender(tick); //This is where ModLoader does all of it's ticking } }