package net.minecraft.client.renderer.texturefx;
import cpw.mods.fml.client.FMLTextureFX;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
@SideOnly(Side.CLIENT)
public class TextureFlamesFX extends FMLTextureFX
{
protected float[] field_76869_g = new float[320];
protected float[] field_76870_h = new float[320];
private int fireTileSize = 20;
private int fireGridSize = 320;
public TextureFlamesFX(int par1)
{
super(Block.fire.blockIndexInTexture + par1 * 16);
setup();
}
@Override
public void setup()
{
super.setup();
fireTileSize = tileSizeBase + (tileSizeBase >> 2);
fireGridSize = fireTileSize * tileSizeBase;
field_76869_g = new float[fireGridSize];
field_76870_h = new float[fireGridSize];
}
public void onTick()
{
int var3;
float var4;
int var6;
float fireFactor1 = 3.0F + (float)(tileSizeBase >> 4);
float fireFactor2 = 1.01F + (0.8F / tileSizeBase);
for (int var1 = 0; var1 < tileSizeBase; ++var1)
{
for (int var2 = 0; var2 < fireTileSize; ++var2)
{
var3 = fireTileSize - (tileSizeBase >> 3);
var4 = this.field_76869_g[var1 + (var2 + 1) % fireTileSize * tileSizeBase] * (float)var3;
for (int var5 = var1 - 1; var5 <= var1 + 1; ++var5)
{
for (var6 = var2; var6 <= var2 + 1; ++var6)
{
if (var5 >= 0 && var6 >= 0 && var5 < tileSizeBase && var6 < fireTileSize)
{
var4 += this.field_76869_g[var5 + var6 * tileSizeBase];
}
++var3;
}
}
this.field_76870_h[var1 + var2 * tileSizeBase] = var4 / ((float)var3 * fireFactor2);
if (var2 >= fireTileSize - (tileSizeBase >> 4))
{
this.field_76870_h[var1 + var2 * tileSizeBase] = (float)(Math.random() * Math.random() * Math.random() * fireFactor1 + Math.random() * 0.1F + 0.2F);
}
}
}
float[] var13 = this.field_76870_h;
this.field_76870_h = this.field_76869_g;
this.field_76869_g = var13;
for (var3 = 0; var3 < tileSizeSquare; ++var3)
{
var4 = this.field_76869_g[var3] * 1.8F;
if (var4 > 1.0F)
{
var4 = 1.0F;
}
if (var4 < 0.0F)
{
var4 = 0.0F;
}
var6 = (int)(var4 * 155.0F + 100.0F);
int var7 = (int)(var4 * var4 * 255.0F);
int var8 = (int)(var4 * var4 * var4 * var4 * var4 * var4 * var4 * var4 * var4 * var4 * 255.0F);
short var9 = 255;
if (var4 < 0.5F)
{
var9 = 0;
}
float var14 = (var4 - 0.5F) * 2.0F;
if (this.anaglyphEnabled)
{
int var10 = (var6 * 30 + var7 * 59 + var8 * 11) / 100;
int var11 = (var6 * 30 + var7 * 70) / 100;
int var12 = (var6 * 30 + var8 * 70) / 100;
var6 = var10;
var7 = var11;
var8 = var12;
}
this.imageData[var3 * 4 + 0] = (byte)var6;
this.imageData[var3 * 4 + 1] = (byte)var7;
this.imageData[var3 * 4 + 2] = (byte)var8;
this.imageData[var3 * 4 + 3] = (byte)var9;
}
}
}