package net.minecraft.world.biome; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenMinable; import net.minecraft.world.gen.feature.WorldGenerator; public class BiomeGenHills extends BiomeGenBase { private WorldGenerator theWorldGenerator; protected BiomeGenHills(int par1) { super(par1); this.theWorldGenerator = new WorldGenMinable(Block.silverfish.blockID, 8); } public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); int var5 = 3 + par2Random.nextInt(6); int var6; int var7; int var8; for (var6 = 0; var6 < var5; ++var6) { var7 = par3 + par2Random.nextInt(16); var8 = par2Random.nextInt(28) + 4; int var9 = par4 + par2Random.nextInt(16); int var10 = par1World.getBlockId(var7, var8, var9); if (var10 == Block.stone.blockID) { par1World.setBlock(var7, var8, var9, Block.oreEmerald.blockID); } } for (var5 = 0; var5 < 7; ++var5) { var6 = par3 + par2Random.nextInt(16); var7 = par2Random.nextInt(64); var8 = par4 + par2Random.nextInt(16); this.theWorldGenerator.generate(par1World, par2Random, var6, var7, var8); } } }