package net.minecraft.world.gen.structure; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntityMobSpawner; import net.minecraft.util.WeightedRandomChestContent; import net.minecraft.world.World; import net.minecraftforge.common.ChestGenHooks; import static net.minecraftforge.common.ChestGenHooks.*; public class ComponentMineshaftCorridor extends StructureComponent { private final boolean hasRails; private final boolean hasSpiders; private boolean spawnerPlaced; /** * A count of the different sections of this mine. The space between ceiling supports. */ private int sectionCount; public ComponentMineshaftCorridor(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) { super(par1); this.coordBaseMode = par4; this.boundingBox = par3StructureBoundingBox; this.hasRails = par2Random.nextInt(3) == 0; this.hasSpiders = !this.hasRails && par2Random.nextInt(23) == 0; if (this.coordBaseMode != 2 && this.coordBaseMode != 0) { this.sectionCount = par3StructureBoundingBox.getXSize() / 5; } else { this.sectionCount = par3StructureBoundingBox.getZSize() / 5; } } public static StructureBoundingBox findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5) { StructureBoundingBox var6 = new StructureBoundingBox(par2, par3, par4, par2, par3 + 2, par4); int var7; for (var7 = par1Random.nextInt(3) + 2; var7 > 0; --var7) { int var8 = var7 * 5; switch (par5) { case 0: var6.maxX = par2 + 2; var6.maxZ = par4 + (var8 - 1); break; case 1: var6.minX = par2 - (var8 - 1); var6.maxZ = par4 + 2; break; case 2: var6.maxX = par2 + 2; var6.minZ = par4 - (var8 - 1); break; case 3: var6.maxX = par2 + (var8 - 1); var6.maxZ = par4 + 2; } if (StructureComponent.findIntersecting(par0List, var6) == null) { break; } } return var7 > 0 ? var6 : null; } /** * Initiates construction of the Structure Component picked, at the current Location of StructGen */ public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) { int var4 = this.getComponentType(); int var5 = par3Random.nextInt(4); switch (this.coordBaseMode) { case 0: if (var5 <= 1) { StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.maxZ + 1, this.coordBaseMode, var4); } else if (var5 == 2) { StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.maxZ - 3, 1, var4); } else { StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.maxZ - 3, 3, var4); } break; case 1: if (var5 <= 1) { StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.minZ, this.coordBaseMode, var4); } else if (var5 == 2) { StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.minZ - 1, 2, var4); } else { StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.maxZ + 1, 0, var4); } break; case 2: if (var5 <= 1) { StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.minZ - 1, this.coordBaseMode, var4); } else if (var5 == 2) { StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.minZ, 1, var4); } else { StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.minZ, 3, var4); } break; case 3: if (var5 <= 1) { StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.minZ, this.coordBaseMode, var4); } else if (var5 == 2) { StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.maxX - 3, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.minZ - 1, 2, var4); } else { StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.maxX - 3, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.maxZ + 1, 0, var4); } } if (var4 < 8) { int var6; int var7; if (this.coordBaseMode != 2 && this.coordBaseMode != 0) { for (var6 = this.boundingBox.minX + 3; var6 + 3 <= this.boundingBox.maxX; var6 += 5) { var7 = par3Random.nextInt(5); if (var7 == 0) { StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, var6, this.boundingBox.minY, this.boundingBox.minZ - 1, 2, var4 + 1); } else if (var7 == 1) { StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, var6, this.boundingBox.minY, this.boundingBox.maxZ + 1, 0, var4 + 1); } } } else { for (var6 = this.boundingBox.minZ + 3; var6 + 3 <= this.boundingBox.maxZ; var6 += 5) { var7 = par3Random.nextInt(5); if (var7 == 0) { StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY, var6, 1, var4 + 1); } else if (var7 == 1) { StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY, var6, 3, var4 + 1); } } } } } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at * the end, it adds Fences... */ public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox)) { return false; } else { int var8 = this.sectionCount * 5 - 1; this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 2, 1, var8, 0, 0, false); this.randomlyFillWithBlocks(par1World, par3StructureBoundingBox, par2Random, 0.8F, 0, 2, 0, 2, 2, var8, 0, 0, false); if (this.hasSpiders) { this.randomlyFillWithBlocks(par1World, par3StructureBoundingBox, par2Random, 0.6F, 0, 0, 0, 2, 1, var8, Block.web.blockID, 0, false); } int var9; int var10; int var11; for (var9 = 0; var9 < this.sectionCount; ++var9) { var10 = 2 + var9 * 5; this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, var10, 0, 1, var10, Block.fence.blockID, 0, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 0, var10, 2, 1, var10, Block.fence.blockID, 0, false); if (par2Random.nextInt(4) == 0) { this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, var10, 0, 2, var10, Block.planks.blockID, 0, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 2, var10, 2, 2, var10, Block.planks.blockID, 0, false); } else { this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, var10, 2, 2, var10, Block.planks.blockID, 0, false); } this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 0, 2, var10 - 1, Block.web.blockID, 0); this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 2, 2, var10 - 1, Block.web.blockID, 0); this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 0, 2, var10 + 1, Block.web.blockID, 0); this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 2, 2, var10 + 1, Block.web.blockID, 0); this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.05F, 0, 2, var10 - 2, Block.web.blockID, 0); this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.05F, 2, 2, var10 - 2, Block.web.blockID, 0); this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.05F, 0, 2, var10 + 2, Block.web.blockID, 0); this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.05F, 2, 2, var10 + 2, Block.web.blockID, 0); this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.05F, 1, 2, var10 - 1, Block.torchWood.blockID, 0); this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.05F, 1, 2, var10 + 1, Block.torchWood.blockID, 0); ChestGenHooks info = ChestGenHooks.getInfo(MINESHAFT_CORRIDOR); if (par2Random.nextInt(100) == 0) { this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 2, 0, var10 - 1, info.getItems(par2Random), info.getCount(par2Random)); } if (par2Random.nextInt(100) == 0) { this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 0, 0, var10 + 1, info.getItems(par2Random), info.getCount(par2Random)); } if (this.hasSpiders && !this.spawnerPlaced) { var11 = this.getYWithOffset(0); int var12 = var10 - 1 + par2Random.nextInt(3); int var13 = this.getXWithOffset(1, var12); var12 = this.getZWithOffset(1, var12); if (par3StructureBoundingBox.isVecInside(var13, var11, var12)) { this.spawnerPlaced = true; par1World.setBlockWithNotify(var13, var11, var12, Block.mobSpawner.blockID); TileEntityMobSpawner var14 = (TileEntityMobSpawner)par1World.getBlockTileEntity(var13, var11, var12); if (var14 != null) { var14.setMobID("CaveSpider"); } } } } for (var9 = 0; var9 <= 2; ++var9) { for (var10 = 0; var10 <= var8; ++var10) { var11 = this.getBlockIdAtCurrentPosition(par1World, var9, -1, var10, par3StructureBoundingBox); if (var11 == 0) { this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, var9, -1, var10, par3StructureBoundingBox); } } } if (this.hasRails) { for (var9 = 0; var9 <= var8; ++var9) { var10 = this.getBlockIdAtCurrentPosition(par1World, 1, -1, var9, par3StructureBoundingBox); if (var10 > 0 && Block.opaqueCubeLookup[var10]) { this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.7F, 1, 0, var9, Block.rail.blockID, this.getMetadataWithOffset(Block.rail.blockID, 0)); } } } return true; } } }