package net.minecraft.client.model; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; @SideOnly(Side.CLIENT) public class ModelBoat extends ModelBase { public ModelRenderer[] boatSides = new ModelRenderer[5]; public ModelBoat() { this.boatSides[0] = new ModelRenderer(this, 0, 8); this.boatSides[1] = new ModelRenderer(this, 0, 0); this.boatSides[2] = new ModelRenderer(this, 0, 0); this.boatSides[3] = new ModelRenderer(this, 0, 0); this.boatSides[4] = new ModelRenderer(this, 0, 0); byte var1 = 24; byte var2 = 6; byte var3 = 20; byte var4 = 4; this.boatSides[0].addBox((float)(-var1 / 2), (float)(-var3 / 2 + 2), -3.0F, var1, var3 - 4, 4, 0.0F); this.boatSides[0].setRotationPoint(0.0F, (float)var4, 0.0F); this.boatSides[1].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F); this.boatSides[1].setRotationPoint((float)(-var1 / 2 + 1), (float)var4, 0.0F); this.boatSides[2].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F); this.boatSides[2].setRotationPoint((float)(var1 / 2 - 1), (float)var4, 0.0F); this.boatSides[3].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F); this.boatSides[3].setRotationPoint(0.0F, (float)var4, (float)(-var3 / 2 + 1)); this.boatSides[4].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F); this.boatSides[4].setRotationPoint(0.0F, (float)var4, (float)(var3 / 2 - 1)); this.boatSides[0].rotateAngleX = ((float)Math.PI / 2F); this.boatSides[1].rotateAngleY = ((float)Math.PI * 3F / 2F); this.boatSides[2].rotateAngleY = ((float)Math.PI / 2F); this.boatSides[3].rotateAngleY = (float)Math.PI; } /** * Sets the models various rotation angles then renders the model. */ public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { for (int var8 = 0; var8 < 5; ++var8) { this.boatSides[var8].render(par7); } } }